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Stephanie Moser; Doris Lewalter – European Journal of Psychology of Education, 2024
Augmented reality (AR) presents significant opportunities for creating authentic learning environments by accurately mirroring real-world objects, contexts, and tasks. The visual fidelity of AR content, seamlessly integrated into the real world, contributes to its perceived authenticity. Despite acknowledging AR's positive impact on learning,…
Descriptors: Learning Strategies, Visual Learning, Simulated Environment, Human Body
Okita, Sandra Y. – British Journal of Educational Technology, 2014
This study examined whether developing earlier forms of knowledge in specific learning environments prepares students better for future learning when they are placed in an unfamiliar learning environment. Forty-one students in the fifth and sixth grades learned to program robot movements using abstract concepts of speed, distance and direction.…
Descriptors: Robotics, Electronic Learning, Programming, Learning Processes
Clark, Ruth Colvin; Mayer, Richard E. – Performance Improvement, 2008
A learner-centered approach is a central feature of instruction based on a constructivist learning model. However, there is some confusion regarding the requirement for behavioral activity as a prerequisite for a learner-centered environment. We offer evidence in this article that some types of behavioral activity can interfere with cognitive…
Descriptors: Constructivism (Learning), Active Learning, Learning Processes, Teaching Methods