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Alyssa P. Lawson; Richard E. Mayer – Journal of Educational Computing Research, 2024
In multimedia learning, there is a lot of new information that learners are exposed to, making it a cognitively intensive process. Poorly-designed multimedia lessons can introduce distractions that must be dealt with by the learner. However, learners do not all share the same skill at managing incoming information or holding capacity, which could…
Descriptors: Individual Differences, Executive Function, Multimedia Instruction, Attention Control
Libor Juhanák; Vojtech Jurík; Nicol Dostálová; Zuzana Juríková – Australasian Journal of Educational Technology, 2025
The use of metacognitive prompting to support self-regulated learning is a well-established area of research in education. Despite receiving considerable attention, the precise mechanism of prompting and its effects on the learning process remain unclear, especially in the context of multimedia learning. This study employed a controlled laboratory…
Descriptors: Metacognition, Cues, Outcomes of Education, Undergraduate Students
Erol Ozcelik; Ismahan Arslan-Ari – Journal of Experimental Education, 2024
Several studies in multimedia learning have examined the effect of emotional design. Recent findings from cognitive psychology provide opportunities for educators to use more direct ways of manipulating emotion to enhance learning. These studies have shown that emotionally arousing words and pictures are remembered better than neutral ones.…
Descriptors: Arousal Patterns, Emotional Response, Multimedia Instruction, Learning Processes
Wang, Yanqing; Wang, Fuxing; Mayer, Richard E.; Hu, Xiangen; Gong, Shaoying – Journal of Computer Assisted Learning, 2023
Background: How to improve learning with online multimedia lessons has attracted widespread concern. Prior studies have attempted to help students learn by breaking a video lesson into several segments. However, there has been a debate about whether learners can use pause time effectively and whether prompting them to engage in different types of…
Descriptors: Multimedia Instruction, Multimedia Materials, Prompting, Documentation
Dreams of Time and Space: Exploring Digital Literacies through Playful Transmedia Storying in School
Colvert, Angela – Literacy, 2022
To support digital literacies in schools, fundamental reorientation and rethinking is required to develop 'appropriate' pedagogical practices which are aligned with (and extend) the current curriculum. To achieve this, new flexible frameworks and tools are needed to support educators to work creatively and productively within the current…
Descriptors: Technological Literacy, Play, Design, Teaching Methods
Hahn, L.; Klein, P. – Physical Review Physics Education Research, 2022
Eye tracking is becoming increasingly popular in physics education research (PER). As technology has advanced considerably in recent years and has become more user friendly, it is anticipated that eye tracking will play an increasingly significant role in assessing student learning at the process level in future studies. The main objective of this…
Descriptors: Eye Movements, Physics, Science Education, Educational Research
Dorambari, Diedon – International Journal of Education and Practice, 2022
This study examined whether instructional humor (IH) was not just another type of seductive detail when covariates such as humor pre-disposition, prior-knowledge, and working memory capacity were controlled. Participants were students (N = 228) from universities who were randomly assigned two stimuli conditions in the classic experimental design.…
Descriptors: Humor, Multimedia Instruction, Prior Learning, Short Term Memory
Koole, Marguerite; Elian, Kaleigh – International Journal of Mobile and Blended Learning, 2022
In the Winter semester of 2020 during a multimedia design and production class for pre-service teachers, the students were introduced to basic computer coding concepts such as variables, conditional statements, various expressions, logic, and syntax. For their final project, the students were asked to create an interactive instructional app using…
Descriptors: Design, Multimedia Instruction, Preservice Teachers, Teacher Education Programs
Ahn, Byunghoon; Harley, Jason M. – British Journal of Educational Technology, 2020
Learning analytics (LA) incorporates analyzing cognitive, social and emotional processes in learning scenarios to make informed decisions regarding instructional design and delivery. Research has highlighted important roles that emotions play in learning. We have extended this field of research by exploring the role of emotions in a relatively…
Descriptors: Nonverbal Communication, Computer Software, LGBTQ People, Data Analysis
Eger, Ludvík – Knowledge Management & E-Learning, 2018
The article describes a pre-experimental research study that focuses on learning objects. Web objects that capture the attention of users and that characterize the content of a website were examined. The main goal was to identify the most relevant design of three web objects by using the eye-tracking tool Areas of Interest and feedback questioning…
Descriptors: Web Sites, Eye Movements, Electronic Learning, Learning Analytics
Yang, Fang-Ying; Tsai, Meng-Jung; Chiou, Guo-Li; Lee, Silvia Wen-Yu; Chang, Cheng-Chieh; Chen, Li-Ling – Educational Technology & Society, 2018
The main purpose of this study was to provide instructional suggestions for supporting science learning in digital environments based on a review of eye tracking studies in e-learning related areas. Thirty-three eye-tracking studies from 2005 to 2014 were selected from the Social Science Citation Index (SSCI) database for review. Through a…
Descriptors: Teaching Methods, Science Instruction, Learning Processes, Eye Movements
Pal, Saurabh; Dutta Pramanik, Pijush Kanti; Choudhury, Prasenjit – International Journal of Web-Based Learning and Teaching Technologies, 2019
The popularity of smart learning has soared due to its flexibility, ubiquity, context-awareness, and adaptiveness. In particular, video-based m-learning has the biggest impact on the learning process. Its live and realistic features make learning interactive, easy, and fast. This article establishes the importance of video-based learning and…
Descriptors: Video Technology, Learning Processes, Learning Experience, Teaching Methods
Adams, Caswell – Journal of Adolescent & Adult Literacy, 2016
When eighth-grade students tire of writing, their history teacher must get creative to keep their attention for the next project. By applying a multimodal design to an old project, the teacher creates a new one that appeals to various learners and creative minds. The result is not only historical learning but also an opportunity to see how…
Descriptors: Secondary School Students, Grade 8, History Instruction, Learner Engagement
Münchow, Hannes; Bannert, Maria – Educational Psychology, 2019
Emotional designing describes the elicitation of positive affect during learning through specific design elements of the learning environment to enhance learning. This experimental study examined the effectivity of an emotional design procedure on learning performance. Moreover, the learner's affective states before learning were taken into…
Descriptors: Educational Environment, Instructional Design, Affective Behavior, Student Motivation
Parra, Julia; Osanloo, Azadeh; Raynor, Carolyn; Hair, Sherry; Korang, Thomas; Padilla, Cristina; Chatterjee, Suparna – Asian Journal of Distance Education, 2018
The purpose of this article is to provide the instructor and learner perspectives of an online learning technologies course that used Universal Design for Learning (UDL) principles to support the teaching of UDL. Course design was based on current standards and literature related to online course design including ADDIE, Quality Matters Standards,…
Descriptors: Student Attitudes, College Faculty, Teacher Attitudes, Online Courses