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David Juárez-Varón; Manuel Ángel Juárez-Varón; Ana Mengual-Recuerda; Beatriz Andres – International Journal of Game-Based Learning, 2024
This research delves into the comparative analysis of brain activity using gamification in the classroom versus traditional teaching. This study aims to employ neurotechnology to record and analyse the impact of active gamification methodology on relevant variables in the learning process within a traditional university education setting,…
Descriptors: College Students, Human Resources, Personnel Management, Courses
Goodwin, Bryan – McREL International, 2018
This paper proposes a synthesis of the science of learning into a "model" teachers can follow and apply right away in their classrooms. Recent studies in neuroscience show that that our brains appear to actively and purposefully forget most of what we learn--continually clearing out old and unneeded memories to allow us to focus on more…
Descriptors: Brain, Memory, Learning Processes, Neurosciences
Arantes do Amaral, João Alberto; Fregni, Felipe – Journal of Problem Based Learning in Higher Education, 2021
This case study presents our findings regarding a Project-Based Learning Course, where we applied neuroscience concepts to make the learning experience more effective. The course, which followed a combination of project-based learning and flipped classroom approaches, was delivered during the first semester of 2020, to 20 graduate students of the…
Descriptors: Case Studies, Neurosciences, Teaching Methods, Student Projects