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Oudeng Jia; Qingsong Tan; Sihan Zhang; Ke Jia; Mengyuan Gong – npj Science of Learning, 2025
Reward-predictive items capture attention even when task-irrelevant. While value-driven attention typically generalizes to stimuli sharing critical reward-associated features (e.g., red), recent evidence suggests an alternative generalization mechanism based on feature relationships (e.g., redder). Here, we investigated whether relational coding…
Descriptors: Attention, Rewards, Interference (Learning), Coding
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Albert Rof; Andrea Bikfalvi; Pilar Marques – TechTrends: Linking Research and Practice to Improve Learning, 2025
Microlearning is gaining ground in the higher education domain. Despite this trend, there is a lack of evidence of effectiveness when a large number of microlearning units are grouped to form a macrolearning programme. The purpose of this paper is to explore how and why a macrolearning affects students' self-efficacy. The originality of this paper…
Descriptors: Business Education, Teaching Methods, Computer Assisted Instruction, Critical Thinking
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Megan N. Imundo; Inez Zung; Mary C. Whatley; Steven C. Pan – Metacognition and Learning, 2025
We investigated the benefits of two ways to use flashcards to perform retrieval practice: alone versus with a partner. In three experiments, undergraduate students learned word-definition pairs using flashcards alone (Individual condition) or with another student (Paired condition). Participants then made global judgments of learning (gJOLs;…
Descriptors: Undergraduate Students, Instructional Materials, Word Recognition, Paired Associate Learning
Y. Vijaya Lakshmi; Ishfaq Majid – Online Submission, 2025
Games play a very important role in promoting incidental learning and help in exploring both the conscious and subconscious processes such as insight of a learner. Digital Game-Based Learning and assessments are now an integral part of educational practices. When designed effectively digital games can take the learners from the stage of…
Descriptors: Game Based Learning, Computer Games, Teaching Methods, Thinking Skills
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Dahwi Ahn; Jason C. K. Chan – Applied Cognitive Psychology, 2025
COVID-19 greatly increased the online delivery of higher education. But one limitation of online learning is that students often struggle to stay engaged while watching online lectures. We examined whether including an instructor's face in lecture videos (instructor visibility) enhances student engagement or learning. In two preregistered…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Attitudes
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Wenming Wang; Guijiang Liu; Deyang Liu; Youzhi Zhang – International Journal of Information and Communication Technology Education, 2025
With the rapid development of information technology, the internet has emerged as a pivotal driving force in reshaping higher education paradigms. This paper delves into clustering algorithms and proposes an enhanced version, exploring how this enhanced clustering algorithm can be applied to blended teaching of digital electronic technology…
Descriptors: Algorithms, Blended Learning, Educational Technology, Internet
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Chungsoo Na; Soojeong Jeong; Jody Clarke-Midura; Youngin Shin – Educational Technology Research and Development, 2024
The Community of Inquiry (CoI) framework has gained widespread recognition as a theoretical model for understanding student learning in online environments. Despite its prevalence, CoI has been critiqued for its limited emphasis on learners' proactive roles in self-regulating their own learning. To address this, researchers have suggested…
Descriptors: Undergraduate Students, Online Courses, Electronic Learning, Mathematics Instruction
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Fabian Tomaschek; Michael Ramscar; Jessie S. Nixon – Cognitive Science, 2024
Sequence learning is fundamental to a wide range of cognitive functions. Explaining how sequences--and the relations between the elements they comprise--are learned is a fundamental challenge to cognitive science. However, although hundreds of articles addressing this question are published each year, the actual learning mechanisms involved in the…
Descriptors: Sequential Learning, Learning Processes, Serial Learning, Executive Function
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Mayra Liuviana Vega Chica; Luis Ángel Valle Lituma – Learning Organization, 2024
Purpose: This study aims to explore the mediating role of the motivation for learning in knowledge acquisition and knowledge transfer in students of higher education programs in business and management. Design/methodology/approach: Quantitative correlational design. Data was collected from a sample of 366 students studying and working in the…
Descriptors: Foreign Countries, Learning Motivation, Student Motivation, College Students
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Najoua Ghani; Mohamed Taiebine; Moulay Hassan Farih; Chakib Nejjari – Discover Education, 2025
Background: The healthcare and educational sectors in Africa are confronted with distinct challenges, such as an increasing population, a lack of adequately trained medical personnel, and insufficient educational resources. In this context, current medical education approaches may not be adequately preparing graduates to address these complex…
Descriptors: Medical Education, Problem Based Learning, Learning Processes, Information Retrieval
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Lola Geraldes Xavier – Language Teaching Research Quarterly, 2024
This text critically examines traditional methodologies for teaching grammar in the context of Portuguese as a Foreign Language (PFL). It proposes an alternative, eclectic approach, which can be used in any foreign language. Drawing on evidence from research and pedagogical practices, it highlights areas for improvement in current approaches, such…
Descriptors: Grammar, Second Language Learning, Second Language Instruction, Teaching Methods
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Xiulin Kuang; Tessa H. S. Eysink; Ton de Jong – Journal of Research in Science Teaching, 2024
This study investigated the effects of presenting domain information (basic information about the domain) either together with or instead of offering exploratory practice (an exploratory opportunity in a simulation-based representation of the learning domain) prior to inquiry learning for facilitating students' hypothesis generation and subsequent…
Descriptors: Discovery Learning, Active Learning, Inquiry, Hypothesis Testing
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Mathias Mejeh; Livia Sarbach; Tina Hascher – Education and Information Technologies, 2024
Lifelong learning is emerging as a key priority for promoting equity and sustainability in societies. Self-regulated learning (SRL) is a fundamental requirement for achieving successful lifelong learning, and digitization is increasingly influential in this regard. This mixed-methods study explores the degree to which adaptive learning technology…
Descriptors: Feedback (Response), Independent Study, Lifelong Learning, Electronic Learning
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Allison Davidson – Teaching Statistics: An International Journal for Teachers, 2025
This paper describes an in-class activity to introduce random assignment, paired data, and learning effect. The activity requires minimal materials, can be completed in a single class period, and is suitable for those using technology to conduct data exploration but can also be adapted for use in a technology-free classroom. The activity consists…
Descriptors: Class Activities, Paired Associate Learning, Data, Handedness
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Ida Selbing; Nina Becker; Yafeng Pan; Björn Lindström; Andreas Olsson – npj Science of Learning, 2025
Observational learning enables us to make decisions by watching others' behaviors. The quality of such learning depends on the abilities of those we observe, but also on our beliefs about those abilities. We have previously demonstrated that observers learned better from demonstrators described as high vs. low in ability, regardless of their…
Descriptors: Observational Learning, Behavior, Learning Processes, Metacognition
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