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Ung Hua Lau; Zaidatun Tasir – Educational Technology Research and Development, 2024
An online authentic learning environment (OnALE) is proposed in this study to facilitate students' learning of inferential statistics in a real-life context. The efficacy of the OnALE, in comparison to the conventional approach relative to the students' performance, was explored. Respondents from the experimental group were purposively selected to…
Descriptors: Online Courses, Authentic Learning, Academic Achievement, Comparative Analysis
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Carolien A. N. Knoop-van Campen; Joep van der Graaf; Anne Horvers; Rianne Kooi; Rick Dijkstra; Inge Molenaar – Journal of Computer Assisted Learning, 2024
Background: Even though monitoring and control enactment are key aspects of self-regulated learning (SRL), Adaptive learning technologies (ALTs) may reduce the need for learners to monitor and control their learning. Personalized dashboards are effective in supporting learners' monitoring and can potentially support control behaviour. Allowing…
Descriptors: Elementary School Students, Grade 5, Educational Technology, Technology Uses in Education
Phillip Scott Moses – ProQuest LLC, 2024
The Society for Learning Analytics Research (SoLAR) defines learning analytics as "the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs" (SoLAR, n.d.). To fully realize the potential of learning…
Descriptors: Learning Analytics, Change Strategies, Learning Processes, Higher Education
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Saksri Suebsing; Supimol Boonphok; Nithinath Udomson – Higher Education Studies, 2024
The goal of this study is to use creative learning to establish a learning management model for primary teachers in the Roi Et Province. Early childhood educators and students from Roi Et Province's Department of Early Childhood Education comprise the sample group. This was acquired using a basic random sampling technique (simple random sampling)…
Descriptors: Early Childhood Teachers, Educational Innovation, Early Childhood Education, Foreign Countries
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Mufidah Firzanah Mihat – Journal of Science and Mathematics Education in Southeast Asia, 2024
The digital era's technological transformation has a wide range of beneficial effects on the science learning process. Game-based learning (GBL) is the use of game design ideas to learn about some topic while pupils are striving to do their best in the process. This study was carried out with the help of Educaplay apps ("Identify Me…
Descriptors: Science Education, Computer Software, Grade 4, Elementary School Students
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John Stamper; Steven Moore; Carolyn P. Rosé; Philip I. Pavlik Jr.; Kenneth Koedinger – Journal of Educational Data Mining, 2024
LearnSphere is a web-based data infrastructure designed to transform scientific discovery and innovation in education. It supports learning researchers in addressing a broad range of issues including cognitive, social, and motivational factors in learning, educational content analysis, and educational technology innovation. LearnSphere integrates…
Descriptors: Learning Analytics, Web Sites, Data Use, Educational Technology
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Ratnawati Susanto; Evi Syafrida Nasution; Henny Sanulita; Jitu Halomoan Lumbantoruan – Elementary School Forum (Mimbar Sekolah Dasar), 2024
Regulation in effective learning can achieve knowledge and understanding of the material. However, in reality in the field, student self-regulation is still low. This is urgent to research because there are differences in theory, expectations, and reality in the field, so the research aims to analyze the influence of psychological factors on…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Self Efficacy
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Sittichai Wichaidit; Patcharee R. Wichaidit – Journal of Pedagogical Research, 2024
Game-based learning has gained significant attention from educational researchers because of its ability to create an engaging and enjoyable learning environment for students. However, there was a research gap regarding the design of game mechanics that specifically helped students understand abstract scientific concepts. Also, the impact of…
Descriptors: Game Based Learning, Abstract Reasoning, Scientific Concepts, Biology
Stephanie Mahal – ProQuest LLC, 2024
The purpose of this study was to replicate Reeve et al., (2023) by applying the newly proposed tripartite model of self-determination theory (SDT to the context of higher education. The study also investigated the validity of the "Three State Questionnaire" (TSQ) as a measurement tool in higher education. The study consisted of 521 first…
Descriptors: Self Determination, Undergraduate Students, Validity, Teaching Styles
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Anna Hartman – Journal of Jewish Education, 2024
The concept of children's theories is central to the approach of the municipal infant-toddler centers and preschools of Reggio Emilia, Italy. The author investigates children's theories about Judaism. Methods include semi-structured interviews and pedagogical documentation from American Jewish early childhood centers. Analysis involves open coding…
Descriptors: Early Childhood Education, Jews, Religious Education, Reggio Emilia Approach
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Amanda M. Clevinger; John H. Mace – Applied Cognitive Psychology, 2024
Our aim in the current study was to examine how different diary methods might impact the results of involuntary memory studies. We compared three different commonly used diary methods, record all memories experienced per day, record up to two memories per day, or record only the first two per day. Results showed that the record-all group had the…
Descriptors: Journal Writing, Diaries, Personal Narratives, Autobiographies
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Harju-Autti, Raisa; Mäkinen, Marita; Rättyä, Kaisu – International Journal of Bilingual Education and Bilingualism, 2022
This article explores the language learning experiences of four recently arrived adolescent plurilingual immigrant students who participated in additional structured linguistic support (SLS) in lower secondary education. The SLS was targeted at creating scaffolding for students who were learning both the language of schooling and the…
Descriptors: Immigrants, Student Attitudes, Finno Ugric Languages, Second Language Learning
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Souabi, Sonia; Retbi, Asmaâ; Idrissi, Mohammed Khalidi; Bennani, Samir – Electronic Journal of e-Learning, 2021
E-learning is renowned as one of the highly effective modalities of learning. Social learning, in turn, is considered to be of major importance as it promotes collaboration between learners. For properly managing learning resources, recommender systems have been implemented in e-learning to enhance learners' experience. Whilst recommender systems…
Descriptors: Artificial Intelligence, Information Systems, Electronic Learning, Social Development
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Qinna Feng; Wenhao Li; Xueping Zhu; Xiuhan Li – International Journal of Educational Technology in Higher Education, 2025
Giving feedback is key to online collaborative discussion, but the impact of feedback on role-scripts in online discussion remains unclear. To address this research gap, a mixed factorial experiment was conducted to investigate the potential effects and interactions of feedback type (elaborated vs. motivational feedback) and scripted roles (yes…
Descriptors: Undergraduate Students, Blended Learning, Computer Mediated Communication, Motivation Techniques
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Bjorn de Koning; Shirong Zhang; Stoo Sepp – Educational Psychology Review, 2025
Human movement plays a foundational role in cognition and learning. This topical collection brings together theoretical and empirical work examining how gestures, physical activity, and virtual movement enhance learning in language, multimedia, and activity-based learning. Regarding language learning, interacting with virtual object improves…
Descriptors: Movement Education, Human Body, Nonverbal Communication, Multimedia Instruction
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