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Hongwen Guo; Matthew S. Johnson; Kadriye Ercikan; Luis Saldivia; Michelle Worthington – Journal of Learning Analytics, 2024
Large-scale assessments play a key role in education: educators and stakeholders need to know what students know and can do, so that they can be prepared for education policies and interventions in teaching and learning. However, a score from the assessment may not be enough--educators need to know why students got low scores, how students engaged…
Descriptors: Artificial Intelligence, Learning Analytics, Learning Management Systems, Measurement
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Hai Li; Wanli Xing; Chenglu Li; Wangda Zhu; Simon Woodhead – Journal of Learning Analytics, 2025
Knowledge tracing (KT) is a method to evaluate a student's knowledge state (KS) based on their historical problem-solving records by predicting the next answer's binary correctness. Although widely applied to closed-ended questions, it lacks a detailed option tracing (OT) method for assessing multiple-choice questions (MCQs). This paper introduces…
Descriptors: Mathematics Tests, Multiple Choice Tests, Computer Assisted Testing, Problem Solving
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Savi, Alexander O.; Deonovic, Benjamin E.; Bolsinova, Maria; van der Maas, Han L. J.; Maris, Gunter K. J. – Journal of Educational Data Mining, 2021
In learning, errors are ubiquitous and inevitable. As these errors may signal otherwise latent cognitive processes, tutors--and students alike--can greatly benefit from the information they provide. In this paper, we introduce and evaluate the Systematic Error Tracing (SET) model that identifies the possible causes of systematically observed…
Descriptors: Learning Processes, Cognitive Processes, Error Patterns, Models
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Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Tempelaar, Dirk – International Association for Development of the Information Society, 2022
E-tutorial learning aids as worked examples and hints have been established as effective instructional formats in problem-solving practices. However, less is known about variations in the use of learning aids across individuals at different stages in their learning process in student-centred learning contexts. This study investigates different…
Descriptors: Learning Analytics, Student Centered Learning, Learning Processes, Student Behavior
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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Barollet, Théo; Bouchez Tichadou, Florent; Rastello, Fabrice – International Educational Data Mining Society, 2021
In Intelligent Tutoring Systems (ITS), methods to choose the next exercise for a student are inspired from generic recommender systems, used, for instance, in online shopping or multimedia recommendation. As such, collaborative filtering, especially matrix factorization, is often included as a part of recommendation algorithms in ITS. One notable…
Descriptors: Intelligent Tutoring Systems, Prediction, Internet, Purchasing
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Ojeda-Hernández, Manuel; Pérez-Gámez, Francisco; Bonilla, Ángel Mora; López-Rodríguez, Domingo – International Association for Development of the Information Society, 2021
Due to the COVID-19 restrictions, high-schools in Spain are having both online and in-class lectures. As a result, the students can use not only the information provided by the teachers in class, but they can also use several other methods such as videos and online examples that allow the students to have materials from different places. In this…
Descriptors: Logical Thinking, Mathematics Education, Foreign Countries, High School Students