Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 7 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 12 |
Descriptor
Computer Simulation | 13 |
Cues | 13 |
Learning Processes | 13 |
Comparative Analysis | 4 |
Teaching Methods | 4 |
Artificial Intelligence | 3 |
Attention | 3 |
Computer Assisted Instruction | 3 |
Educational Technology | 3 |
Instructional Effectiveness | 3 |
Schemata (Cognition) | 3 |
More ▼ |
Source
Author
Alexander, Tim | 1 |
Beckers, Tom | 1 |
Bilgenroth, Friederike | 1 |
Daniela Decker | 1 |
Herder, Tiffany | 1 |
Hui Zhang | 1 |
Interrante, Victoria | 1 |
Jacob, Leonie | 1 |
Jiang, Yuhong V. | 1 |
Lachner, Andreas | 1 |
Larrauri, Jose A. | 1 |
More ▼ |
Publication Type
Journal Articles | 11 |
Reports - Research | 7 |
Reports - Descriptive | 2 |
Reports - Evaluative | 2 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Elementary Secondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
Florida | 1 |
Germany | 1 |
Greece | 1 |
Hawaii | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Daniela Decker; Martin Merkt – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers much potential for learning, but it challenges learners' orientation. Objectives: This paper investigates whether it is possible to use light or movement cues to facilitate orientation in a search task in a desktop-VR environment so that participants can better attend to the learning content presented…
Descriptors: Cues, Educational Technology, Computer Simulation, Light
Yuan, Shuaihang – ProQuest LLC, 2023
Recently, with the advancement in 2D imaging techniques and 3D visual sensors such as LiDAR, RGB-D cameras, etc. The use of 2D and 3D data is ubiquitous in various fields like autonomous driving, AR, and VR. Therefore, we are faced with an ever-increasing demand for approaches toward the automatic processing and analysis of data from multiple…
Descriptors: Computer Simulation, Geometry, Artificial Intelligence, Data Analysis
Sisk, Caitlin A.; Interrante, Victoria; Jiang, Yuhong V. – Cognitive Research: Principles and Implications, 2021
When a visual search target frequently appears in one target-rich region of space, participants learn to search there first, resulting in faster reaction time when the target appears there than when it appears elsewhere. Most research on this location probability learning (LPL) effect uses 2-dimensional (2D) search environments that are distinct…
Descriptors: Spatial Ability, Probability, Visual Stimuli, Learning Processes
Hui Zhang; Yi Zhang; Tao Xu; Yun Zhou – Educational Technology Research and Development, 2024
Virtual Reality (VR) is increasingly recognized as a promising tool to enhance learning, yet research on the use of VR instructional approaches for online learning remains limited. The present study aims to address this research gap by examining the effects of VR instructional approaches and textual cues on learning. We conducted an educational VR…
Descriptors: Teaching Methods, Cognitive Ability, Computer Simulation, Cues
Rau, Martina A.; Herder, Tiffany – Journal of Educational Psychology, 2021
Abundant prior research has compared effects of physical and virtual manipulatives on students' conceptual learning. However, most prior research has been based on conceptual salience theory; that is, it has explained mode effects by the manipulative's capability to draw students' attention to conceptually relevant (visual or haptic) features.…
Descriptors: Manipulative Materials, Schemata (Cognition), Undergraduate Students, Scientific Concepts
Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
Limei Shan – International Journal of Technology in Teaching and Learning, 2023
This paper explores the impact of AI applications in adaptive learning on learners with varying levels of Chinese proficiency and diverse learning needs. The study investigates the robustness of VR technology in enhancing Chinese oral proficiency and pragmatic skills among 1st year and 2nd year learners. It compares the established VR app Mondly…
Descriptors: Artificial Intelligence, Chinese, Second Language Learning, Second Language Instruction
Lu, Hongjing; Rojas, Randall R.; Beckers, Tom; Yuille, Alan L. – Cognitive Science, 2016
Two key research issues in the field of causal learning are how people acquire causal knowledge when observing data that are presented sequentially, and the level of abstraction at which learning takes place. Does sequential causal learning solely involve the acquisition of specific cause-effect links, or do learners also acquire knowledge about…
Descriptors: Learning Processes, Causal Models, Sequential Learning, Abstract Reasoning
van der Meij, J.; de Jong, T. – Journal of Computer Assisted Learning, 2011
Processing of multiple representations in multimedia learning environments is considered to help learners obtain a more complete overview of the domain and gain deeper knowledge. This is based on the idea that relating and translating different representations leads to reflection beyond the boundaries and details of the separate representations.…
Descriptors: Test Items, Computer Assisted Instruction, Learning Processes, Cues
Wilson, Paul N.; Alexander, Tim – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2008
In a virtual environment, blocking of spatial learning to locate an invisible target was found reciprocally between a distinctively shaped enclosure and a local landmark within its walls. The blocking effect was significantly stronger when the shape of the enclosure rather than the landmark served as the blocking cue. However, the extent to which…
Descriptors: Visual Stimuli, Spatial Ability, Geometric Concepts, Cues
Larrauri, Jose A.; Schmajuk, Nestor A. – Psychological Review, 2008
The participation of attentional and associative mechanisms in extinction, spontaneous recovery, external disinhibition, renewal, reinstatement, and reacquisition was evaluated through computer simulations with an extant computational model of classical conditioning (N. A. Schmajuk, Y. Lam, & J. A. Gray, 1996; N. A. Schmajuk & J. A. Larrauri,…
Descriptors: Cues, Classical Conditioning, Associative Learning, Computer Simulation

Psychological Review, 1986
A simulation model of episodic memory, MINERVA Z, is applied to the learning of concepts, as represented by the schema-abstraction task. The model successfully predicts basic findings from the scheme-abstraction literature, including some that have been cited as evidence against exemplary theories of concepts. (Author/LMO)
Descriptors: Computer Simulation, Cues, Language Processing, Learning Processes
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers