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Zadeh, Amir H.; Zolbanin, Hamed M.; Sengupta, Arijit; Schultz, Todd – Journal of Information Systems Education, 2020
Enterprise resource planning systems (ERP) are the most essential and critical information systems that are widely used to build all the functions of a business into a unified and efficient enterprise system. Although the essence of ERP systems are easy to understand, students, especially those who do not have technical experience, have difficulty…
Descriptors: Computer Software, Information Systems, Efficiency, Information Science Education
Nuhoglu Kibar, Pinar; Akkoyunlu, Buket – Journal of Visual Literacy, 2017
In this ever more digital and visual world, it has become more vital that students are encouraged to create content during the learning process through effective visualization of their knowledge. Infographics are an effective method for such visualization. The current study therefore proposes an infographic design rubric (IDR) as a criteria-based…
Descriptors: Visual Aids, Design, Visual Literacy, Visualization
Kluge, Anders – International Journal of Science Education, 2019
This article investigates how interactive representations can be used to enhance conceptual learning. It is a naturalistic study of 14 students in four groups aged 16--17 years working with an interactive simulator. The article is based on qualitative data to enable analyses of the students' processes of conceptual learning as interactive…
Descriptors: Science Instruction, Secondary School Students, Computer Simulation, Learning Processes
Schnaubert, Lenka; Bodemer, Daniel – International Journal of Computer-Supported Collaborative Learning, 2019
Cognitive group awareness tools are a means to guide collaborative learning activities by providing knowledge-related information to the learners. While positive effects of such tools are firmly established, there is no consistency with regard to the awareness information used and a wide range of target concepts exist. However, attempts to compare…
Descriptors: Cooperative Learning, Learning Activities, Teaching Methods, Comparative Analysis
Kenneth Holstein; Bruce M. McLaren; Vincent Aleven – Grantee Submission, 2017
Classroom experiments that evaluate the effectiveness of educational technologies do not typically examine the effects of classroom contextual variables (e.g., out-of-software help-giving and external distractions). Yet these variables may influence students' instructional outcomes. In this paper, we introduce the Spatial Classroom Log Explorer…
Descriptors: Learning Processes, Visual Learning, Visualization, Computer Software
Bang, Anne Louise; Friis, Silje Alberthe Kamille; Gelting, Anne Katrine Gøtzsche – Design and Technology Education, 2015
This paper set out to investigate "how design students learn from visualising theory in design education." The exploration rests on the assumption that the application of tools and techniques from design practice supports design students with an entrance to the theoretical part of the field. The paper is based on teaching experiences…
Descriptors: Design, Visualization, Teaching Methods, Feedback (Response)
Liu, Min; Lee, Jaejin; Kang, Jina; Liu, Sa – Technology, Knowledge and Learning, 2016
Using a multi-case approach, we examined students' behavior patterns in interacting with a serious game environment using the emerging technologies of learning analytics and data visualization in order to understand how the patterns may vary according to students' learning characteristics. The results confirmed some preliminary findings from our…
Descriptors: Case Studies, Student Behavior, Behavior Patterns, Games
Kaplan-Rakowski, Regina; Wojdynski, Tomasz – Research-publishing.net, 2018
This pilot study delivers a preliminary report on students' attitudes toward Virtual Reality Assisted Language Learning (VRALL). Learners (N=22) participated in a VRALL lesson and then completed a post-experience survey. Virtual Reality (VR) technology allows for learning experiences that increasingly remove geographic limitations to foreign…
Descriptors: Student Attitudes, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Yoshizawa, Go; Iwase, Mineyo; Okumoto, Motoko; Tahara, Keiichiro; Takahashi, Shingo – International Journal of Environmental and Science Education, 2016
A value-centered approach to science, technology and society (STS) education illuminates the need of reflexive and relational learning through communication and public engagement. Visualization is a key to represent and compare mental models such as assumptions, background theories and value systems that tacitly shape our own understanding,…
Descriptors: Foreign Countries, Workshops, Q Methodology, Visualization
Rusli, Muhammad; Negara, I. Komang Rinartha Yasa – Turkish Online Journal of Distance Education, 2017
The effectiveness of a learning depends on four main elements, they are content, desired learning outcome, instructional method and the delivery media. The integration of those four elements can be manifested into a learning module which is called multimedia learning or learning by using multimedia. In learning context by using computer-based…
Descriptors: Animation, Multimedia Instruction, Cognitive Style, Programming
Radinsky, Josh – Cognition and Instruction, 2020
Learning in data-rich environments has been a focus of learning sciences research since the inception of the field, with increasing interest in the ways learners "narrate data." This article examines the narration of data from the perspective of "learning on the move," identifying mobilities of data, and of the narratives in…
Descriptors: Data Analysis, Learning Processes, Grade 7, Social Studies
Davis, Dan; Chen, Guanliang; Hauff, Claudia; Houben, Geert-Jan – International Educational Data Mining Society, 2016
Massive Open Online Course (MOOC) platform designs, such as those of edX and Coursera, afford linear learning sequences by building scaffolded knowledge from activity to activity and from week to week. We consider those sequences to be the courses' "designed" learning paths. But do learners actually adhere to these designed paths, or do…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Twissell, Adrian – Educational Technology & Society, 2018
Abstract electronics concepts are difficult to develop because the phenomena of interest cannot be readily observed. Visualisation skills support learning about electronics and can be applied at different levels of representation and understanding (observable, symbolic and abstract). Providing learners with opportunities to make transitions…
Descriptors: Electronics, Case Studies, Concept Formation, Scientific Concepts
Tucker, Stephen I.; Lommatsch, Christina W.; Moyer-Packenham, Patricia S.; Anderson-Pence, Katie L.; Symanzik, Jürgen – International Journal of Research in Education and Science, 2017
The purpose of this study was to examine patterns of mathematical practices evident during children's interactions with touchscreen mathematics virtual manipulatives. Researchers analyzed 33 Kindergarten children's interactions during activities involving apps featuring mathematical content of early number sense or quantity in base ten, recorded…
Descriptors: Kindergarten, Teaching Methods, Manipulative Materials, Educational Technology
Quan, Guolong; Gu, Xiaoqing – Journal of Educational Computing Research, 2018
Recent studies have demonstrated the integration of visualization technology to support collaboration and stimulate learning performance. The use of visualization tools during the collaborative activities of international students is a worthy topic for further exploration. Based on grounded and activity theories, this research uses observation and…
Descriptors: Visualization, Cross Cultural Training, Cooperative Learning, Computer Assisted Instruction

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