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Jonathan L. Hall; Katherine R. Whitaker; Samantha R. Seals; Pamela P. Benz – Journal for STEM Education Research, 2022
Engagement in active learning and learning communities is important for persistence of STEM students early in their academic programs. Colleges and universities have an ongoing call to facilitate active learning techniques, yet large group, lecture-based instruction is still the prominent method of instruction. This qualitative case study examines…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Active Learning
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Beckie Bray Rankin; Nikki Prasad – NECTFL Review, 2024
Motivating students towards language learning includes embedding meaningful themes, communicative tasks, and authentic assessments. When voice and choice are held as essential qualities of the task, students invest in the resources to make meaning and express their own thoughts, thus moving us away from traditional assessments that emphasize…
Descriptors: Student Attitudes, Performance Based Assessment, Second Language Learning, Second Language Instruction
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Peng Zhang; Gemma Tur – Digital Education Review, 2024
Although research has always related e-portfolios to self-regulated learning, recently agency, which includes individual, relational, and contextual domains, has also been highlighted. Likewise, agency has been explored in technological environments that support collaborative and co-design learning processes. This study, investigating the…
Descriptors: Student Attitudes, Foreign Countries, Chinese, International Schools
Marya D. Ray – ProQuest LLC, 2024
This autobiographical study of teaching and learning Algebra 1 was developed to examine classroom experiences through the lens of the researcher and to explore the perceptions of teachers and students involved in the study. The goal was to identify the quality, meaningful educational experiences in the classroom which led to the development of…
Descriptors: Algebra, Mathematics Instruction, High School Students, Thinking Skills
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Anna Mystkowska-Wiertelak; Agata Slowik-Krogulec – Journal for the Psychology of Language Learning, 2024
Flow has been identified as an optimal state of total immersion, enjoyment, and concentration with the appropriate balance of challenge and skills (Csíkszentmihályi, 1990) and an important factor contributing to improved task performance (Gregersen & MacIntyre, 2014). However, despite its relevance, publications related to this aspect in the…
Descriptors: Older Adults, Task Analysis, English (Second Language), Second Language Instruction
British Columbia Ministry of Education and Child Care, 2024
"Learning in the Primary Years" is intended to support teachers in nurturing the hearts and minds of young children from Kindergarten through Grade 3, fostering a sense of wonder and encouraging endless curiosity. It is also intended to be relevant, inspirational, and informative and provides connections with the British Columbia Early…
Descriptors: Elementary School Students, Kindergarten, Teaching Guides, Learning Motivation
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Eveline Boers-Visker – Language Teaching Research, 2024
Sign language learners with a spoken language background face the challenge of acquiring a second language in a different modality. In the course of this endeavor, one of the modality-specific phenomena they encounter is the use of classifier predicates, also known as depicting signs. Classifier predicates contain a meaningful hand configuration…
Descriptors: Sign Language, Form Classes (Languages), Foreign Countries, Second Language Learning
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Jinbo Tan; Lei Wu; Shanshan Ma – British Journal of Educational Technology, 2024
The purpose of this study was to investigate the collaborative dialogue patterns of pair programming and their impact on programming self-efficacy and coding performance for both slow- and fast-paced students. Forty-six postgraduate students participated in the study. The students were asked to solve programming problems in pairs; those pairs'…
Descriptors: Coding, Programming, Computer Science Education, Self Efficacy
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Jina Chang; Joonhyeong Park; Kok-Sing Tang; David F. Treagust; Mihye Won – Journal of the Learning Sciences, 2024
Background: To support collaborative drawing, it is essential to investigate how students make collaborative drawings and how these contribute to elaborating their ideas. This study examines how 5th and 6th grade students' group drawings contributed to increased levels of explanations of their drawings about sound transmission. Methods: We…
Descriptors: Cooperative Learning, Freehand Drawing, Scientific Concepts, Science Education
Orlando Fernandez – ProQuest LLC, 2024
This study aimed to learn the subjective experiences of higher education business students pursuing intercultural development goals. As part of their academic programs students completed the Intercultural Development Inventory (IDI) assessment and received intercultural competency scores. Subsequently, they created personal goals to further…
Descriptors: Business Administration Education, Intercultural Communication, Cultural Awareness, Measures (Individuals)
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Chih-Hung Lin; Dadan Sumardani – Interactive Learning Environments, 2024
Virtual Reality (VR) has been widely adopted in educational research; however, its implementation in the classroom is still not as well known as in the research field. In other words, there is a gap between researchers and practitioners regarding the pedagogical issue. This study aimed to explore how VR could be applied in science classrooms using…
Descriptors: Computer Simulation, Teaching Methods, Science Education, Authentic Learning
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Anisha Gupta; Dan Carpenter; Wookhee Min; Jonathan Rowe; Roger Azevedo; James Lester – International Journal of Artificial Intelligence in Education, 2024
Reflection plays a critical role in learning. Game-based learning environments have significant potential to elicit and support student reflection by prompting learners to think critically about their own learning processes and performance. Stealth assessment models, used for unobtrusively assessing student competencies from evidence of game…
Descriptors: Bias, Reflection, Evaluation Methods, Game Based Learning
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Linda Castañeda; Victoria I. Marín; Daniel Villar-Onrubia – Educational Technology Research and Development, 2024
Technology-mediated interactions and datafication are increasingly central in contemporary social dynamics and institutions, including teaching and learning processes. In order to fully understand the complex entanglements of human and non-human actants that emerge in postdigital education, it is essential to imagine new methodological approaches…
Descriptors: Learning Activities, Topology, Learning Processes, Technology Uses in Education
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Noor Farahani Mohd Lazim; Azwadi Ali; Mohaida Mohin; Siti Sakinah Sidik – International Journal of Technology in Education, 2024
In the contemporary digital era, the utilization of gaming has emerged as a prevalent method for actively engaging students in the learning processes at various levels of academic curricula and within the broader educational community. This trend is particularly pronounced in English language teaching curricula, especially among learners whose…
Descriptors: Gamification, Educational Games, Student Motivation, Learner Engagement
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Ibrahim Dahlstrom-Hakki; Elizabeth Rowe; Jodi Asbell-Clarke; Mia Almeda – Computer-Based Learning in Context, 2024
With the prominence of assessments in education, there is an increasing need to create new forms of assessment that more accurately reflect the needs of the entire student population, particularly neurodivergent learners. To address this challenge, this paper explores the potential for using eye tracking data in a game-based learning environment…
Descriptors: College Students, Eye Movements, Physics, Science Instruction
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