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Showing 1 to 15 of 22 results Save | Export
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Zixi Li; Curtis J. Bonk – Computer Assisted Language Learning, 2025
The research study explored online language learners' self-directed language learning (SDLL) experiences, benefits, motivations, and challenges when employing educational tools like Duolingo in an out of classroom context. To gain insights into SDLL, in-depth and semi-structured interviews with 10 Duolingo users were conducted. Study results…
Descriptors: Computer Software, Independent Study, Second Language Learning, Second Language Instruction
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Khachatryan, Davit – Journal of Statistics and Data Science Education, 2023
According to decades of research in educational psychology, learning is a social process that is enhanced when it happens in contexts that are familiar and relevant. But because of the skyrocketing popularity of data science, today we often work with students coming from an abundance of academic concentrations, professional, and personal…
Descriptors: Statistics Education, Teaching Methods, Visual Aids, Music
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Lee Cheng – Technology, Pedagogy and Education, 2024
The rapid advancement of mobile and computing technologies has made the enjoyment of music in the video gaming experience more accessible and affordable, and has raised the interest of educators in the affordances of music-related games for informal music learning. This study aimed to examine the educational affordances of music-related games…
Descriptors: Video Games, Computer Software, Music Education, Music
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Fu, Jun – Education, Citizenship and Social Justice, 2022
This paper explores the citizenship learning of Chinese young adults through examining their participation on Weibo (the biggest micro-blogging service in China). Interview data collected from 31 young mainland Chinese adults contained their reflections on their everyday online participation on Weibo. Using the theory of communities of practice,…
Descriptors: Citizenship Education, Teaching Methods, Foreign Countries, Learning Processes
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Maria Antonina Obojska; Potheini Vaiouli – International Journal of Multilingualism, 2025
Recent research shows that transnational families draw on digital media in their language learning. However, little systematic knowledge exists on the nature of these practices, the tools used, and the families' views regarding digital media use for language learning. This article addresses this knowledge gap, presenting the results of an online…
Descriptors: Family Relationship, Multilingualism, Language Usage, Information Technology
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Gonen, S. Ipek Kuru; Kizilay, Yeliz – Turkish Online Journal of Distance Education, 2023
Informal Digital Learning of English (IDLE) refers to individual's learning endeavor occurring in out-of-class environments in a naturalistic way independent from the requirements of a formal education program including assessment. Learners' IDLE experiences in English as a Foreign Language (EFL) contexts are quite important to understand their…
Descriptors: Informal Education, English (Second Language), Second Language Learning, Second Language Instruction
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Guinibert, Matthew – Australasian Journal of Educational Technology, 2020
Based on the presupposition that visual literacy skills are not usually learned unaided by osmosis, but require targeted learning support, this article explores how everyday encounters with visuals can be leveraged as contingent learning opportunities. The author proposes that a learner's environment can become a visual learning space if…
Descriptors: Visual Literacy, Telecommunications, Handheld Devices, Informal Education
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Stockwell, Glenn – English Teaching, 2021
Mobile-assisted language learning has expanded beyond relatively humble beginnings of replicating computer-based activities assigned in formal language learning contexts, and it now often consists of a complex mix of formal and informal learning activities that take place at different times and places throughout learners' daily lives. Decisions…
Descriptors: Second Language Learning, Second Language Instruction, Learning Activities, Computer Assisted Instruction
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Sockett, Geoffrey – Second Language Research, 2023
As research into online informal language learning (OILL) develops as a field, the impact on such practices for a wide variety of contexts can be considered. In the case of this publication, the study abroad (SA) context is of particular interest. Indeed the study abroad student may interact with a range of online learning resources in formal,…
Descriptors: Study Abroad, Informal Education, Learning Activities, Second Language Learning
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Durgungoz, Ahmet; Durgungoz, F. Canan – Learning Environments Research, 2022
In this study, we examined a mathematics teacher's communicative acts on an instant messaging tool, WhatsApp, and its role in creating a sustained learning environment between secondary-school students and a teacher in Turkey. The interactions of a mathematics teacher and his students (n = 38) over two years were explored. The WhatsApp group…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Computer Assisted Instruction
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Irudayasamy, Julius; Uba, Sani Yantandu; Hankins, Carmel Antonette – English Language Teaching, 2021
With the progression of various mobile technologies, mobile applications have tremendously increased, especially during the Covid-19 pandemic, and such applications have been exploited much in teaching and learning. This study explores the educational potential of using mobile applications in English language teaching (ELT) or Mobile Assisted…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Computer Software
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Persico, Donatella; Passarelli, Marcello; Pozzi, Francesca; Earp, Jeffrey; Dagnino, Francesca Maria; Manganello, Flavio – British Journal of Educational Technology, 2019
This paper explores the relationship between digital games and learning along the continuum from formal to informal learning. Games are an increasingly important component of our learning ecologies but their potential can prove difficult to fully harness due to the downsides of gaming in informal contexts and to the limitations games can present…
Descriptors: Computer Games, Risk, Learning Processes, Correlation
Mahmuda Sharmin – ProQuest LLC, 2021
Language learners' identity construction and language learning through narratives (Norton 2010; Johnson 2015) and multimodal technologies (Lam 2006; White 2007) have been found to be effective ways to facilitate ESL learning. Additionally, Multimodal pedagogies and narrative practices in the language classroom facilitate L2 learning, investment in…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Experience
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Vrieler, Tina; Salminen-Karlsson, Minna – ACM Transactions on Computing Education, 2022
The aim of this conceptual article is to provide a framework and a lens for educators in diversifying and making CS education more inclusive. In this article, we conceptualize the notion of computer science capital (CSC), which extends Bourdieu's sociological theory of capital and Archer et al.'s work on "science capital." The CSC…
Descriptors: Sociocultural Patterns, Computer Science Education, Teaching Methods, Inclusion
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Hendriks, Stefan; Sung, SeoYoon; Poell, Rob F. – Journal of Workplace Learning, 2018
Purpose: The purpose of this study was to explore how customer-facing professionals (CFPs) created learning paths to adapt to changing customer needs in a digital environment. Design/methodology/approach: Two groups of CFPs were created from a previous single-case study to examine the learning paths of the two groups. Both groups were digitally…
Descriptors: Technical Support, Service Occupations, Case Studies, Technological Literacy
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