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Wouters, Pieter; van der Spek, Erik D.; van Oostendorp, Herre – Educational Technology Research and Development, 2011
The effectiveness of serious games is often measured with verbal assessment. As an alternative we propose Pathfinder structural assessment (defined as measuring the learners' knowledge organization and compare this with a referent structure) which comprises three steps: knowledge elicitation, knowledge representation and knowledge evaluation. We…
Descriptors: Knowledge Representation, Evaluation Methods, Measurement Techniques, Guidelines
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Tergan, Sigmar-Olaf; Graber, Wolfgang; Neumann, Anja – Innovations in Education and Teaching International, 2006
In resource-based learning scenarios, students are often overwhelmed by the complexity of task-relevant knowledge and information. Techniques for the external interactive representation of individual knowledge in graphical format may help them to cope with complex problem situations. Advanced computer-based concept-mapping tools have the potential…
Descriptors: Computer Assisted Instruction, Spatial Ability, Learning Strategies, Evaluation Methods
Morgan, Tom – Learning & Leading with Technology, 1996
Discusses the use of technology to enhance student learning based on learning processes. Topics include knowledge chunks, assimilation and repetition, cognitive schema, Bloom's Taxonomy, students manipulating the learning environment, student productivity, and checkpoints for evaluating technology utilization. (LRW)
Descriptors: Computer Assisted Instruction, Educational Environment, Educational Technology, Evaluation Methods