NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Researchers1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 14 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Yu-Cin Jian; Leo Yuk Ting Cheung; Yi-Jye Wu; Fang-Ying Yang; Guo-Li Chiou – Instructional Science: An International Journal of the Learning Sciences, 2024
Computer-simulated experiments have been gaining popularity over hands-on experiments in science education, given the availability of technology and the trend of distance learning. Past studies have focused primarily on comparing the learning outcomes and user experiences of the two experiment modes. In this study, we used an eye tracker to…
Descriptors: Eye Movements, Experiential Learning, Computer Simulation, Science Experiments
Peer reviewed Peer reviewed
Direct linkDirect link
Schroeder, Noah L.; Chiou, Erin K.; Siegle, Robert F.; Craig, Scotty D. – Journal of Educational Computing Research, 2023
Virtual humans are on-screen characters that are often embedded in learning technologies to deliver educational content. Little research has investigated how virtual humans can be used to correct common misconceptions. In this study, we explored how different types of narrative structures, refutation text and expository text, influence perceptions…
Descriptors: Robotics, Computer Simulation, Educational Technology, Error Correction
Peer reviewed Peer reviewed
Direct linkDirect link
Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Andreatta, Marta; Neueder, Dorothea; Glotzbach-Schoon, Evelyn; Mühlberger, Andreas; Pauli, Paul – Learning & Memory, 2017
Animal studies suggest that time delay between acquisition and retrieval of contextual anxiety increases generalization. Moreover, such generalization is prevented by preexposure to the context (CTX), presumably due to an improved representation of such context. We investigated whether preexposure and time-passing modulate generalization of…
Descriptors: Anxiety, Generalization, Memory, Safety
Peer reviewed Peer reviewed
Direct linkDirect link
Kohnle, Antje; Ainsworth, Shaaron E.; Passante, Gina – Physical Review Physics Education Research, 2020
[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] This manuscript discusses how learning theories have been applied to shape multiple aspects of the design of curricular activities combining interactive computer simulations and University of Washington style tutorials (so-called simulation-tutorials).…
Descriptors: Freehand Drawing, Visual Learning, Computer Simulation, Tutoring
Peer reviewed Peer reviewed
Direct linkDirect link
Kluge, Anders – International Journal of Science Education, 2019
This article investigates how interactive representations can be used to enhance conceptual learning. It is a naturalistic study of 14 students in four groups aged 16--17 years working with an interactive simulator. The article is based on qualitative data to enable analyses of the students' processes of conceptual learning as interactive…
Descriptors: Science Instruction, Secondary School Students, Computer Simulation, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Brenner, Daniel G.; Matlen, Bryan J.; Timms, Michael J.; Gochyyev, Perman; Grillo-Hill, Andrew; Luttgen, Kim; Varfolomeeva, Marina – Technology, Knowledge and Learning, 2017
This study investigated how the frequency and level of assistance provided to students interacted with prior knowledge to affect learning in the "Voyage to Galapagos" ("VTG") science inquiry-learning environment. "VTG" provides students with the opportunity to do simulated science field work in Galapagos as they…
Descriptors: Learning Processes, Prior Learning, Online Courses, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2017
For the fortieth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Park, Seong Ik; Lee, Gyumin; Kim, Meekyoung – Computers & Education, 2009
The purposes of this study were to examine the effects of two types of interactive computer simulations and of prior knowledge levels on concept comprehension, cognitive load, and learning efficiency. Seventy-two 5th grade students were sampled from two elementary schools. They were divided into two groups (high and low) based on prior knowledge…
Descriptors: Comprehension, Prior Learning, Educational Technology, Grade 5
Rezabek, Randy – 1995
The intent of this study was to explore the intrinsic aspects of motivation, and to see if the design of instruction could positively affect learners' levels of intrinsic motivation toward the subject matter. The following questions were addressed: (1) Will different computer-based instructional treatments which have been designed to reflect…
Descriptors: Computer Assisted Instruction, Computer Simulation, Fixed Sequence, Hypermedia
Lavoie, Derrick R. – 1989
This study examined the science process skill of prediction problem solving using naturalistic research methodology and information-processing theory. The think-aloud interview led to the identification of several specific program exploration and prediction behaviors. A total of 14 high school biology students made predictions concerning the…
Descriptors: Cognitive Development, Computer Simulation, High Schools, Learning Processes
Peer reviewed Peer reviewed
Goodyear, Peter; And Others – Education and Computing, 1991
Reports on two aspects of the SIMULATE (Simulation Authoring Tools Environment) project: an account of the learning processes that are involved in learning with computer simulations, and an inventory of learner attributes. Topics discussed include ISLEs (intelligent simulation learning environments), prior knowledge, motivation, cognitive style,…
Descriptors: Authoring Aids (Programing), Cognitive Style, Computer Assisted Instruction, Computer Simulation
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers