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Fiock, Holly; Meech, Sally; Yang, Mohan; Long, Yishi; Farmer, Tadd; Hilliard, Nathan; Koehler, Adrie A.; Cheng, Zui – Educational Technology Research and Development, 2022
Understanding theory is essential to instructional design (ID) research and practice; however, novice designers struggle to make sense of instructional design theory due to its abstract and complex nature, the inconsistent use of theoretical terms and concepts within literature, and the dissociation of theory from practice. While these challenges…
Descriptors: Instructional Design, Educational Theories, Learning Processes, Autobiographies
Godino, Juan D.; Burgos, María; Gea, María M. – International Journal of Mathematical Education in Science and Technology, 2022
The notions of meaning and sense, which are closely related to understanding, play an essential role in educational processes in general and, therefore, in the teaching and learning of mathematics. However, the terms 'meaning' and 'sense' are unevenly used in the theory of language, semiotics, philosophy and psychology. After describing the main…
Descriptors: Mathematics Education, Educational Theories, Models, Teaching Methods
Xue, Sijia – Interactive Learning Environments, 2022
Due to a range of different affordances, mobile technologies can be used pedagogically for language teaching and learning. However, the connection of technology to education needs to be grounded in theoretical frameworks and methodological principles. Task-based language teaching (TBLT), as an optimal approach to language teaching and learning,…
Descriptors: Teaching Methods, Technology Integration, Telecommunications, Handheld Devices
Reinhardt, Jonathon – New Language Learning and Teaching Environments, 2019
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced,…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Teaching Methods
Hernández Cote, Alejandra Carolina; Portilla Flórez, Luis Ramiro; Hernández Gamboa, Blanca Lucila – Journal of Language and Linguistic Studies, 2022
The dialogic model of learning immersed in education arises from the first interaction pattern. However, although Paulo Freire, in his theory, had indeed been including several theorists who supported the interest of the social and cultural part immersed in the meaning of learning, it was only until a few years ago when education began a turn of…
Descriptors: Dialogs (Language), Learning Processes, Educational Theories, Outcomes of Education
Nair, Uday – E-Learning and Digital Media, 2015
There are two sides to a coin when it comes to implementing technology at universities; on one side, there is the university using technologies via the virtual learning environment that seems to be outdated with the digital needs of the students, and on the other side, while implementing technology at the university learning environment the focus…
Descriptors: Educational Environment, Individualized Programs, Technology Uses in Education, Technology Integration
Barney, Lee S.; Maughan, Bryan D. – Complicity: An International Journal of Complexity and Education, 2015
Students learn best when teachers get out of the way. Unfortunately, university classrooms continue to be intensely teacher-centric, are driven by the teacher's agenda and calendar, and embrace simple models rather than complex alternatives. These simple types of learning environments frustrate students' development of the risk-taking and choice…
Descriptors: College Faculty, Teaching Methods, Learning Processes, Risk
Goel, Sanjay – Online Submission, 2011
Engineering educators are often not familiar with the theories and research findings of educational psychology, adult development, curriculum design, and instruction design. Even the published research in engineering/computing education does not sufficiently leverage this body of knowledge. Often in the educational reports and recommendations by…
Descriptors: Learning Theories, Learning Processes, Adult Development, Curriculum Design
Jonassen, David, Ed.; Land, Susan, Ed. – Routledge, Taylor & Francis Group, 2012
"Theoretical Foundations of Learning Environments" provides students, faculty, and instructional designers with a clear, concise introduction to the major pedagogical and psychological theories and their implications for the design of new learning environments for schools, universities, or corporations. Leading experts describe the most…
Descriptors: Expertise, Communities of Practice, Constructivism (Learning), Instructional Design
Hong, Huang-Yao; Sullivan, Florence R. – Educational Technology Research and Development, 2009
While the importance of viewing learning as knowledge creation is gradually recognized (Paavola et al. Computer-supported collaborative learning: foundations for a CSCL community 2002; Rev Educ Res 74:557-576 2004), an important question remains to be answered--what represents an effective instructional design to support collaborative creative…
Descriptors: Instructional Design, Epistemology, Learning Processes, Cooperative Learning
Paavola, Sami; Lakkala, Minna; Muukkonen, Hanni; Kosonen, Kari; Karlgren, Klas – Research in Learning Technology, 2011
In the present paper, the development and use of a specific set of pedagogical design principles in a large research and development project are analysed. The project (the Knowledge Practices Laboratory) developed technology and a pedagogical approach to support certain kinds of collaborative knowledge creation practices related to the…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Research and Development
Steiner, Christina M.; Nussbaumer, Alexander; Albert, Dietrich – Policy Futures in Education, 2009
This article presents two current research trends in e-learning that at first sight appear to compete. Competence-Based Knowledge Space Theory (CBKST) provides a knowledge representation framework which, since its invention by Doignon & Falmagne, has been successfully applied in various e-learning systems (for example, Adaptive Learning with…
Descriptors: Electronic Learning, Instructional Design, Learning Processes, Learning Experience
Elton, Lewis – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2009
It is argued that Humboldt's original definition of "scholarship" ("Wissenschaft"), as well as Humboldt's concept of the purpose of a university, continue to be relevant--with appropriate adaptations. They should be extended to include not only a unity between the practice of teaching and learning and research into teaching and…
Descriptors: Professional Continuing Education, Higher Education, Theory Practice Relationship, Scholarship
Isotani, Seiji; Mizoguchi, Riichiro; Inaba, Akiko; Ikeda, Mitsuru – Computers & Education, 2010
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners' interactions…
Descriptors: Instructional Design, Artificial Intelligence, Instructional Effectiveness, Group Dynamics
Cumulative and Segmented Learning: Exploring the Role of Curriculum Structures in Knowledge-Building
Maton, Karl – British Journal of Sociology of Education, 2009
The present article extends Basil Bernstein's theorisation of "discourses" and "knowledge structures" to explore the potential of educational knowledge structures to enable or constrain cumulative learning, where students can transfer knowledge across contexts and build knowledge over time. It offers a means of overcoming…
Descriptors: Professional Education, Educational Theories, Learning Theories, Learning Processes