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Wang, Wei-Sheng; Cheng, Yu-Ping; Lee, Hsin-Yu; Lin, Chia-Ju; Huang, Yueh-Min – Journal of Computer Assisted Learning, 2023
Background: Benefited from advances in technology, virtual reality (VR) has been widely applied to learning content in operational training as well as hands-on courses. However, most current studies tend to evaluate learning effectiveness in this application, and few were focused on how learners can be benefited from transferring the knowledge…
Descriptors: Computer Simulation, Learning, Experiential Learning, Anxiety
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Siu Shing Man; Yizhen Fang; Alan Hoi Shou Chan; Jiayan Han – Education and Information Technologies, 2025
With the continuous evolution of information technology shaping advancements in education, virtual reality (VR) technology has been increasingly applied to enhance English learning amongst students, aiming to boost learning efficiency and performance. This study introduced a VR technology acceptance model (TAM) to fulfil these requirements. The…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Environment, Anxiety
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Suleyman Aksu – British Educational Research Journal, 2024
This study aimed to understand pre-service teachers' motivations and learning psychologies in language teaching. The study used a phenomenology pattern, a qualitative research method, to gather pre-service teachers' views about language teaching, motivations and learning psychologies during translation activities. The study group consisted of 42…
Descriptors: Teacher Motivation, Preservice Teachers, Language Teachers, Translation
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Lee, Seungyeon; McDonough, Ian M.; Mendoza, Jessica S.; Brasfield, Mikenzi B.; Enam, Tasnuva; Reynolds, Catherine; Pody, Benjamin C. – Applied Cognitive Psychology, 2021
Students' cellphone use has been related to poorer learning, possibly due to greater distraction. This study investigated whether cellphone-related anxiety, addiction, and disconnection were related to distraction and learning as well as how practical educational policies could minimize negative effects. Participants (N = 218) watched a video…
Descriptors: Telecommunications, Handheld Devices, Addictive Behavior, Attention
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Rahel Schmid; Robbert Smit; Nicolas Robin; Alexander Strahl – British Journal of Educational Psychology, 2025
Background: Students make many errors in visual programming. In order to learn from these, it is important that students regulate their emotions and view errors as learning opportunities. Aims: This study aimed to explore to what extent momentary emotions, specifically enjoyment, anxiety and boredom, as well as the error learning orientation of…
Descriptors: Psychological Patterns, Emotional Response, Learning Processes, Error Patterns
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Yovav Eshet; Keren Grinautsky; Pnina Steinberger – International Journal for Educational Integrity, 2024
Despite the growing interest in mindfulness in higher education, the literature on its relation to decision-making under risk (i.e. academic misconduct) and statistics anxiety is scarce. The present research shall fill this gap. Based on the prospect theory, we assessed the mediating effect of mindfulness on the relationship between statistics…
Descriptors: Ethics, Anxiety, Cheating, Integrity
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Ting, Chih-Chung; Palminteri, Stefano; Lebreton, Maël; Engelmann, Jan B. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
Anxiety is a common affective state, characterized by the subjectively unpleasant feelings of dread over an anticipated event. Anxiety is suspected to have important negative consequences on cognition, decision-making, and learning. Yet, despite a recent surge in studies investigating the specific effects of anxiety on reinforcement-learning, no…
Descriptors: Anxiety, Reinforcement, Stress Variables, Young Adults
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Yu-Min Wang; Chung-Lun Wei; Hsin-Hui Lin; Sheng-Ching Wang; Yi-Shun Wang – Interactive Learning Environments, 2024
As artificial intelligence (AI) technology rapidly develops and is deployed, students increasingly need to understand and learn AI-related skills for future employment. This study investigates how students' AI learning anxiety and AI job replacement anxiety affect intrinsic/extrinsic learning motivations and subsequent AI learning intention. The…
Descriptors: Learning Processes, Artificial Intelligence, Anxiety, Employment Opportunities
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Luis F. Cisneros – HOW, 2024
Learning a foreign language incorporates cognitive, communicative, emotional, and social aspects. Some of these aspects have to do with the structure of the language being studied; some others deal with social and psychological issues that influence the environment where the learning process takes place. This reflection paper addresses various…
Descriptors: Second Language Learning, English (Second Language), Learning Processes, Psychological Patterns
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Cecilia S. Dong; Erin Isings; Samantha M. Jones; Hugh Samson; Lisa McCorquodale; Thomas G. W. Telfer; Tracey Ropp; Christine E. Bell – Cogent Education, 2024
Addressing feedback-associated stress as a barrier to learning is increasingly relevant to student success and well-being. Mindfulness practices support stress management for students during the academic feedback process. Even if students receive high-quality feedback, the receiving end of feedback can be stressful, perhaps raising feelings of…
Descriptors: Metacognition, Stress Management, Academic Achievement, Well Being
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Dodi Zain – MEXTESOL Journal, 2023
As technology dynamically progresses with new inventions, Augmented Reality (AR) technology emerges as one of the prominent inventions of the current technology development. This technology works by producing additional data including texts, animations, images, audio, and even haptic feedback embedded in the real world without manipulating the…
Descriptors: Teaching Methods, Artificial Intelligence, Anxiety, Computer Simulation
Cabral, Daniel Aranha Rego – ProQuest LLC, 2022
This dissertation describes a research program focused on investigating learning strategies that could prevent individuals from showing inferior motor performance when performing under psychological pressure, a phenomenon known as "choking under pressure." Choking has been studied from the perspective of different theories. Each theory…
Descriptors: Learning Processes, Psychomotor Skills, Anxiety, Performance
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Jesús Pérez; Eladio Dapena; Jose Aguilar – Education and Information Technologies, 2024
In tutoring systems, a pedagogical policy, which decides the next action for the tutor to take, is important because it determines how well students will learn. An effective pedagogical policy must adapt its actions according to the student's features, such as knowledge, error patterns, and emotions. For adapting difficulty, it is common to…
Descriptors: Feedback (Response), Intelligent Tutoring Systems, Reinforcement, Difficulty Level
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Marcos Vinícius Ramos Afonso; Rodrigo Braga Lopes; Eric Francelino Andrade; Luciano José Pereira – Advances in Physiology Education, 2024
Endocrine physiology is a complex subject for students. Game-based learning (GBL) and case-based learning (CBL) are active methodologies that are widely used because of their potential for motivation and greater proximity to the reality of modern students. We evaluated the effectiveness of GBL and CBL among veterinary medicine students compared…
Descriptors: Game Based Learning, Anxiety, Likert Scales, Student Attitudes
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Xiaoqing, Zu; Rauf, Rose Amnah Abd. – Malaysian Online Journal of Educational Sciences, 2023
As the key to STEM education, teachers' level of STEM literacy plays a crucial role in teaching and learning. The purpose of this study is to assess the current STEM literacy of science teachers in China. This is a survey study using a questionnaire instrument to gain both quantitative and qualitative data. The quantitative data were analyzed by…
Descriptors: STEM Education, Literacy, Science Teachers, Pedagogical Content Knowledge
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