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Eisuke Saito – Professional Development in Education, 2024
Professional learning may be the most significant when the teacher feels fundamentally challenged and questioned about their practices, beliefs, or identities. In this paper, the elements that cause such fundamental challenges and questions -- disruptions -- are called 'disruptive hooks'. In the process of addressing such disruptive hooks,…
Descriptors: Teachers, Professional Development, Inquiry, Learning Processes
Yitong Chen; Zerong Xie; Dickson K. W. Chiu – Education and Information Technologies, 2024
This research studies the motivational factors used in educational video games through the lens of 6 C's learning motivation model with text mining of the players' reviews and comments. This research seeks to offer insight for game producers and educational institutions to investigate the effectiveness of these motivators for increasing player…
Descriptors: Educational Games, Video Games, Motivation Techniques, Technology Uses in Education
Mengjiao Zhang – ProQuest LLC, 2024
The rise of Artificial Intelligence technology has raised concerns about the potential compromise of privacy due to the handling of personal data. Private AI prevents cybercrimes and falsehoods and protects human freedom and trust. While Federated Learning offers a solution by model training across decentralized devices or servers, thereby…
Descriptors: Privacy, Cooperative Learning, Natural Language Processing, Learning Processes
Matheus M. Pacheco; Natália F. A. Ambrosio; Fernando G. Santos; Go Tani; Luciano Basso – Journal of Motor Learning and Development, 2024
The dynamics of mastering the degrees of freedom in motor learning are still far from being understood. The present work explored coordination dynamics in a redundant task, relating it to performance and adaptation in a serial stimulus tracking task. One hundred and sixty-three children (10-14 years of age) continuously responded to sequential…
Descriptors: Motor Development, Preadolescents, Early Adolescents, Learning Processes
Lupo, Sarah M.; Frankel, Katherine K.; Lewis, Mark A.; Wilson, Ali M. – Journal of Teacher Education, 2024
There is a need to better understand the complex landscape of adolescent literacy intervention as a shared responsibility across all educational stakeholders. To address this need, we examined the self-reported literacy beliefs and practices about secondary readers and literacy intervention among a group of educators (including administrators,…
Descriptors: Secondary Schools, Intervention, Literacy Education, Adolescents
Leah L. Kapa; Heidi M. Mettler – Journal of Speech, Language, and Hearing Research, 2024
Purpose: Our goal was to compare statistical learning abilities between preschoolers with developmental language disorder (DLD) and peers with typical development (TD) by assessing their learning of two artificial grammars. Method: Four- and 5-year-olds with and without DLD were compared on their statistical learning ability using two artificial…
Descriptors: Preschool Children, Developmental Delays, Language Impairments, Grammar
Xavier Ochoa; Xiaomeng Huang; Adam Charlton – Journal of Learning Analytics, 2024
Even before the inception of the term "learning analytics," researchers globally had been investigating the use of various feedback systems to support the self-regulation of participation and promote equitable contributions during collaborative learning activities. While some studies indicate positive effects for distinct subgroups of…
Descriptors: Learning Analytics, Feedback (Response), Independent Study, Cooperative Learning
Ana E. Redstone; Tian Luo – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article focuses on the practical implementation of Universal Design for Learning (UDL) in an online computer science course, articulating the collaborative efforts between the instructional designer (the first author) and the faculty member to redesign the course using UDL principles. Specific instances of redesigned learning modules and…
Descriptors: Electronic Learning, Computer Science, Student Empowerment, Higher Education
Pavlos Toukiloglou; Stelios Xinogalos – Education and Information Technologies, 2024
Hour of Code is a widely recognized global event that aims to introduce programming to novice users and integrate computer science into education. This paper presents an analysis of the effectiveness of the support system and user interface of Minecraft Adventurer, a serious game designed for the Hour of Code global event. Although previous…
Descriptors: Novices, Programming, Coding, Computer Science Education
Rachelle Emily Rawlinson; Nicola Whitton – Electronic Journal of e-Learning, 2024
The increasingly neoliberal course of Higher Education is linked to rises in student anxiety around assessment and increased fear of the consequences of failure. Making mistakes is an inevitable part of any learning process (and of life generally) and managing failure in a productive and positive way is crucial for success and wellbeing beyond…
Descriptors: Educational Games, Play, Failure, Learning Processes
Yunxin Luo – Studies in Higher Education, 2024
International students are fundamental actors in the university's knowledge management process, but little is known about their knowledge activities. The purpose of this study is to understand how the knowledge sharing process in higher education unfolds in the context of international students' perspectives. Based on a qualitative approach, data…
Descriptors: College Students, Foreign Students, Knowledge Management, Learning Strategies
C. J. Brainerd; M. Chang; D. M. Bialer; X. Liu – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
We report the first evidence that the gist mechanism of fuzzy-trace theory and the associative mechanism of activation monitoring theory operate in parallel, in the recall version of the Deese/Roediger/McDermott illusion. In three experiments, we implemented a new methodology that allows their respective empirical indexes, gist strength (GS) and…
Descriptors: Undergraduate Students, Recall (Psychology), Associative Learning, Association (Psychology)
Haina Wu; Weijiang Gong; Guangyu Yi – Science & Education, 2024
Physical education in colleges plays an increasingly important role in cultivating high-quality innovative talent. The main factors that affect college students' approaches to learning physics remain unknown. This study examined the relationships among college engineering students' epistemic views of physics, conceptions of learning physics, and…
Descriptors: Epistemology, Physics, Engineering Education, Undergraduate Students
Luecha Ladachart; Visit Radchanet; Wannakorn Phornprasert; Wilawan Phothong – Pedagogies: An International Journal, 2024
Design-based learning (DBL), a pedagogical approach to integrating science, technology, engineering, and mathematics (STEM) education, has been internationally promoted in K-12 curricula. Despite DBL's variations, research has indicated it can facilitate students' content learning. However, it is less clear whether DBL can foster students' STEM…
Descriptors: Design, Concept Formation, Learning Processes, Teaching Methods
Jahangir Wasim; Moustafa Haj Youssef; Ioannis Christodoulou; Robert Reinhardt – Journal of Management Education, 2024
This research aims to examine the extent to which the way entrepreneurs learn is reflected in entrepreneurship education, highlighting the existing gap between the literature on entrepreneurial learning and the practice of entrepreneurship education. To explore entrepreneurial learning in-depth, we adopted an interpretivist-constructivist approach…
Descriptors: Social Networks, Entrepreneurship, Foreign Countries, Experience