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Alhasan, Khawla; Chen, Liming; Chen, Feng – International Association for Development of the Information Society, 2017
Various learners with various requirements have led to the raise of a crucial concern in the area of e-learning. A new technology for propagating learning to learners worldwide, has led to an evolution in the e-learning industry that takes into account all the requirements of the learning process. In spite of the wide growing, the e-learning…
Descriptors: Semantics, Models, Cognitive Style, Electronic Learning
van Halema, Nicolette; van Klaveren, Chris; Drachsler, Hendrik; Schmitz, Marcel; Cornelisz, Ilja – Frontline Learning Research, 2020
For decades, self-report instruments -- which rely heavily on students' perceptions and beliefs -- have been the dominant way of measuring motivation and strategy use. Event-based measures based on online trace data arguably has the potential to remove analytical restrictions of self-report measures. The purpose of this study is therefore to…
Descriptors: Independent Study, Learning Motivation, Learning Strategies, Student Behavior
Baukal, Charles E.; Ausburn, Lynna J. – European Journal of Engineering Education, 2017
Continuing engineering education (CEE) is important to ensure engineers maintain proficiency over the life of their careers. However, relatively few studies have examined designing effective training for working engineers. Research has indicated that both learner instructional preferences and prior knowledge can impact the learning process, but it…
Descriptors: Engineering Education, Cognitive Style, Learning Processes, Preferences
Tippett, Stephen H. – ProQuest LLC, 2017
The Arcadia University Preview Program for First Year and Transfer Students (Preview) is a program design built into the university curriculum to allow all First Year and Transfer Students the opportunity to study abroad. The Previews are an institution-wide strategy of academic and administrative procedures to provide an action to meet the…
Descriptors: Study Abroad, Course Descriptions, Instructional Design, Questionnaires
Johnson, Carol; Hill, Laurie; Lock, Jennifer; Altowairiki, Noha; Ostrowski, Chris; da Rosa dos Santos, Luciano; Liu, Yang – International Review of Research in Open and Distributed Learning, 2017
From a design perspective, the intentionality of students to engage in surface or deep learning is often experienced through prescribed activities and learning tasks. Educators understand that meaningful learning can be furthered through the structural and organizational design of the online environment that motivates the student towards task…
Descriptors: Design, Teaching Methods, Online Courses, Undergraduate Students
Sandir, Hakan – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Students use concrete manipulatives to form an imperative affiliation between conceptual and procedural knowledge (Balka, 1993). Hence, it is necessary to design specific mathematics manipulatives that focus on different mathematical concepts. Preservice teachers need to know how to make and use manipulatives that stimulate students' thinking as…
Descriptors: Preservice Teachers, Mathematics Teachers, Secondary School Teachers, Secondary School Mathematics
Northcote, Maria; Gosselin, Kevin P.; Reynaud, Daniel; Kilgour, Peter; Anderson, Malcolm – Issues in Educational Research, 2015
Higher education institutions are developing more and more online courses to supplement and augment the courses they offer in on-campus modes. In fact, some universities now offer the majority of their courses through online contexts. However, for academic staff who design and teach these courses, the transition from teaching on-campus courses to…
Descriptors: Online Courses, Universities, Self Efficacy, Teacher Attitudes
Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Interactive Learning Environments, 2016
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Learning Processes
Afacan, Yasemin – Innovations in Education and Teaching International, 2016
This study explores how blended learning can contribute to interior design students' learning outcomes, their engagement with non-studio courses and affect their learning achievements. Within the framework of the study, a blended learning experience was carried out in "IAED 342 Building Performance" module at Bilkent University, Turkey.…
Descriptors: Foreign Countries, Instructional Effectiveness, Blended Learning, Interior Design
Tsai, Fu-Hsing; Kinzer, Charles; Hung, Kuo-Hsun; Chen, Cheng-Ling Alice; Hsu, I-Ying – Interactive Learning Environments, 2013
While most current educational simulation games provide learners with gameplay experience to motivate learning, there is often a lack of focus on ensuring that the desired content knowledge is actually learned. Students may focus on completing game activities without learning the targeted content knowledge, thus negating the desired learning…
Descriptors: Simulation, Educational Games, Learning Motivation, Instructional Design
Laine, Teemu H.; Nygren, Eeva; Dirin, Amir; Suk, Hae-Jung – Educational Technology Research and Development, 2016
Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Game-based learning and storytelling are prominent methods for generating intrinsic motivation in learning. Real-world relevance requires connecting abstract scientific concepts with the real world. This can be done by…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Science Education
Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
Domenech-Betoret, Fernando – Electronic Journal of Research in Educational Psychology, 2013
The purpose of this work is to present an instructional model entitled the "Modelo de Calidad de Situacion Educativa" (MCSE) and how teachers can use it to reflect and investigate in a formal educational setting. It is a theoretical framework which treat to explain the functioning of an educational setting by organizing and relating the…
Descriptors: Teaching Models, Reflective Teaching, Classroom Research, Classroom Environment
Nitchot, Athitaya; Gilbert, Lester; Wills, Gary B. – Journal of Educational Technology Systems, 2014
The article proposes a self-study system which suggests web links to learners. The suggestions depend upon the learner's chosen competences selected from a competence structure for a particular knowledge domain. Three experiments were conducted, where the first compared the perceived usefulness and value of the links generated by different…
Descriptors: Competency Based Education, Independent Study, Instructional Materials, Hypermedia
Cheng, Eric C. K. – Asia-Pacific Journal of Teacher Education, 2014
This paper presents an evaluation study of an innovative and theory-based initial teacher education course entitled Learning Study, the aim of which is to develop the instructional design and teaching competency of pre-service teachers in Hong Kong. The Learning Study course is offered to all second year students as part of the Bachelor of…
Descriptors: Foreign Countries, Teacher Education, Instructional Design, Teacher Competencies