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Showing 1 to 15 of 18 results Save | Export
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Justin Edwards; Andy Nguyen; Joni Lämsä; Marta Sobocinski; Ridwan Whitehead; Belle Dang; Anni-Sofia Roberts; Sanna Järvelä – British Journal of Educational Technology, 2025
Socially shared regulation of learning (SSRL) is a crucial process for groups of learners to successfully collaborate. Detecting and supporting SSRL is a challenge, especially in real time, but hybrid intelligence approaches such as Artificial Intelligence (AI) agents may make this possible. Leveraging the concept of trigger events which invite…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Metacognition
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Ortmann, Cecilia – Learning, Media and Technology, 2022
The article seeks to provide new perspectives on the gender gap that characterizes free software, from the review of a series of experiences that have been taking place in Argentina in recent years, which aim at building bridges between free software and feminism. The empirical corpus selected for this work is built upon a series of interviews…
Descriptors: Activism, Feminism, Teaching Methods, Computer Software
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Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
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Shunan Zhang; Xiangying Zhao; Dongyan Nan; Jang Hyun Kim – International Journal of Educational Technology in Higher Education, 2024
Prior research has explored the impact of diverse anthropomorphic interventions on the effectiveness of AI (artificial intelligence) instructors. However, the exploration of interpersonal communication skills (e.g., self-disclosure) as anthropomorphic conversational cues for AI instructors is rare. Considering the positive impact of the…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Computer Mediated Communication
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Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation
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Liew, Tze Wei; Tan, Su-Mae; Kew, Si Na – Information and Learning Sciences, 2022
Purpose: This study aims to examine if a pedagogical agent's expressed anger, when framed as a feedback cue, can enhance mental effort and learning performance in a multimedia learning environment than expressed happiness. Design/methodology/approach: A between-subjects experiment was conducted in which learners engaged with a multimedia learning…
Descriptors: Teaching Methods, Multimedia Instruction, Psychological Patterns, Emotional Response
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Ackermans, Kevin; Rusman, Ellen; Nadolski, Rob; Specht, Marcus; Brand-Gruwel, Saskia – Journal of Computer Assisted Learning, 2021
Learners in the process of developing complex skills need a rich mental model of what such skills entail. Textual analytics rubrics (TR) are a widely used instrument to support formative assessment of complex skills, supporting feedback, reflection, and thus mental model development of complex skills. However, the textual nature of a rubric limits…
Descriptors: Video Technology, Scoring Rubrics, Cues, Formative Evaluation
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Limei Shan – International Journal of Technology in Teaching and Learning, 2023
This paper explores the impact of AI applications in adaptive learning on learners with varying levels of Chinese proficiency and diverse learning needs. The study investigates the robustness of VR technology in enhancing Chinese oral proficiency and pragmatic skills among 1st year and 2nd year learners. It compares the established VR app Mondly…
Descriptors: Artificial Intelligence, Chinese, Second Language Learning, Second Language Instruction
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Rassaei, Ehsan – Computer Assisted Language Learning, 2023
The main purpose of the present study is to propose a framework for implementing group dynamic assessment (DA) using students' smartphones for improving and assessing EFL learners' ability to produce well-formed and appropriate requests. This study focuses on five learner reciprocity moves during DA interactions to get deeper insights into the…
Descriptors: Computer Assisted Testing, Second Language Learning, Second Language Instruction, English (Second Language)
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Vrieler, Tina; Salminen-Karlsson, Minna – ACM Transactions on Computing Education, 2022
The aim of this conceptual article is to provide a framework and a lens for educators in diversifying and making CS education more inclusive. In this article, we conceptualize the notion of computer science capital (CSC), which extends Bourdieu's sociological theory of capital and Archer et al.'s work on "science capital." The CSC…
Descriptors: Sociocultural Patterns, Computer Science Education, Teaching Methods, Inclusion
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Andujar, Alberto – ReCALL, 2020
The present investigation analyses the potential of a pedagogical dynamic assessment (DA) approach to foster second language (L2) development through the use of a mobile instant messaging application. Students' zone of actual and proximal development is observed through the use of a grammar and vocabulary level test and the use of the WhatsApp…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, English (Second Language)
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Lallé, Sébastien; Conati, Cristina; Azevedo, Roger; Mudrick, Nicholas; Taub, Michelle – International Educational Data Mining Society, 2017
In this paper, we investigate the relationship between students' learning gains and their compliance with prompts fostering self-regulated learning (SRL) during interaction with MetaTutor, a hypermedia-based intelligent tutoring systems (ITS). When possible, we evaluate compliance from student explicit answers on whether they want to follow the…
Descriptors: Compliance (Psychology), Metacognition, Computer Software, Eye Movements
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Petko, Dominik; Schmid, Regina; Müller, Laura; Hielscher, Michael – Technology, Knowledge and Learning, 2019
Mobile technologies open up new ways of fostering reflection in teacher education. With the intention of tying reflection closer to the actions in the classroom, facilitating multimedia recordings, providing prompts for reflection and fostering discussions between pre-service teachers, experienced teachers and university mentors, we developed the…
Descriptors: Mentors, Notetaking, Telecommunications, Handheld Devices
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Bernacki, Matthew L.; Nokes-Malach, Timothy J.; Aleven, Vincent – Metacognition and Learning, 2015
Self-regulated learning (SRL) theorists propose that learners' motivations and cognitive and metacognitive processes interact dynamically during learning, yet researchers typically measure motivational constructs as stable factors. In this study, self-efficacy was assessed frequently to observe its variability during learning and how learners'…
Descriptors: Self Efficacy, Metacognition, Cues, Algebra
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de Koning, Bjorn B.; Tabbers, Huib K. – Educational Psychology Review, 2011
Learners studying mechanical or technical processes via dynamic visualizations often fail to build an accurate mental representation of the system's movements. Based on embodied theories of cognition assuming that action, perception, and cognition are closely intertwined, this paper proposes that the learning effectiveness of dynamic…
Descriptors: Cues, Eye Movements, Computer Software, Visualization
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