NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1 to 15 of 2,980 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Christian G. K. Hahn; Henrik Saalbach; Clemens Brunner; Roland H. Grabner – Frontline Learning Research, 2025
Within the research on bilingual learning, first studies have revealed that content learned in one language is retrieved more slowly when participants have to switch language from instruction to testing (i.e., language-switching costs, LSC). These costs are attributed to language-dependent knowledge representations. However, the cognitive…
Descriptors: Code Switching (Language), Learning, Arithmetic, Mathematics Education
Peer reviewed Peer reviewed
Direct linkDirect link
Yunjo An; Regina Kaplan-Rakowski – TechTrends: Linking Research and Practice to Improve Learning, 2024
Most research on virtual reality (VR) for learning has focused on young populations in formal learning contexts. Little research has been conducted on how adults engage in informal learning using VR. This study examined adults' informal learning experiences in high-immersion VR, focusing on the aspects of VR they enjoyed and the challenges they…
Descriptors: Informal Education, Computer Simulation, Experiential Learning, Adults
Peer reviewed Peer reviewed
Direct linkDirect link
Seda Özer Sanal; Fulya Torun – Journal of Visual Literacy, 2024
This study examined the individual and collaborative infographic development processes of middle school students in a qualitative research context. In the first phase, individual and collaborative infographics were developed, a simultaneous think-aloud protocol and interviews were conducted. In the second phase, focus group interviews were…
Descriptors: Visual Aids, Cognitive Processes, Cooperative Learning, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Manuela Glaser; Laura Hug; Stephan Werner; Stephan Schwan – Educational Technology Research and Development, 2025
The present paper examines possible benefits of spatial audio guides on learning outcomes in the spatial learning setting of an experimental exhibition and attempts to differentiate between different mechanisms underlying such an effect. In Experiment 1, we examined whether the spatial contiguity principle may be such a mechanism. A spatial audio…
Descriptors: Museums, Exhibits, Audiovisual Communications, Audiovisual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Verena Dornauer; Michael Netzer; Éva Kaczkó; Lisa-Maria Norz; Elske Ammenwerth – International Journal of Artificial Intelligence in Education, 2024
Cognitive presence is a core construct of the Community of Inquiry (CoI) framework. It is considered crucial for deep and meaningful online-based learning. CoI-based real-time dashboards visualizing students' cognitive presence may help instructors to monitor and support students' learning progress. Such real-time classifiers are often based on…
Descriptors: Electronic Learning, Discussion, Classification, Automation
Peer reviewed Peer reviewed
Direct linkDirect link
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Eka Ariyati; Herawati Susilo; Hadi Suwono; Fatchur Rohman – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Learning must be able to develop knowledge, skills, and mindsets so that the graduates produced have attitudes, abilities and knowledge that are integrated and skilled in life. One way to achieve learning can be done through habits of mind because the success of learning is strongly influenced by habits of mind. The purpose of this study is to as…
Descriptors: Cognitive Processes, Science Education, Teaching Methods, Blended Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mingjie Zou; Binhai Ren – Journal for the Psychology of Language Learning, 2024
Flow, a subjective state of optimal engagement and immersion, is characterized by a balance of perceived challenges and skills, interest, attention, and a sense of control (Csikszentmihalyi, 1990). Investigating flow in language learning can provide valuable insights into effective learning processes and contexts (Egbert, 2003). Self-regulated…
Descriptors: Metacognition, Learning Strategies, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tom Reshef-Israeli; Shulamit Kapon – Online Submission, 2024
As problems become increasingly complex, science educators need to better understand how new knowledge is constructed and applied in heterogeneous team collaborations, and how to teach students to productively engage in these processes. We discuss the emergence of insights in collaborative sensemaking and suggest a model that articulates the…
Descriptors: Comprehension, Constructivism (Learning), Teaching Methods, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Sara Bagossi; Osama Swidan – International Journal for Technology in Mathematics Education, 2023
Second-order covariation is a form of mathematical reasoning that needs to be characterized both concerning students' cognitive processes and the design of tasks that promote it. This contribution aims to shed light on these two issues by comparing data related to the same learning experiment performed in two different learning environments:…
Descriptors: Cognitive Processes, Learning Processes, Curriculum Design, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Jun Peng; Meng Sun; Bei Yuan; Cher Ping Lim; Jeroen J. G. van Merriënboer; Minhong Wang – Education and Information Technologies, 2024
Project-based learning (PjBL) has been increasingly promoted and extended to online environments to enhance the quality of higher education. However, PjBL involves complex processes requiring higher-order thinking skills, which may pose challenges to many students especially in online settings with little prompt support from teachers. The problem…
Descriptors: College Students, Thinking Skills, Cognitive Processes, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Ramona Hagenkötter; Valentina Nachtigall; Katrin Rolka; Nikol Rummel – European Journal of Psychology of Education, 2024
The implementation of video modeling examples of mathematical hands-on experimentation may provide students with authentic and, at the same time, not too cognitively overwhelming experiences. However, the effectiveness of video modeling examples can be influenced by different characteristics of the observed models. On the one hand, based on the…
Descriptors: Experiential Learning, Mathematical Concepts, Video Technology, Authentic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Giulia Cosentino; Jacqueline Anton; Kshitij Sharma; Mirko Gelsomini; Michail Giannakos; Dor Abrahamson – British Journal of Educational Technology, 2025
As AI increasingly enters classrooms, educational designers have begun investigating students' learning processes vis-à-vis simultaneous feedback from active sources--AI and the teacher. Nevertheless, there is a need to delve into a more comprehensive understanding of the orchestration of interactions between teachers and AI systems in educational…
Descriptors: Artificial Intelligence, Learning Processes, Instructional Design, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Élisabeth Bélanger; Lorie-Marlène Brault Foisy; Steve Masson – International Journal of Research & Method in Education, 2025
The main objective of this methodological article is to discuss the contribution of response times as a tool in education research. The use of response times in research is largely a legacy of the work carried out in cognitive psychology, which has made it possible to describe the cognitive processes involved in information processing. In…
Descriptors: Educational Research, Reaction Time, Cognitive Processes, Research Methodology
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  199