Publication Date
In 2025 | 14 |
Since 2024 | 46 |
Since 2021 (last 5 years) | 120 |
Since 2016 (last 10 years) | 253 |
Since 2006 (last 20 years) | 367 |
Descriptor
Creativity | 502 |
Learning Processes | 502 |
Teaching Methods | 221 |
Foreign Countries | 188 |
Student Attitudes | 73 |
Problem Solving | 66 |
Creative Thinking | 53 |
Case Studies | 45 |
Cooperative Learning | 44 |
Teacher Attitudes | 40 |
Elementary School Students | 39 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Teachers | 15 |
Practitioners | 7 |
Researchers | 7 |
Parents | 6 |
Administrators | 3 |
Policymakers | 3 |
Students | 2 |
Community | 1 |
Counselors | 1 |
Location
Australia | 15 |
United Kingdom | 13 |
Indonesia | 10 |
Denmark | 9 |
Sweden | 9 |
Canada | 8 |
Taiwan | 8 |
United Kingdom (England) | 8 |
China | 7 |
Spain | 7 |
India | 6 |
More ▼ |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Roberto Cremades-Andreu; Carlos Lage-Gómez – British Journal of Music Education, 2024
Student motivation has been conceived as a crucial factor in the learning processes. However, research in motivation and creative learning in the secondary education music classroom has been limited. Student motivation is explored in this article through a collaborative action research study, in the form of several projects centred on the creation…
Descriptors: Foreign Countries, Secondary School Students, Student Motivation, Music Education
Yusuke Uegatani; Hiroki Otani – For the Learning of Mathematics, 2023
This paper aims to reveal the potential of inferentialism, an emerging philosophy in mathematics education, to extend contemporary constructivist research regarding conceptual development. Going against the traditional view of a notion as the name of a corresponding concept and a constructivist way of naming second-order models, we provide a new…
Descriptors: Inferences, Constructivism (Learning), Mathematics Education, Educational Philosophy
Robert J. Sternberg; Vlad Glaveanu; James C. Kaufman – Creativity Research Journal, 2024
In this exchange, the authors each address five questions about creativity, and then provide a final synthesizing response. The five questions they address are: (1) What is creativity? Are there different processes, types, or kinds of creativity, and if so, what are they? (2) What are the major obstacles to people thinking and acting creatively?…
Descriptors: Creativity, Creative Thinking, Thinking Skills, Knowledge Level
Steffenie Williams – ProQuest LLC, 2024
Play is an important dimension of learning for all students. When students are allowed to play, amazing things happen. Students start to tell stories, explore new concepts, and learn in authentic ways. Some of these experiences are constructed with peers, while others are created individually. Discoveries are made by connecting one student's ideas…
Descriptors: Play, Learning Processes, Ethnography, Student Interests
James C. Kaufman; Vlad P. Glaveanu – Journal of Creative Behavior, 2025
The traditionally studied positive outcomes of creativity tend to be product-focused, such as Big-C contributions, good grades, or strong work performance. This paper makes an argument for the importance of less-discussed products of the process--the benefits that arise from being creative, regardless of one's abilities or level of achievement.…
Descriptors: Creative Development, Creative Thinking, Creativity, Self Concept
Carlos Lage-Gómez; Sabine Chatelain; Roberto Cremades-Andreu – Research Studies in Music Education, 2024
Creativity has been described as an indissociable component of music education, complex to conceptualize and often overgeneralized. This article provides an overview of existing research on musical creativities in secondary education between 1990 and 2020. A total of 76 articles published in peer-reviewed journals are reviewed according to PRISMA…
Descriptors: Creativity, Music Education, Teaching Methods, Learning Processes
Punya Mishra; Danah Henriksen – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this article, we explore the intersection of creativity, education, and technology, with a focus on the impact of Generative AI (GenAI). We delve into the transformative potential of GenAI in redefining educational and creative processes and challenging our existing notions of learning and creativity. Through a conversation with renowned…
Descriptors: Creativity, Education, Technology, Artificial Intelligence
Liu, Bowen; Wu, Yonghe; Xing, Wanli; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2023
3D design and modeling is an important part of design education. Self-directed learning (SDL) has been considered in order to effectively learn and teach 3D design and modeling. Exploring the relationship between students' SDL ability and their behavior in learning 3D design will not only promote the 3D design learning process and outcomes, but…
Descriptors: Independent Study, Computer Simulation, Design, Models
Seyedahmad Rahimi; Valerie J. Shute – Educational Technology Research and Development, 2024
Research fields related to learning (e.g., educational technology and learning sciences) have historically focused on what questions using traditional methods (e.g., comparing different learning tools and methods). New methodologies that are grounded in learning, engagement, and motivational theories are needed to additionally address the how…
Descriptors: Evaluation Methods, Psychometrics, Learning Processes, Educational Technology
Sofia Jusslin; Lotta Kaarla; Kaisa Korpinen; Niina Lilja – Modern Language Journal, 2024
There are calls for developing ways to teach language that can inspire and motivate students to study additional languages. While previous research has pointed toward benefits of arts-based activities in language learning, combining language and dance has mainly been studied with younger language learners. Contextualized within the course…
Descriptors: Secondary Education, Intersectionality, Second Language Instruction, Swedish
Karen Magro – Australian Journal of Adult Learning, 2024
Artistic Literacies (AL) can be a catalyst to creative, imaginative, and potentially, transformative learning (Blackburn Miller, 2020). Artistic literacy texts include storytelling, creative writing, popular theatre, music, dance, poetry, fiction, or memoir, and visual art. Creative possibilities for diverse adult literacy learners can open when…
Descriptors: Transformative Learning, Creativity, Adult Learning, Literacy
Shannon Ann Basas Perry – ProQuest LLC, 2024
Within the broad, interdisciplinary field of adult education, affective aspects of experience and the roles they play in learning have, thus far, not been properly theorized or researched. This dissertation first explores how John Heron's whole person theory (WPT) conceptualizes feeling as an expansive affective capacity at the root of all human…
Descriptors: Experiential Learning, Creativity, Transformative Learning, Adult Education
Ghudkam, Supachai; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
An imagineering learning model using advance organizers with the internet of things was developed to promote creative innovation for learners in the 21st century. It is an innovation initiated by integrating classroom learning and technology that connects with the internet of things. The objectives of this research were (1) to study and synthesize…
Descriptors: Advance Organizers, Models, Imagination, Problem Solving
Wang, Hongyu – Philosophical Inquiry in Education, 2022
Reconceptualizing the notion of creativity is imperative for addressing today's multilayered social, ecological, and educational crises. This paper draws upon the Daoist philosophy of creativity, which connects rather than separates, to elaborate on the creative relational dynamics of a Daoist pedagogy. First, Western conceptions of creativity are…
Descriptors: Creativity, Educational Philosophy, Religion, Teaching Methods
Yiyi Chen; Zihe Ding – Education and Information Technologies, 2024
Digitalization can potentially benefit the creative and cognitive development of children. This study aims to analyze this impact on a sample of preschool children. A total of 80 preschoolers were divided into four groups based on their age and program variables: there were two groups (control and training) of children aged 3 to 4 years and two…
Descriptors: Preschool Children, Young Children, Educational Technology, Technology Uses in Education