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Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
Webb, Stuart; Chang, Anna C.-S. – Studies in Second Language Acquisition, 2022
There has been little research investigating how mode of input affects incidental vocabulary learning, and no study examining how it affects the learning of multiword items. The aim of this study was to investigate incidental learning of L2 collocations in three different modes: reading, listening, and reading while listening. One hundred…
Descriptors: Learning Processes, Phrase Structure, Undergraduate Students, Comparative Analysis
Zulfa; Nusi, Ahmad; Ananda, Azwar; Efi, Agusti; Pernantah, Piki Setri – International Journal of Instruction, 2022
This study aims to find a simulation project-based learning model for the Minangkabau Natural Culture subject in higher education. This research method uses the research and development (R and D) development procedure using the Plomp development design that goes through 3 steps, namely: Preliminary Research, Prototyping Phase, and Assessment…
Descriptors: Student Projects, Active Learning, Higher Education, Models
Ellis, Amy B. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
The development and use of learning trajectories is a body of research that has made enormous contributions to the field of mathematics education, offering insight into the teaching and learning of topics at all levels. Simultaneously, the work of building learning trajectories can benefit from explicitly adopting an anti-deficit stance,…
Descriptors: Learning Trajectories, Mathematics Education, Teaching Methods, Learning Processes
Vaux, Dana E.; Moore, Tami J.; Nordhues, Jeffrey D. – International Journal of Technology in Education, 2022
This paper presents a model for mastery learning. The framework for this model overlays the cognitive and knowledge dimensions from Krathwohl's revision of Bloom's Taxonomy, the Revised Taxonomy, with Polanyi's theory of personal knowledge. A simplified framework integrates Polanyi's concepts of subsidiary and focal awareness with the Revised…
Descriptors: Risk, Creativity, Thinking Skills, Technology Integration
Kjerland, Glenn Øvrevik; Annerstedt, Claes – Sport, Education and Society, 2022
The aim of our study was to explore how collaborative learning processes unfold when teacher education students apply learning theories in order to learn how to teach Physical Education in a project carried out in addition to the regular teaching in PETE. In the project's social practice, 46 student teachers worked in groups to complete four tasks…
Descriptors: Learning Theories, Physical Education, Physical Education Teachers, Teaching Methods
Odiana, Fivtyka; Roemintoyo, Roemintoyo; Rejekiningsih, Triana – World Journal on Educational Technology: Current Issues, 2022
Vocational schools are the objects most affected by the COVID-19 outbreak, as a result the learning process that should be based on practice must be temporarily suspended and replaced with tasks. Therefore, this study aimed to describe learning activities in Vocational High Schools during the COVID-19 pandemic, such as lesson plan, students'…
Descriptors: Vocational High Schools, High School Students, Learning Strategies, Educational Quality
Vigentini, Lorenzo; Swibel, Brad; Hasler, Garth – Journal of Learning Analytics, 2022
While Learning Analytics (LA) have gained momentum in higher education, there are still few examples of application in the school sector. Even fewer cases are reported of systematic, organizational adoption to drive the support of student learning trajectories that includes teachers, pastoral leaders, and academic managers. This paper presents one…
Descriptors: Learning Analytics, Educational Improvement, Secondary School Students, Learning Management Systems
Sancenon, Vicente; Wijaya, Kharisma; Wen, Xavier Yue Shu; Utama, Diaz Adi; Ashworth, Mark; Ng, Kelvin Hongrui; Cheong, Alicia; Neo, Zhizhong – International Journal of Virtual and Personal Learning Environments, 2022
Although there is increasing acceptance that personalization improves learning outcomes, there is still limited experimental evidence supporting this claim. The aim of this study was to implement and evaluate the effectiveness of an adaptive recommendation system for Singapore primary and secondary education. The system leverages users trace data…
Descriptors: Academic Achievement, Electronic Learning, Learning Analytics, Learning Processes
Shokeen, Ekta; Katirci, Nihal; Williams-Pierce, Caro; Bonsignore, Elizabeth – Information and Learning Sciences, 2022
Purpose: This study aims to understand children's sketching behavior while they engage in interest-driven design activities. Particularly, the authors examine their information sharing practices and the learning opportunities that may occur when they engage in a sketching activity. Design/methodology/approach: The data collection is based on a…
Descriptors: Freehand Drawing, Learning Processes, Student Behavior, Design
Abarkan, Ali; BenYakhlef, Majid – Education and Information Technologies, 2022
Learning to code is far from an easy task, it is a promising approach that underscores the use of the video game culture of students to motivate them to invest their time in the practice of programming. The students in this discipline are often discouraged by the amount of information to remember and the complex and constraining syntaxes.…
Descriptors: Programming Languages, Educational Games, Computer Games, Learning Motivation
Li, Jiansheng; Liu, Jiao; Yuan, Rui; Shadiev, Rustam – Educational Technology & Society, 2022
This study explores the role of socially shared regulation on computational thinking performance in cooperative learning. Ninety-four middle school students from China aged between 16 and 18 participated in this study. Forty-six students were in the experimental group, and 48 students were in the control group. Students in the experimental group…
Descriptors: Computation, Thinking Skills, Cooperative Learning, Foreign Countries
Salih, Karimeldin M. A.; Albaqami, Abdulelah A.; Jibo, Abubaker; Alfaifi, Jaber A.; Al Amri, Sultan A.; Alghamdi, Mushabab; Abbas, Mohammed; Ibrahim, Mutasim E. – Turkish Online Journal of Distance Education, 2022
To assess the patterns of social media uses and their impact on the learning of male medical students during the COVID-19 pandemic. A cross-sectional descriptive study was conducted from March to May 2020 at the College of Medicine, University of Bisha (UBCOM) in Saudi Arabia. A validated questionnaire was used to collect data from the students at…
Descriptors: Males, Medical Students, Foreign Countries, Social Media
Gavens, Nathalie; Doignon-Camus, Nadège; Chaillou, Anne-Clémence; Zeitler, Alexandre; Popa-Roch, Maria – Journal of Experimental Education, 2022
The purpose of the experiment reported here was to investigate whether mind mapping adds any value as a studying technique to that of testing. We compared the effects of mind mapping on acquisition on graders (N = 68) in a secondary school in two separate consecutive periods of learning called series. In series 1, half the students used mind…
Descriptors: Concept Mapping, Secondary School Students, Testing, Learning Processes
Scherpereel, Christopher M.; Williams, Susan K.; Hoefle, Scott – Decision Sciences Journal of Innovative Education, 2022
Studies show that learning is situated--or that learning in one context does not easily transfer to a new context. Because business simulations are often used to provide a learning context, we wondered if this context-specific learning would transfer. To explore this issue, we used situated learning theory to ask undergraduate students in an…
Descriptors: Learning Processes, Transfer of Training, Business Administration Education, Educational Games

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