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Showing 1 to 15 of 23 results Save | Export
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Julia Waldeyer; Tino Endres; Julian Roelle; Martine Baars; Alexander Renkl – Educational Psychology Review, 2024
The present study was designed to understand and optimize self-assessment accuracy in cognitive skill acquisition through example-based learning. We focused on the initial problem-solving phase, which follows after studying worked examples. At the end of this phase, it is important that learners are aware whether they have already understood the…
Descriptors: Self Evaluation (Individuals), Cognitive Processes, Problem Based Learning, Accuracy
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Teodóra Vékony; Claire Pleche; Orsolya Pesthy; Karolina Janacsek; Dezso Nemeth – npj Science of Learning, 2022
Procedural learning is key to optimal skill learning and is essential for functioning in everyday life. The findings of previous studies are contradictory regarding whether procedural learning can be modified by prioritizing speed or accuracy during learning. The conflicting results may be due to the fact that procedural learning is a multifaceted…
Descriptors: Learning Processes, Accuracy, Reaction Time, Cognitive Processes
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Kubit, Benjamin M.; Janata, Petr – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
Involuntary musical imagery (INMI; more commonly known as "earworms" or having a song "stuck in your head") is a common musical phenomenon and one of the most salient examples of spontaneous cognition. Despite the ubiquitous nature of INMI in the general population, functional roles of INMI remain to be fully established and…
Descriptors: Music, Memory, Probability, Novelty (Stimulus Dimension)
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Lin Zhong – Interactive Learning Environments, 2024
Being efficient learners is important in the modern workforce, but improved performance and cognitive load do not imply that students are efficient learners. This study investigated the effectiveness of a personalized role-playing game in students' learning efficiency (LE) and mental efficiency. Results showed that students in the personalized…
Descriptors: Role Playing, Game Based Learning, Program Effectiveness, Learning Processes
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Dainton, Chelsea; Winstone, Naomi; Klaver, Peter; Opitz, Bertram – Mind, Brain, and Education, 2020
While feedback is a key facilitator of learning, researchers have yet to determine the ideal feedback process for optimal performance in learners. The current study investigates the combined effects of ease of decoding, and utility of feedback during learning. Accuracy and rate of learning were recorded alongside changes to the feedback related…
Descriptors: Feedback (Response), Cognitive Processes, Learning Processes, Accuracy
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Van Hoey, Thomas; Thompson, Arthur L.; Do, Youngah; Dingemanse, Mark – Cognitive Science, 2023
Iconicity, or the resemblance between form and meaning, is often ascribed to a special status and contrasted with default assumptions of arbitrariness in spoken language. But does iconicity in spoken language have a special status when it comes to learnability? A simple way to gauge learnability is to see how well something is retrieved from…
Descriptors: Learning Processes, Cognitive Processes, Speech Communication, Memory
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Aydinbek, Canan – Educational Research and Reviews, 2022
Unlike traditional methods, the communicative approaches draw on implicit and incidental ways of learning and contextualised exercises of grammar which improve language performance in terms of fluency and communicative competence. However, the discursive plan implies the use of high-level units of knowledge and the automatization of low-level…
Descriptors: Grammar, Teaching Methods, Second Language Learning, Second Language Instruction
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Delany, Clare; Kameniar, Barbara; Lysk, Jayne; Vaughan, Brett – Advances in Health Sciences Education, 2020
Teaching clinical reasoning in emergency medicine requires educators to foster diagnostic accuracy and judicious decision-making amidst chaotic ambient factors including clinician fatigue, high cognitive load, and diverse patient expectations. The current study applies the early work of Jurgen Habermas and his "knowledge-constitutive…
Descriptors: Teaching Methods, Educational Philosophy, Medical Education, Physicians
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Ahmad, Faizan; Ahmed, Zeeshan; Muneeb, Sara – International Journal of Game-Based Learning, 2021
An improvement in cognitive performance through brain games play is implicit yet progressive. It is necessary to explore factors that potentially accelerate this improvement process. Like various other significant yet unexplored aspects, it is equally essential to establish a performative (fusion of accuracy and efficiency) insight about players'…
Descriptors: Game Based Learning, Brain, Cognitive Ability, Cognitive Processes
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Miller, Ashley L.; Unsworth, Nash – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
In 2 experiments, eye-tracking was used to examine individual differences in attention during encoding and their relation to associative learning. Pupillary responses were used as an indicator of the amount of attention devoted to items, whereas eye fixations provided a means of assessing attentional focus among items within each to-be-remembered…
Descriptors: Eye Movements, Memory, Task Analysis, Recall (Psychology)
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Clark, Caron A. C.; Helikar, Tomáš; Dauer, Joseph – CBE - Life Sciences Education, 2020
The creation and analysis of models is integral to all scientific disciplines, and modeling is considered a core competency in undergraduate biology education. There remains a gap in understanding how modeling activities may support changes in students' neural representations. The aim of this study was to evaluate the effects of simulating a model…
Descriptors: Computer Simulation, Brain Hemisphere Functions, Undergraduate Students, Biology
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Haines, Nathaniel; Vassileva, Jasmin; Ahn, Woo-Young – Cognitive Science, 2018
The Iowa Gambling Task (IGT) is widely used to study decision-making within healthy and psychiatric populations. However, the complexity of the IGT makes it difficult to attribute variation in performance to specific cognitive processes. Several cognitive models have been proposed for the IGT in an effort to address this problem, but currently no…
Descriptors: Reinforcement, Task Analysis, Decision Making, Cognitive Processes
Ryo Maie – ProQuest LLC, 2022
Skill acquisition theorists conceptualize second language (L2) learning as the acquisition of a set of perceptual, cognitive, and motor skills. The dominant view in skill acquisition theory is to regard L2 skill acquisition as a three-stage process "from initial representation of knowledge through initial changes in behavior to eventual…
Descriptors: Second Language Learning, Second Language Instruction, Linguistic Theory, Learning Processes
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Kim, Sunae; Paulus, Markus; Kalish, Chuck – Cognitive Science, 2017
Prior work shows that children selectively learn from credible speakers. Yet little is known how they treat information from non-credible speakers. This research examined to what extent and under what conditions children may or may not learn from problematic sources. In three studies, we found that children displayed trust toward previously…
Descriptors: Young Children, Trust (Psychology), Accuracy, Reliability
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Leganes-Fonteneau, Mateo; Nikolaou, Kyriaki; Scott, Ryan; Duka, Theodora – Learning & Memory, 2019
Stimuli conditioned with a substance can generate drug-approach behaviors due to their acquired motivational properties. According to implicit theories of addiction, these stimuli can decrease cognitive control automatically. The present study (n = 49) examined whether reward-associated stimuli can interfere with cognitive processes in the absence…
Descriptors: Knowledge Level, Rewards, Conditioning, Bayesian Statistics
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