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Sapliyan, Suputtra; Chatwattana, Pinanta; Nilsook, Prachyanun – Journal of Education and Learning, 2023
Constructionism imagineering learning model via metaverse is an instrument for promoting self-learning through hands-on. To create new knowledge for young innovators by combining the concepts of technology and new learning platforms to create new ideas. Designing teaching and learning that can be used to learn in the new normal focuses on…
Descriptors: Innovation, Creative Activities, Specialists, Constructivism (Learning)
Hoa-Huy Nguyen; Kien Do Trung; Loc Nguyen Duc; Long Dang Hoang; Phong Tran Ba; Viet Anh Nguyen – Education and Information Technologies, 2024
This article presents the results of an experiment in personalizing course content and learning activity model tailored for online courses based on students' learning styles. The main research objectives are to design and pilot a model to determine students' learning styles to create personalized online courses. The study also addressed an…
Descriptors: Models, Online Courses, Cognitive Style, Classification
Eglington, Luke G.; Pavlik, Philip I., Jr. – International Journal of Artificial Intelligence in Education, 2023
An important component of many Adaptive Instructional Systems (AIS) is a 'Learner Model' intended to track student learning and predict future performance. Predictions from learner models are frequently used in combination with mastery criterion decision rules to make pedagogical decisions. Important aspects of learner models, such as learning…
Descriptors: Computer Assisted Instruction, Intelligent Tutoring Systems, Learning Processes, Individual Differences
Phanuwat Kongkhen; Pinanta Chatwattana – Higher Education Studies, 2023
The design of the project-based learning, or PjBL, via brainstorming with metaverse to promote multimedia production skills is based on the integration of the concepts of project-based learning processes via brainstorming with virtual world technologies for use in the instruction management. Thereby, the instruction management in this way is said…
Descriptors: Student Projects, Active Learning, Teaching Methods, Brainstorming
Fu, Eugene Yujun; Ngai, Grace; Leong, Hong Va; Chan, Stephen C. F.; Shek, Daniel T. L. – Education and Information Technologies, 2023
As a high-impact educational practice, service-learning has demonstrated success in positively influencing students' overall development, and much work has been done on investigating student learning outcomes from service-learning. A particular direction is to model students' learning outcomes in the context of their learning experience, i.e., the…
Descriptors: Service Learning, Prediction, Outcomes of Education, Artificial Intelligence
Godino, Juan D.; Burgos, María; Gea, María M. – International Journal of Mathematical Education in Science and Technology, 2022
The notions of meaning and sense, which are closely related to understanding, play an essential role in educational processes in general and, therefore, in the teaching and learning of mathematics. However, the terms 'meaning' and 'sense' are unevenly used in the theory of language, semiotics, philosophy and psychology. After describing the main…
Descriptors: Mathematics Education, Educational Theories, Models, Teaching Methods
Radovic, Slaviša; Hummel, Hans G. K.; Vermeulen, Marjan – Learning Environments Research, 2022
The relationship between experience (through practice) and knowledge (by theory) is becoming increasingly important in contemporary educational research and development. Where educational curricula aim to support students in linking practical experience to their academic knowledge development, experiential learning appears complex to design with…
Descriptors: Theory Practice Relationship, Educational Environment, Experiential Learning, Instructional Design
Swidan, Osama; Cusi, Annalisa; Robutti, Ornella; Arzarello, Ferdinando – For the Learning of Mathematics, 2023
This paper introduces a model built upon the Method of Varying Inquiry, offering a didactical approach to problem posing and solving activities that stimulates inquiry-based learning in mathematics classrooms. The model combines the inquiry-based framework with the variation theory and with specific didactical and theoretical elements (the…
Descriptors: Teaching Methods, Mathematics Instruction, Inquiry, Active Learning
Minhong Wang – Knowledge Management & E-Learning, 2024
Learning is an integral part of being human. How people learn has long been discussed, revealed in many learning theories, investigated in numerous studies, and demonstrated in extensive practices. The goal of this article is to rethink how people learn from four fundamental perspectives, that is, learning by interaction with content (C), learning…
Descriptors: Learning Processes, Instructional Design, Learning Experience, Teaching Methods
Eglington, Luke G.; Pavlik, Philip I., Jr. – Grantee Submission, 2022
An important component of many Adaptive Instructional Systems (AIS) is a 'Learner Model' intended to track student learning and predict future performance. Predictions from learner models are frequently used in combination with mastery criterion decision rules to make pedagogical decisions. Important aspects of learner models, such as learning…
Descriptors: Computer Assisted Instruction, Intelligent Tutoring Systems, Learning Processes, Individual Differences
Siew, Cynthia S. Q. – Journal of Learning Analytics, 2022
This commentary discusses how research approaches from Cognitive Network Science can be of relevance to research in the field of Learning Analytics, with a focus on modelling the knowledge representations of learners and students as a network of interrelated concepts. After providing a brief overview of research in Cognitive Network Science, I…
Descriptors: Network Analysis, Learning Analytics, Cognitive Processes, Knowledge Level
von Leipzig, Tanja; Lutters, Eric; Hummel, Vera; Schutte, Cornè – International Journal of Game-Based Learning, 2022
Dynamic personalization of learning trajectories that integrate different perspectives and variable scenarios is a viable way to improve the effectiveness and efficiency of training and education. Serious games offer a designated platform for this, by aggregating learner interactions, and using these to dynamically configure, adjust and tailor the…
Descriptors: Educational Games, Game Based Learning, Individualized Instruction, Instructional Design
Jamshidifarsani, Hossein; Tamayo-Serrano, Paul; Garbaya, Samir; Lim, Theodore – Journal of Computer Assisted Learning, 2021
Training design for automatic skills has a vast domain of application, such as education, physical and cognitive rehabilitation, as well as sports, arts and professional training. Gamification concept used in technology-assisted training has the potential to increase motivation, engagement and adherence to the training programme. Currently, the…
Descriptors: Game Based Learning, Models, Computer Assisted Instruction, Task Analysis
Yang, Qi-Fan; Lian, Li-Wen; Zhao, Jia-Hua – International Journal of Educational Technology in Higher Education, 2023
According to previous studies, traditional laboratory safety courses are delivered in a classroom setting where the instructor teaches and the students listen and read the course materials passively. The course content is also uninspiring and dull. Additionally, the teaching period is spread out, which adds to the instructor's workload. As a…
Descriptors: Undergraduate Students, Gamification, Artificial Intelligence, Robotics
Amy Danielle Hauver – ProQuest LLC, 2022
Learning is a complex, subjective process. An important perspective on learning is that anyone, regardless of their level of education, can participate in learning about science and contribute to their community. The public increasingly looks towards online resources to find answers to challenges, so it is necessary that people become empowered to…
Descriptors: Learning Processes, Models, Educational Principles, Lifelong Learning