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Aiello, P.; D'Elia, F.; Di Tore, S.; Sibilio, M. – E-Learning and Digital Media, 2012
Consideration of a possible use of virtual reality technologies in school contexts requires gathering together the suggestions of many scientific domains aimed at "understanding" the features of these same tools that let them offer valid support to the teaching-learning processes in educational settings. Specifically, the present study is aimed at…
Descriptors: Computer Simulation, Computer Assisted Instruction, Teaching Methods, Experiential Learning
Caine, Renate N.; Caine, Geoffrey – Teachers College Press, 2011
Why do video games fascinate kids so much that they will spend hours pursuing a difficult skill? Why don't they apply this kind of intensity to their schoolwork? These questions are answered by the authors who pioneered brain/mind learning with the publication of "Making Connections: Teaching and the Human Brain". In their new book, "Natural…
Descriptors: Video Games, Technology Integration, Brain, Cognitive Psychology
Smilkstein, Rita – Corwin, 2011
This updated edition of the bestselling book on the brain's natural learning process brings new research results and applications in a power-packed teacher tool kit. Rita Smilkstein shows teachers how to create and deliver curricula that help students become the motivated, successful, and natural learners they were born to be. Updated features…
Descriptors: Test Preparation, Curriculum Development, Brain, Creative Thinking
BAKER, FRANK B. – 1965
THE "CASE" PROGRAM WAS DEVELOPED TO PROVIDE A VEHICLE FOR UNDERSTANDING THE PSYCHOLOGICAL PROCESSES INVOLVED IN CONCEPT LEARNING BY MEANS OF COMPUTER SIMULATION TECHNIQUES. BECAUSE THE MAJORITY OF PUBLISHED "SIMULATION OF CONCEPT LEARNING" PROGRAMS PROVIDED FEW INSIGHTS INTO THE LEARNING PROCESS, THE "CASE" PROGRAM…
Descriptors: Computer Programs, Concept Formation, Data Processing, Educational Technology
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de la Fuente Arias, Jesus; Justicia, Fernando Justicia – Electronic Journal of Research in Educational Psychology, 2007
Research on "self-regulated learning" has evolved from classic models focused exclusively on the student and the learning process, to models which take into consideration the context or the teaching process, as an element which can stimulate self-regulation in students. The DEDEPRO[TM] model is offered as a model of the latter type,…
Descriptors: Intervention, Learner Controlled Instruction, Educational Assessment, Educational Technology
STOLUROW, LAWRENCE M. – 1963
PSYCHOLOGICAL AND EDUCATIONAL FACTORS INVOLVED IN THE TRANSFER OF TRAINING WERE STUDIED BY USE OF PROGRAMED SELF-INSTRUCTION USING TEACHING MACHINES. THIS MEDIUM WAS CHOSEN BECAUSE IT PROVIDES LABORATORY-LIKE CONDITIONS SUCH AS STABILIZED METHODS, AND STIMULUS CONTROL INCLUDING CONTROL OF TEACHER PERSONALITY, PLUS A STEP-BY-STEP RECORD OF THE…
Descriptors: Concept Formation, Educational Technology, Individual Differences, Instructional Materials
Bortner, Rayman W., Ed.; And Others – 1974
The proceedings consist of 11 papers grouped in two major categories: the context of adult learning (social significance and fact and fiction about adult learning) and the utilization of learning models for adult instruction. Contributors are Floyd B. Fischer, George L. Maddox, Rolf H. Monge, Eric F. Gardner, Arthur W. Combs, William J. Hoyer,…
Descriptors: Adult Education, Adult Learning, Adult Students, Cognitive Processes
Schuemer, Rudolf – 1993
The constituting elements of distance education are the course and the interaction between students and supporting organizations. Compared with students at traditional universities, distance students are generally older, have jobs, and often have families. In distance education, learners are usually isolated and want to broaden their education,…
Descriptors: Adult Education, Distance Education, Educational Media, Educational Psychology