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Robert A. Ellis; Feifei Han; David Kember; Si Fan – Review of Education, 2025
There has been ongoing research into qualitative differentiation of university student learning outcomes but limited attempts to explain the extent to which material elements such as learning technologies contribute to these differences. A theory of materiality for the university student experience is essential if teachers are to design and teach…
Descriptors: Universities, College Administration, Instructional Leadership, Educational Technology
Wenrui Liang; Jianhui Li; Jiang Wei; Yang Min; Ashura Tim Zoi LAM – Journal of International Students, 2025
As China's higher education shifts toward connotative development, graduate education must prioritize quality enhancement and structural optimization. This study examines how interdisciplinary courses promote connotative development by integrating scaffolding theory and symbolic interaction theory, investigating their impact on cognitive growth…
Descriptors: Interdisciplinary Approach, Teaching Methods, Situated Learning, Foreign Countries
Zablith, Fouad – Educational Technology Research and Development, 2022
While education increasingly relies on social media technologies to provide richer learning experiences, the rigid and course-centric design of curricula still imposes a challenge for students to construct meaningful connections between social media and formal learning. Building on the knowledge graphs' potential to establish semantic links among…
Descriptors: Information Systems, Information Science Education, Business Schools, Social Media
Walker, April; Kettler, Todd – Social Studies, 2022
High quality teaching involves deep content knowledge, understanding students and their learning processes, and complex skills of teaching and assessment. Students who experience high quality teaching tend to achieve higher annual growth rates. This study used a descriptive, qualitative research model to explore excellence in social studies…
Descriptors: Teaching Methods, Phenomenology, Social Studies, Instructional Design
Leaver, Betty Lou; Campbell, Christine – L2 Journal, 2023
Language-related Study Abroad (SA) experiences can be catalysts for learner transformation in the areas of cognition, socialization, and/or affect by virtue of the location and experience. An Open Architecture Curriculum Design (OACD) framework can support, promote, and enhance such transformation, as evidenced in eight programs for young adults,…
Descriptors: Study Abroad, Transformative Learning, Socialization, Curriculum Design
H?ng, Ngô Vu Thu; Meijer, Marijn Roland; Bulte, Astrid M. W.; Pilot, Albert – Cultural Studies of Science Education, 2017
The implementation of social constructivist approaches to learning science in primary education in Vietnamese culture as an example of Confucian heritage culture remains challenging and problematic. This theoretical paper focuses on the initial phase of a design-based research approach; that is, the description of the design of a formal, written…
Descriptors: Curriculum Design, Student Attitudes, Elementary School Students, Guidelines
Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes
Muñoz González, Juan Manuel; Rubio García, Sebastián; Cruz Pichardo, Ivanovna M. – Digital Education Review, 2015
At the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills. Thus, video games have extended to environments like that of education, serving as didactic resources within dynamics that respond to the interests and necessities of the 21st century…
Descriptors: Video Games, Classroom Environment, Classroom Techniques, Cooperative Learning
Cooper, Robin; Chenail, Ronald J.; Fleming, Stephanie – Qualitative Report, 2012
This paper reports on the first stage of a meta-study conducted by the authors on primary research published during the last thirty years that focused on discovering the experiences of students learning qualitative research. The authors carried out a meta-analysis of the findings of students' experiences learning qualitative research included in…
Descriptors: Experiential Learning, Learning Experience, Curriculum Design, College Instruction
Gholson, Barry; Craig, Scotty D. – Educational Psychology Review, 2006
This article explores several ways computer-based instruction can be designed to support constructive activities and promote deep-level comprehension during vicarious learning. Vicarious learning, discussed in the first section, refers to knowledge acquisition under conditions in which the learner is not the addressee and does not physically…
Descriptors: Computer Assisted Instruction, Constructivism (Learning), Curriculum Design, Learning Processes
Leerstang, Mary L. – Community College Frontiers, 1974
Article described an innovative program, recently developed into a permanent department at Triton College, which stirred student motivation and learning experience. (Author/RK)
Descriptors: Community Colleges, Curriculum Design, Educational Objectives, Educational Research
Gager, Ron – 1977
Experiential education as a teaching strategy differs from traditional classroom learning largely because the sequence of events in the process is reversed. In experiential education the learner first carrys out an action, sees the results, and from this basis generates concepts and principles. By first understanding the basic components of the…
Descriptors: Curriculum Design, Discovery Learning, Experiential Learning, Learning Experience
Jutras, Phillip F. – 1994
Regis College (Massachusetts) has expanded student learning skills through through changes in the management program toward increasing integration of management and liberal arts disciplines and increased opportunities for cooperative and experiential learning. The program stresses making conceptual connections and part/whole relations in…
Descriptors: Business Administration Education, College Faculty, College Instruction, College Students
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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