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Pelin Efilti; Koray Gelmez – International Journal of Technology and Design Education, 2024
In the field of design, empathy, which is often addressed in design research and practice, has also become an essential aspect of design education. It is both one of the core components of learning processes and a foundation for teaching activities. This paper aims to explore and discuss the impacts of empathy on learning and teaching in the…
Descriptors: Empathy, Teaching Methods, Learning Processes, Literature Reviews
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Bodong Chen – Journal of the Learning Sciences, 2024
Learning scientists have historically been interested in understanding how learning happens and in creating innovations to facilitate learning in real-world situations. Recently, the field has recognized that advancing standalone innovations is not enough to address systemic problems in education; instead, the focus must be broadened to sustain…
Descriptors: Educational Innovation, Sustainability, Scientists, Learning Processes
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Ümmühan Avci; Hatice Yildiz Durak – Psychology in the Schools, 2025
Design thinking has become an important process in many fields to encourage innovation toward problem solving skills in various fields. In the field of education, design thinking has been incorporated into curriculums as it contributes both to higher order thinking skills and to the learning process with its flexible and dynamic nature. However,…
Descriptors: Design, Learning Activities, Thinking Skills, Problem Solving
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Luecha Ladachart; Visit Radchanet; Wannakorn Phornprasert; Wilawan Phothong – Pedagogies: An International Journal, 2024
Design-based learning (DBL), a pedagogical approach to integrating science, technology, engineering, and mathematics (STEM) education, has been internationally promoted in K-12 curricula. Despite DBL's variations, research has indicated it can facilitate students' content learning. However, it is less clear whether DBL can foster students' STEM…
Descriptors: Design, Concept Formation, Learning Processes, Teaching Methods
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Omer Kocak – International Journal of Art & Design Education, 2024
This study aimed to investigate the views of students enrolled on a desktop publishing course of the flipped classroom model adapted to a design course conducted in an online learning environment. The model was implemented over one semester, and at the end, semi-structured interviews were conducted with 65 volunteer students. Content analysis was…
Descriptors: Flipped Classroom, Electronic Learning, Educational Environment, Student Attitudes
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Zhongya Zhang; Tilde Bekker; Panos Markopoulos; Helle Marie Skovbjerg – International Journal of Technology and Design Education, 2024
Design-Based Learning (DBL) is a pedagogical approach where learning is situated in the context of design activities that are typically carried out in groups. During collaborative design inquiry, reflection is of vital importance for learning from design experience. The paper presents a research-through-design study with the intention to generate…
Descriptors: Design, Teaching Methods, Cooperative Learning, Inquiry
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Trevion S. Henderson – Journal of Engineering Education, 2024
Background: Existing research points to the role of Eurocentric epistemic values - scientific objectivity, value-neutrality, depoliticization, and technical rationality - as a cornerstone of engineering ways of thinking, knowing, and doing. However, less is known about the role of Eurocentric epistemologies in team communication and decision…
Descriptors: Engineering Education, College Freshmen, Design, Cooperative Learning
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Germain Poizat; Artémis Drakos; Élodie Ambrosetti; Simon Flandin; Luc Ria; Serge Leblanc – Vocations and Learning, 2024
The purpose of this article is to introduce a design-based research (DBR) approach developed in the field of vocational and continuing education, which is grounded in a pragmatic and phenomenologically inspired enactivist approach to activity. As a design-based methodology, our activity-centered and enactive DBR approach aims to generate knowledge…
Descriptors: Vocational Education, Continuing Education, Design, Educational Research
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Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Educational Technology Research and Development, 2024
The emergence of immersive digital technologies, such as shared augmented reality (shAR), virtual reality (VR) and motion capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
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Crisp, Erin; Hardman, Philippa – New Directions for Teaching and Learning, 2023
This chapter proposes a new approach to evaluating course quality by prioritizing the learner's feedback experience. The authors argue that courses may still be ineffective despite having the core components and suggest incorporating technology to enhance the feedback experience.
Descriptors: Learning Motivation, Feedback (Response), Design, Standards
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Lim, Fei Victor – Asia-Pacific Education Researcher, 2023
Against the backdrop of the expansion of the literacy curriculum to include multiliteracies in education systems around the world, we discuss how a design-based research approach can contribute to practical outcomes in building the participating teachers' confidence and competence in their pedagogical practices, developing scalable lesson…
Descriptors: Multiple Literacies, Teaching Methods, Learning Processes, Design
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Lauren Margulieux; James Prather; Masoumeh Rahimi – Educational Psychology Review, 2025
Failure can be an effective tool for learning, but it comes with negative consequences. Educators and learners should practice strategies that leverage the benefits of failure while managing its negative consequences on learners' motivation and persistence. Towards that goal, this paper examines the biological effects of failure on learning to (1)…
Descriptors: Biology, Failure, Learning Processes, Priming
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Christopher D. Hromalik; William N. Myhill; Celestia A. Ohrazda; Nancy R. Carr; Stephanie A. Zumbuhl – International Journal of Inclusive Education, 2024
The Universal Design for Learning (UDL) framework has been shown to support instructors in the design of inclusive instructional learning environments. However, few studies have examined the effects of UDL professional development programmes for community college faculty and staff. The present study examined the effects of a four-day Universal…
Descriptors: Usability, Community Colleges, Inclusion, Professional Development
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Jennifer Rowsell; Anna Keune; Alison Buxton; Kylie Peppler – Reading Research Quarterly, 2024
This article challenges an over-reliance on language as the primary means to communicate knowledge by adopting a language"less"ness approach to maker pedagogies and maker literacies. Having conducted makerspace and design-based research for some time, we separately and together noticed a productive relationship between wordless…
Descriptors: Design, Teaching Methods, Correlation, Handicrafts
Herder, Tiffany – ProQuest LLC, 2023
Educational video games often engage students intuitively with visuals with quick, responsive actions to immerse students in authentic disciplinary practice. In contrast, typical formal learning environments engage students in conscious reflection with visual representations to understand underlying disciplinary concepts. Research has examined how…
Descriptors: Educational Games, Video Games, Play, Learning Processes
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