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Maria Blanton; Angela Murphy Gardiner; Ana Stephens; Rena Stroud; Eric Knuth; Despina Stylianou – Grantee Submission, 2023
We describe here lessons learned in designing an early algebra curriculum to measure early algebra's impact on children's algebra readiness for middle grades. The curriculum was developed to supplement regular mathematics instruction in Grades K-5. Lessons learned centered around the importance of several key factors, including using conceptual…
Descriptors: Mathematics Curriculum, Curriculum Design, Mathematics Instruction, Kindergarten
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Al Rowais, Azizah Saad – World Journal of Education, 2019
The present study attempts to identify the effectiveness of Marzano's dimensions of learning model in developing creative thinking skills among the students of the foundation year at Prince Sattam bin Abdulaziz University, Saudi Arabia. To achieve the study objective, a scale of creative thinking skills and a guide were prepared by the author to…
Descriptors: Foreign Countries, Creative Thinking, Thinking Skills, College Freshmen
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Bunyatova, Fatma Khanim; Bunyatova, Aynur; Shahhuseynbayova, Nigar – International Society for Technology, Education, and Science, 2021
The reason for the interest in the use of learning technologies that protect health in education is not to harm the physical and psychological health of learners in the process of training and education. After the creation of new types of innovative educational institutions, the knowledge load of learners increases, the increasing learning load…
Descriptors: Interdisciplinary Approach, Sustainable Development, Technology Uses in Education, Human Body
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Hutson, Garrett – Journal of Experiential Education, 2011
A session that has a theme of outcomes of experiential programs in varied contexts is both exciting and pressing. The three studies in Session IV all addressed relevant issues to experiential programming and all the authors were faced with the empirical challenge of demonstrating how and/or if their programs achieve what they say they are going to…
Descriptors: Experiential Learning, Programming, Program Effectiveness, Volunteers
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Minner, Daphne D.; Levy, Abigail Jurist; Century, Jeanne – Journal of Research in Science Teaching, 2010
The goal of the Inquiry Synthesis Project was to synthesize findings from research conducted between 1984 and 2002 to address the research question, "What is the impact of inquiry science instruction on K-12 student outcomes?" The timeframe of 1984 to 2002 was selected to continue a line of synthesis work last completed in 1983 by Bredderman…
Descriptors: Inquiry, Educational Research, Elementary Secondary Education, Program Effectiveness
Sultana, Farzana – ProQuest LLC, 2010
A taxonomy of learning objectives generally refers to a schema to classify the levels of learning. In 1956, Benjamin Bloom, with a group of educational psychologists, created a taxonomy for classifying educational objectives using six major categories of thinking skills: (a) knowledge (recalling information), (b) comprehension, (understanding the…
Descriptors: Prior Learning, Program Effectiveness, Teaching Methods, Instructional Design
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Spektor-Levy, Ornit; Eylon, Bat-Sheva; Scherz, Zahava – International Journal of Science and Mathematics Education, 2009
This study explores the impact of "Scientific Communication" (SC) skills instruction on students' performances in scientific literacy assessment tasks. We present a general model for skills instruction, characterized by explicit and spiral instruction, integration into content learning, practice in several scientific topics, and application of…
Descriptors: Program Effectiveness, Communication Skills, Models, Grade 7
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Miles, Steven – Journal of Youth Studies, 2007
Young people's experience of education in a "risk society" is characterised by a terrain of "initiative overload" which appears to make the routes through which young people are seeking to plot a path evermore perilous. This article is concerned with the impact of creative learning on young people, as represented by the UK…
Descriptors: Creative Activities, Young Adults, Foreign Countries, Risk
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Hamade, R. F.; Artail, H. A.; Jaber, M. Y. – Computers & Education, 2007
There is little theoretical or experimental research on how beginner-level trainees learn CAD skills in formal training sessions. This work presents findings on how trainees develop their skills in utilizing a solid mechanical CAD tool (Pro/Engineer version 2000i[squared] and later version Wildfire). Exercises at the beginner and intermediate…
Descriptors: Program Effectiveness, Trainees, Followup Studies, Engineering
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McGregor, Debra; Gunter, Barry – European Journal of Teacher Education, 2006
A long-term, 2 year in-service provision to develop pupils thinking capability was provided for 91 secondary schools during the period 1998-2002. The science teachers involved reported that the in-service experience impacted on their pedagogic practice. The evidence was gathered through reflective surveys and interviews. The in-service programme…
Descriptors: Science Education, Learning Processes, Educational Change, Instructional Improvement
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Lin, Hong; Dwyer, Francis – TechTrends: Linking Research and Practice to Improve Learning, 2006
According to the Committee on the Foundations of Educational Assessment, traditional educational assessment does a reasonable job of measuring knowledge of basic facts, procedures and proficiency of an area of the curriculum. However, the traditional approach fails to capture the breadth and richness of knowledge and cognition. Such a concern…
Descriptors: Computer Assisted Testing, Educational Assessment, Computers, Thinking Skills
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Jakovljevic, Maria; Ankiewicz, Piet; De swardt, Estelle; Gross, Elna – International Journal of Technology and Design Education, 2004
Traditional instructional methodology in the Information System Design (ISD) environment lacks explicit strategies for promoting the cognitive skills of prospective system designers. This contributes to the fragmented knowledge and low motivational and creative involvement of learners in system design tasks. In addition, present ISD methodologies,…
Descriptors: Focus Groups, Computer Software, Problem Solving, Information Systems
Mellard, Daryl; Johnson, Richard – 2002
The Road to Success (RtS) program was designed to introduce hard-to-employ adults with learning disabilities and other cognitive barriers to ways of learning that are will enable them to learn the skills and knowledge they will need as employees and in their everyday lives. Originally developed to serve welfare recipients in Kansas, RtS was…
Descriptors: Adult Education, Adult Programs, Advance Organizers, Cognitive Processes