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Nash, Padraig; Shaffer, David Williamson – Journal of Computer Assisted Learning, 2011
Players of epistemic games--computer games that simulate professional practica--have been shown to develop epistemic frames: a profession's particular way of seeing and solving problems. This study examined the interactions between players and mentors in one epistemic game, Urban Science. Using a new method called epistemic network analysis, we…
Descriptors: Mentors, Network Analysis, Practicums, Problem Solving

McKendree, J.; Stenning, K.; Mayes, T.; Lee, J.; Cox, R. – Journal of Computer Assisted Learning, 1998
Describes the Vicarious Learner Project, a project which investigates the fundamental role of dialog for learning, specifically the benefits to learners of being able to observe others participating in discussion. Theoretical aspects of the work, a high-level process model of learning, and a more detailed logic model of what happens in educational…
Descriptors: Cooperative Learning, Dialogs (Language), Discovery Learning, Educational Technology