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Kaup, Camilla; Brooks, Eva – Designs for Learning, 2022
Computational thinking (CT) has become central to introducing digital artefacts for educational use. However, little is known about implementing CT in the mathematical school curriculum, and many educational staff members have not been introduced to CT in their initial training. Introducing CT in an educational setting calls for interventions that…
Descriptors: Computation, Thinking Skills, Mathematics Education, Intervention
Humphreys, Carrie; Rasool, Adnan – Journal of Political Science Education, 2022
The theories of international relations (IR) are often difficult topics for students to understand: What are these and how are they useful? This is especially true among students who have likely never taken a political science class, are not political science majors, and are attending a rural regional university with limited exposure to the world.…
Descriptors: International Relations, Political Science, Instructional Innovation, Music
Nurhayati, Dwi Astuti Wahyu – Indonesian Journal of English Language Teaching and Applied Linguistics, 2022
The indicated research aimed to identify pupils' reactions to the deploying scaffolding technique to learn English phonology. In this research, the data were assembled for 5 months, starting from February to June 2022, and they were gained through observation and distributing questionnaires by individual and group assessment. It involved 48…
Descriptors: Phonology, Scaffolding (Teaching Technique), English (Second Language), Second Language Learning
Papanthymou, Anastasia; Darra, Maria – Higher Education Studies, 2022
The purpose of this study is to investigate the conceptual content of the term "quality" in higher education, as it emerges from the descriptions and discussions of authors, researchers, and experts in 22 scientific publications. The analysis of the qualitative data is based on the methodology of grounded theory. From the analysis, 21…
Descriptors: Educational Quality, Higher Education, Definitions, Classification
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Ng, Hoon Hong – International Journal of Music Education, 2022
In this exploratory case study, I examined how preservice music teachers (PMTs) developed collective free music improvisation (CFMI) competencies in a teacher training program in Singapore. Nine PMTs participated in the 6-week course, where they acquired CFMI skills following a curriculum derived from improvisation and free improvisation…
Descriptors: Case Studies, Preservice Teachers, Music Teachers, Music Education
Metruk, Rastislav – SAGE Open, 2022
Innovations and advancements in modern technologies have induced changes in every sphere of human activity, including education. Smartphones represent modern, state-of-the-art gadgets which aim at fostering the teaching and learning process of EFL (English as a foreign language) learners. Students may experience and enjoy considerable benefits of…
Descriptors: Telecommunications, Handheld Devices, English (Second Language), Second Language Learning
Khademi, Hamidreza; Cardoso, Walcir – Research-publishing.net, 2022
This article, based on Khademi's (2021) Master's thesis, examines the use of Google Translate (GT) and its speech capabilities, Text-to-Speech Synthesis (TTS) and Automatic Speech Recognition (ASR), in helping L2 learners acquire the pronunciation of English past -ed allomorphy (/t/, /d/, /id/) in a semi-autonomous context, considering three…
Descriptors: Second Language Learning, Second Language Instruction, Translation, Computer Software
Burkhard, Michael; Seufert, Sabine; Cetto, Matthias; Handschuh, Siegfried – International Association for Development of the Information Society, 2022
Educational chatbots promise many benefits for teaching and learning. Although chatbot use cases in this research field are rapidly growing, most studies focus on individual users rather than on collaborative group settings. To address this issue, this paper investigates how chatbot-mediated learning can be designed to foster middle school…
Descriptors: Artificial Intelligence, Teaching Methods, Learning Processes, Web Based Instruction
Chary-Sy Tanya Copeland – ProQuest LLC, 2022
Second language acquisition has been observed to be variable in its outcome such that, unlike native speakers, all second language learners do not achieve total success. Second language acquisition is made of macro and micro processes. External and internal (e.g., age, individual differences) factors are assumed to affect language processing in…
Descriptors: Psycholinguistics, Language Processing, Second Language Learning, Second Language Instruction
Jenks, Theodore G. – ProQuest LLC, 2022
The purpose of this action research was to implement a digital game development project and describe its effects on the performance and attitudes of eighth-grade students in a required computer science course at South Carolina School District Alpha. The following research questions were explored: (1) How does the game development project impact…
Descriptors: Middle School Students, Active Learning, Student Projects, Games
Natalia Veronica Saez – ProQuest LLC, 2022
Learning to use prepositions in English as a second language (L2) has been widely acknowledged to pose significant difficulties to learners, especially within metaphorical contexts. Difficulties relate to the complex distributional patterns of prepositions in discourse, namely, the variety of collocations requiring their use, as well as…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Spanish
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Curran, Andy; Seo, Kay K. – American Journal of Distance Education, 2018
Sound effects and music can be used to complement instructional narrations in recorded media presentations. College students (n = 143) participated in a study examining the effects of music and sound effects on learning outcomes when compared to voice-only narration. Four groups of participants listened to a recorded short story and answered…
Descriptors: College Students, Multimedia Instruction, Multimedia Materials, Acoustics
Foster, Elizabeth – Learning Professional, 2018
Professional learning strategies often rely on the belief that teaching and learning outcomes are best when teachers have a clear understanding of students' thinking. This may seem like common sense -- after all, students are active participants in the learning process, so their thinking impacts the outcome. But does research support the…
Descriptors: Learning Processes, Learning Strategies, Misconceptions, Thinking Skills

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