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Vui-Yee Koon – Interactive Learning Environments, 2023
Scientific research on mobile learning and its implications on humanistic education has grown tremendously. Within the context of an overview of its forerunners (i.e. educational technology) and critical characteristics concerning the humanistic perspective in education, bibliometric findings on mobile learning publications in humanistic education…
Descriptors: Journal Articles, Electronic Learning, Humanistic Education, Bibliometrics
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Jiarui Hou; James F. Lee; Stephen Doherty – Journal of Computer Assisted Learning, 2025
Background: Recent research has demonstrated the potential of mobile-assisted learning to enhance learners' learning outcomes. In contrast, the learning processes in this regard are much less explored using eye tracking technology. Objective: This systematic review study aims to synthesise the relevant work to reflect the current state of eye…
Descriptors: State of the Art Reviews, Eye Movements, Electronic Learning, Handheld Devices
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De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning
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Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
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Jichao Xue; Jiaxin Liu; Qingshu Yuan; Zhengwei Yao; Jin Xu; Zhigeng Pan – Education and Information Technologies, 2025
To optimize learning experience and improve learning performance, current virtual experimental systems usually assist students with stepwise guidance before operations and feedback after them. However, stepwise and excessive guidance can lead to student overreliance, while late feedback cannot avoid potential errors during experimental learning.…
Descriptors: College Students, Chemistry, Science Instruction, Science Experiments
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Haniya, Samaa; Paquette, Luc – E-Learning and Digital Media, 2020
Understanding learner participation is essential to any learning environment to enhance teaching and learning, especially in large scale digital spaces, such as massive open online courses. However, there is a lack of research to fully capture the dynamic nature of massive open online courses and the different ways learners participate in these…
Descriptors: Student Participation, Online Courses, Electronic Learning, Student Motivation
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Chi-Tung Chen; Chih-Ming Chen; Hsiao-Ting Tsai – Interactive Learning Environments, 2024
This study utilised the instant semantic analysis and feedback system (ISAFS) to assist learners in the online discussion learning activities of socio-scientific issues (SSIs) and to document their learning process behaviours for behavioural analyses. The aim was to understand the learners' discussion behaviours during the ISAFS assisted learning…
Descriptors: Behavior Patterns, Electronic Learning, Discussion, Instructional Effectiveness
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Ramadan, Awatef A. Ben – International Journal of Higher Education, 2021
Background: Employing High Impact Practices (HIPs) in the curriculum will keep the students engaged and will boost their learning outcomes. Study Aim: Explore the students' feedback on two HIPs practices and measure the impact of the studied HIPs on the course's outcomes. Methodology: Two HIPs strategies were applied to the graduate students of an…
Descriptors: Electronic Learning, Online Courses, Learning Processes, Educational Quality
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Gambo, Yusufu; Shakir, Muhammad Zeeshan – Smart Learning Environments, 2021
Despite the increasing use of the self-regulated learning process in the smart learning environment, understanding the concepts from a theoretical perspective and empirical evidence are limited. This study used a systematic review to explore models, design tools, support approaches, and empirical research on the self-regulated learning process in…
Descriptors: Independent Study, Learning Processes, Electronic Learning, Learning Motivation
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Dina Fitria Murad; Meta Amalya Dewi; Arbaiah Inn; Silvia Ayunda Murad; Noor Udin; Taufik Darwis – Journal of Educators Online, 2025
This study aims to produce a more personalized recommendation system for online learning using multicriteria in collaborative filtering and data from the Binus Online Learning repository as a knowledge base. The study uses forecasting (regression) and consists of three stages: (1) collecting data on the results of the learning process; (2) adding…
Descriptors: Electronic Learning, Data Collection, Context Effect, Learning Processes
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Vargas-Macías, Zulma Liliana; Rodríguez-Hernandez, Ariel Adolfo; Sánchez-Sáenz, Claudia Liliana – GIST Education and Learning Research Journal, 2020
This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) have been implemented, as an ICT-mediated learning strategy for learning and training in the education. A systemic literary review of works on the subject is carried out to contextualize and identify methods,…
Descriptors: Computer Games, Teaching Methods, Learning Strategies, Game Based Learning
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Li, Wei; Chiu, Chuang-Kai; Tseng, Judy C. R. – Educational Technology & Society, 2019
In context-aware ubiquitous learning, the learning resources of the learning environment are limited, and the learners need to frequently move between learning targets. Therefore, how to provide appropriate learning paths for students in the real world is essential in context-aware ubiquitous learning. In this study, a personalized navigation…
Descriptors: Cognitive Style, Navigation, Electronic Learning, Educational Technology
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MacMahon, Stephanie; Leggett, Jack; Carroll, Annemaree – Information and Learning Sciences, 2020
Purpose: In a classroom, the teacher and other students play an important role in regulating individual and group learning. However, the sudden shift to remote and online learning, as a result of social isolation during COVID-19, has created a social disconnect, making these immediate regulatory supports less accessible. A need was identified for…
Descriptors: Foreign Countries, Students, Electronic Learning, Distance Education
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Beach, Pamela; McConnel, Jen – International Journal of Research & Method in Education, 2019
Eye tracking methodology offers insights into human attention, decision-making processes, and user behaviours. In the context of teacher learning, data generated from eye-tracking technology has the potential to provide important information about teachers' behavioural patterns and cognitive processes that may or may not be occurring during…
Descriptors: Eye Movements, Faculty Development, Learning Processes, Information Processing
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Tymoshchuk, Nataliia – Arab World English Journal, 2022
The research paper examines current tendencies in implementing e-learning as an integral part of the educational process, particularly in foreign language learning in higher education. The scholar attempts to answer the following question: How can e-learning contribute to effective foreign language learning? We have identified how e-learning is…
Descriptors: Second Language Learning, Second Language Instruction, Foreign Countries, Electronic Learning
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