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Rodrigues, Luiz; Pereira, Filipe D.; Toda, Armando M.; Palomino, Paula T.; Pessoa, Marcela; Carvalho, Leandro Silva Galvão; Fernandes, David; Oliveira, Elaine H. T.; Cristea, Alexandra I.; Isotani, Seiji – International Journal of Educational Technology in Higher Education, 2022
There are many claims that gamification (i.e., using game elements outside games) impact decreases over time (i.e., the novelty effect). Most studies analyzing this effect focused on extrinsic game elements, while fictional and collaborative competition have been recently recommended. Additionally, to the best of our knowledge, no long-term…
Descriptors: Game Based Learning, Novelty (Stimulus Dimension), Familiarity, Learning Processes
Metin, Mustafa; Oker, Emir; Kirmizigül, Asli Saylan – Journal of Science Learning, 2022
This research aims to analyze the studies on out-of-school learning activities in Turkey between 2000 and 2020. For this purpose, 303 studies were selected, of which 211 articles, 73 master's thesis, and 19 doctoral dissertations, with the phrase "out-of-school learning" in the title and keywords. A systematic literature review was…
Descriptors: Case Studies, Informal Education, Learning Processes, Secondary School Students
Culbertson, Ryan; Saw, Guan K.; Chang, Chi-Ning; Hedrick-Romano, Kahli; Lopez, Guillermo – Journal of STEM Education: Innovations and Research, 2022
This study analyzes Deeper Learning (DL) opportunities and the correlation between multiple DL measures on STEM (science, technology, engineering, and math) career orientation in out-of-school time (OST) STEM programming. Additionally, this study examines the presence and validity of the American Institutes for Research (AIR) DL measures in OST…
Descriptors: STEM Education, After School Education, Enrichment Activities, Career Education
Aydinbek, Canan – Educational Research and Reviews, 2022
Unlike traditional methods, the communicative approaches draw on implicit and incidental ways of learning and contextualised exercises of grammar which improve language performance in terms of fluency and communicative competence. However, the discursive plan implies the use of high-level units of knowledge and the automatization of low-level…
Descriptors: Grammar, Teaching Methods, Second Language Learning, Second Language Instruction
Li, Chili; Wang, Yuehua; Qian, Long; Shang, Zhenru – English Language Teaching, 2022
This paper reports on the results of a quantitative study that was aimed to measure the use of socio-cultural strategies in learning English writing among a group of 155 Chinese university English major students. This quantitative survey was informed by the socio-cultural theory that holds that L2 learning is a mediational process in which a…
Descriptors: Writing Strategies, Sociocultural Patterns, Second Language Learning, Second Language Instruction
Dayal, Priya Dharshni; Ali-Chand, Zakia – New Zealand Journal of Educational Studies, 2022
This paper discusses the significance of model-based teaching on the topic of ionic and metallic bonding in Year 12 Chemistry in a New Zealand secondary school. Based on the conceptualization of the sub-macro level understanding of the bonding structure and properties of ionic and metallic compounds, models and drawings were used as an effective…
Descriptors: Science Instruction, Teaching Methods, Chemistry, Models
Yilmaz, Gamze – Communication Teacher, 2022
Originally developed in the field of design, design thinking is widely used as a pedagogical tool to help non-designer students cultivate creative thinking and problem-solving skills. Despite its positive effects on student learning via increased motivation, openness to new ideas, and creative thinking, the understanding of design thinking is…
Descriptors: Communications, Design, Thinking Skills, Case Studies
York, James; Poole, Frederick J.; deHaan, Jonathan W. – Foreign Language Annals, 2021
In this paper, we argue that current research on games in language education, predominantly framed as "digital game-based language learning" (DGBLL), is lacking details regarding the role of teachers, or more precisely, the verbalization of the pedagogical underpinnings, scaffolds, and techniques teachers use to successfully integrate…
Descriptors: Educational Games, Teaching Methods, Game Based Learning, Second Language Learning
Wan, Pengfei; Wang, Xiaoming; Lin, Yaguang; Pang, Guangyao – IEEE Transactions on Learning Technologies, 2021
Learners' autonomous learning is at the heart of modern education, and the convenient network brings new opportunities for it. We notice that learners mainly use the combination of online and offline learning methods to complete the entire autonomous learning process, but most of the existing models cannot effectively describe the complex process…
Descriptors: Independent Study, Personal Autonomy, Learning Processes, Electronic Learning
Han, Feifei; Ellis, Robert A. – Educational Technology & Society, 2021
One of the major objectives of precision education is to improve prediction of educational outcome. This study combined theory-driven and data-driven approaches to address the limitations of current practice of predicting learning outcomes only using a single approach. The study identified the online learning patterns by using students'…
Descriptors: Grade Prediction, Electronic Learning, Blended Learning, Academic Achievement
Horváth, Ildikó; Kálmán, Csaba – Interpreter and Translator Trainer, 2021
Motivation is a decisive factor of human behaviour and professional performance. The motivational disposition of translators, interpreters, and students remains a relatively unexplored area. Motivational research carried out in the field of translation and interpreting has mainly focused on volunteer translation and interpreting. The present paper…
Descriptors: Translation, Masters Degrees, College Graduates, Universities
Ollesch, Lisa; Heimbuch, Sven; Bodemer, Daniel – International Journal of Computer-Supported Collaborative Learning, 2021
Group awareness (GA) tools can facilitate learning processes and outcomes by visualizing different social attributes, such as cognitive and behavioral information about group members. To assist learning and writing in social media, combining various types of awareness information may foster learning processes due to challenges, which are difficult…
Descriptors: Writing Achievement, Outcomes of Education, Learning Processes, Group Dynamics
Ashli Ree – ProQuest LLC, 2021
The purpose of this explorative field study using elements of case study design was to understand how DIY (Do It Yourself) fashion designers learn to engage in entrepreneurship. DIY fashion designers in this study refers to designers who personally design and make each garment without relying on manufacturers. These fashion designers all have…
Descriptors: Entrepreneurship, Learning Processes, Clothing, Design
Iiskala, Tuike; Volet, Simone; Jones, Cheryl; Koretsky, Milo; Vauras, Marja – Instructional Science: An International Journal of the Learning Sciences, 2021
This study investigated how metacognitive regulation (MR), especially its forms and foci, was manifested in less and more successful outcome groups' collaborative science learning in diverse learning contexts. Whilst previous research has shown that different forms and foci of MR exist in collaborative learning, their role in groups' learning…
Descriptors: Metacognition, Science Education, Cooperative Learning, Learning Processes
Guzmán-Valenzuela, Carolina; Gómez-González, Carolina; Rojas-Murphy Tagle, Andrés; Lorca-Vyhmeister, Alejandro – International Journal of Educational Technology in Higher Education, 2021
In a context where learning mediated by technology has gained prominence in higher education, learning analytics has become a powerful tool to collect and analyse data with the aim of improving students' learning. However, learning analytics is part of a young community and its developments deserve further exploration. Some critical stances claim…
Descriptors: Learning Analytics, Higher Education, Educational Research, Communities of Practice

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