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Perkins, D. N.; And Others – 1985
Under normal instructional circumstances, some youngsters learn programming in BASIC or LOGO better than others. Clinical investigations of novice programmers suggest that this happens in part because different students bring different patterns of learning to the programming context. Many students disengage from the task whenever trouble occurs,…
Descriptors: Classroom Observation Techniques, Cognitive Style, Discovery Learning, Elementary Secondary Education

Bransford, John D.; And Others – Peabody Journal of Education, 1986
Three general areas in which technology (microcomputers and video technology) can facilitate learning are discussed: (1) helping students develop fluency (rapid recognition of familiar patterns); (2) providing rich problem-solving contexts that invite thinking; and (3) enabling students to create products that catch the attention of their teachers…
Descriptors: Computer Assisted Instruction, Computer Software, Discovery Learning, Educational Technology
Baltra, Armando – 1986
Adventure games designed for use on home computers are a potentially powerful instructional resource in English as a second language because they promote problem-solving using the target language and are highly motivating to students. The games, whose objective is usually for the user to defeat an obscure force and recover a precious object, are…
Descriptors: Classroom Techniques, Communicative Competence (Languages), Computer Assisted Instruction, Computer Oriented Programs
Majsterek, David – 1984
This paper focuses on the applications which best suit the microcomputer in an educational setting with emphasis on adapting effective pedagogical practice to the computer's programability and delivery capabilities. Discovery learning and "being told" are identified as two types of computer assisted instruction (CAI) and sample uses of…
Descriptors: Computer Assisted Instruction, Computer Software, Discovery Learning, Elementary Secondary Education