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Ang, Chee Siang; Avni, Einav; Zaphiris, Panayiotis – International Journal on E-Learning, 2008
This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game-based learning. First, we examine game literature in order to understand the key elements that…
Descriptors: Constructivism (Learning), Classification, Guidelines, Educational Technology
Witthaus, Gabrielle – Electronic Journal of e-Learning, 2009
This paper explores the impact that SCORM conformance has had on workplace e-learning. The author describes a project in which she was requested to "repurpose" some materials that had originally been designed for the face-to-face teaching of English as a Foreign Language, into SCORM conformant e-learning materials. The rationale for this request…
Descriptors: Electronic Learning, Higher Education, Management Systems, Teaching Methods
Jonassen, David H. – Educational Technology, 1990
Discusses the field of instructional systems technology (IST) and suggests the need for new models of learning. The change in learning psychology from behaviorism to cognitive psychology is described, a constructivistic approach to IST is explained, and cognitive tools including intelligent tutoring systems are considered. (Nine references) (LRW)
Descriptors: Behaviorism, Cognitive Psychology, Instructional Design, Instructional Systems
Orey, Michael A.; Nelson, Wayne A. – 1991
Arguing that the evolution of intelligent tutoring systems better reflects the recent theoretical developments of cognitive science than traditional computer-based instruction (CBI), this paper describes a general model for an intelligent tutoring system and suggests ways to improve CBI using design principles derived from research in cognitive…
Descriptors: Behaviorism, Computer Assisted Instruction, Epistemology, Guidelines