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van Harsel, Milou; Hoogerheide, Vincent; Verkoeijen, Peter; van Gog, Tamara – Journal of Computer Assisted Learning, 2022
Nowadays, students often practice problem-solving skills in online learning environments with the help of examples and problems. This requires them to self-regulate their learning. It is questionable how novices self-regulate their learning from examples and problems and whether they need support. The present study investigated the open questions:…
Descriptors: Sequential Learning, Independent Study, Problem Solving, Electronic Learning
Joko Slamet; Yazid Basthomi; Francisca Maria Ivone; Evi Eliyanah – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This research explores the design and development of a gamified Massive Open Online Course (MOOC) aligned with the Self-Directed Learning (SDL) approach. The focus is addressing challenges to foster autonomous learning within the MOOC context. Background: MOOCs have emerged as a prominent platform for global education; however, they…
Descriptors: Gamification, MOOCs, Personal Autonomy, Learning Processes
Katai, Zoltan – Educational Technology Research and Development, 2020
We proposed to investigate whether properly calibrated e-learning environments can efficiently promote computational thinking of both sciences- and humanities-oriented people. We invited two groups of students (sciences- vs. humanities-oriented members) to participate in a six-stage learning session: to watch a folk-dance illustration (s1) and an…
Descriptors: Computation, Thinking Skills, Intellectual Disciplines, Instructional Design
Raz Harel; Shai Olsher; Michal Yerushalmy – Research in Mathematics Education, 2024
Conjectures are a key component of mathematical inquiry, a process in which the students raise conjectures, refute or dismiss some of them, and formulate additional ones. Taking a design-based research approach, we formulated a design principle for personal feedback in supporting the iterative process of conjecturing. We empirically explored the…
Descriptors: Mathematics Instruction, Teaching Methods, Feedback (Response), Thinking Skills
Manion, Kathleen; Shah-Preusser, Noreen; Dyck, Trish; Thackeray, Susan – Collected Essays on Learning and Teaching, 2020
Learning in teams offers unique benefits to understand and address contemporary, global, and local challenges through effective and thoughtful learning journeys. However, learning in teams is not always thoroughly planned or effectively delivered. In trying to better understand what processes support or hinder effective and innovative learning in…
Descriptors: Cooperative Learning, College Students, Foreign Countries, Learning Processes
Rosar, Michaela; Weidlich, Joshua – Research and Practice in Technology Enhanced Learning, 2022
Creativity is an increasingly recognized construct in technology-enhanced learning. However, our understanding of how creativity interacts with the design of online learning environments to affect learning experiences is still limited. For example, do creative students benefit from different learning environment designs than those benefitting…
Descriptors: Online Courses, Creativity, Independent Study, Personality Traits
Wang, Hsiu-Feng; Shiu, Shin-Lan – International Association for Development of the Information Society, 2022
This study employed a single factor experiment to investigate how different voices from a social robot affect the learning outcomes and motivation of 46 children. The learning motivation for the participants was measured using the ARCS questionnaire, which tested for four subcategories: attention, relevance, confidence, and satisfaction. The…
Descriptors: Robotics, Outcomes of Education, Learning Processes, Student Motivation
Zhu, Fangfang; Yang, Jiumin; Pi, Zhongling – Educational Technology Research and Development, 2022
Language learning has long been a topic of interest, and instructional videos which allow students to learn anywhere and anytime have become an important language learning tool. However, the emotional characteristics of both instructors and students, which have the potential to influence students' second language learning from instructional…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, Language Teachers
Angelo, Thomas A. – New Directions for Teaching and Learning, 2017
This chapter applies John Keller's MVP model and, specifically, adapts the ARCS-V components of that model--defined and described in Chapter 1 of this issue of "New Directions for Teaching and Learning"--as a frame for exploring practical, research-based assessment, and feedback strategies and tools teachers can use to help students…
Descriptors: Models, Instructional Design, Teaching Methods, Learning Processes
Soydas Çakir, Hülya; Akyazi, Erhan – Online Submission, 2021
Interaction is one of the key elements for learning and it also has a significant role in increasing efficiency in e-learning programs. Several studies indicate that high level of learner and content interaction provided by e-learning programs brings learner satisfaction and achievement. During the learning process, content interaction provides an…
Descriptors: Electronic Learning, Online Courses, Course Content, Learning Processes
Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
Morris, Thomas Howard – Adult Learning, 2019
Fostering adult learners' competence to adapt appropriately to our ever-changing world is a primary concern of adult education. The purpose of the present article is novel and examines whether the consideration of "modes of learning" (instruction, performance, and inquiry) could assist in the design of adult education that facilitates…
Descriptors: Adults, Adult Education, Independent Study, Social Change
Vojinovic, Oliver; Simic, Vladimir; Milentijevic, Ivan; Ciric, Vladimir – IEEE Transactions on Education, 2020
Contribution: A model of tiered in-lab, compulsory lab programming sessions suitable for use in flipped learning environments. This article also addresses the scarcity of research that explores the effects of in-class activity organization. Background: When facing a subject they perceive as dry or difficult, some students may feel discouraged from…
Descriptors: Assignments, Teaching Methods, Flipped Classroom, Class Activities
Phan, Huy P.; Ngu, Bing H.; Yeung, Alexander S. – Educational Psychology Review, 2017
We recently developed the "Framework of Achievement Bests" to explain the importance of effective functioning, personal growth, and enrichment of well-being experiences. This framework postulates a concept known as "optimal achievement best," which stipulates the idea that individuals may, in general, strive to achieve personal…
Descriptors: Problem Solving, Instructional Design, Mathematics Instruction, Student Motivation
Das, Ashish K.; Nguyen, Quynh T.; Nguyen, An T.; Nomikoudis, Milton; Van, Dung Ha – Issues in Educational Research, 2019
Conventional, teacher-centred classroom activities are prominent in Vietnam where educators are familiar with a one-way flow of information and using limited resources for their practice, whilst a culture of creativity in the classroom is often ignored. Vietnamese educators face a huge challenge, motivating passive learners to be more creative and…
Descriptors: Blended Learning, Teaching Methods, Business Administration Education, Learner Engagement