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Tiffany Herder; Martina A. Rau – Grantee Submission, 2022
Educational video games can engage students in authentic STEM practices, which often involve visual representations. Specifically, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visuals. However, prior research has…
Descriptors: Educational Games, Video Games, STEM Education, Visual Stimuli

May, David B.; Etkina, Eugenia – American Journal of Physics, 2002
Explores self-reflection skills and views in the context of an introductory physics course for first-year engineering honors students. Measures students' conceptual learning gains using standard survey instruments. Finds that students with high conceptual gains tend to show reflection on learning that is more articulate and epistemologically…
Descriptors: Concept Formation, Higher Education, Honors Curriculum, Instructional Design