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von Gillern, Sam; Stufft, Carolyn – Literacy, 2023
This study examines how 31 middle-school children conducted multimodal analyses of video games. Over four consecutive days, students played video games for 30 minutes and then wrote written reflections about the multimodal symbols within the game and how these symbols influenced their interpretation and decision-making processes during gameplay.…
Descriptors: Children, Middle School Students, Metacognition, Play
Berger, Seymour M.; Hecken, Margit H. – 1980
Some research has found that observers believe overt mimicry is socially unacceptable and embarrassing in the presence of a stranger. It was hypothesized that observers would inhibit their mimicry of learned pairs of gestures in the presence of a stranger, and that their learning would be adversely affected unless they compensated for the…
Descriptors: Adults, Behavior Patterns, Imagery, Interaction