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Showing 1 to 15 of 24 results Save | Export
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Nitza Davidovitch; Rivka Wadmany – Electronic Journal of e-Learning, 2025
In academic studies, some course assignments take the form of presentations. The art of presentation involves conveying messages and one of the methods is by delivering presentations, either face-to-face, synchronously, and/or asynchronously. Presentations require analyzing a topic, processing an article, analyzing ideas, dilemmas, lesson plans,…
Descriptors: Visual Aids, Teaching Methods, Student Attitudes, Undergraduate Students
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Yuxia Shi; Zhonggen Yu – Electronic Journal of e-Learning, 2024
With the pervasiveness of laptops in the classroom setting, the effectiveness of laptop-assisted note-taking has not been comprehensively investigated. Many inconsistencies in this area still existed with intense debate towards academic performance, learning strategies, and student satisfaction. To fill this missing gap, this study probed the…
Descriptors: Notetaking, Laptop Computers, Student Satisfaction, Academic Achievement
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Cao-Tuong Dinh; Hoang-Yen Phuong – Electronic Journal of e-Learning, 2024
The ultimate goals of education and training are the development of learners' learning outcomes. The prospect of achieving high academic results should function as a driving force for students to be engaged in learning. Recognition of the factors affecting their learning satisfaction should facilitate their learning process, especially in online…
Descriptors: Foreign Countries, College Students, MOOCs, Student Characteristics
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Javorcik, Tomas; Kostolanyova, Katerina; Havlaskova, Tatiana – Electronic Journal of e-Learning, 2023
Microlearning has become a promising modern and effective approach to the education of various groups in recent years. In order to be able to further develop microlearning and consider student individualities it is necessary to map their passage through a course in detail. The article presents the conclusions of a research carried out at the…
Descriptors: Learning Activities, Foreign Countries, Technology Uses in Education, Technological Literacy
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Havva Yaman; Carla Sousa; Pedro Pinto Neves; Filipe Luz – Electronic Journal of e-Learning, 2024
In addition to being a fundamental part of human culture, games are also important for social interaction, personal growth, and development. These premises have led to a growing body of research on game-based learning (GBL) as a pedagogical advance in both formal and informal education. Even though GBL has many potential benefits, some challenges…
Descriptors: Game Based Learning, Educational Games, Teacher Attitudes, School Policy
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Michael Bowles – Electronic Journal of e-Learning, 2024
Self-regulation of learning behaviour is particularly important when it comes to vocabulary learning for academic purposes in a second language because it often needs to be done on a regular and consistent basis and mostly in out-of-class, self-directed settings to be successful. Self-regulation is also vital when this learning takes place using…
Descriptors: Higher Education, Vocabulary Development, Second Language Learning, Self Control
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Wan, Kelvin; King, Vivian; Chan, Kevin – Electronic Journal of e-Learning, 2021
Game-Based Learning (GBL) has been recognized as an essential tool for motivating students to engage in active and constructive learning. While there is a link between GBL and learning outcomes, current research evidence tends to undermine the interrelationships of concepts and oversimplify flow experience in the context of GBL. This study adopted…
Descriptors: Metacognition, Game Based Learning, Student Motivation, Correlation
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Derr, Katja – Electronic Journal of e-Learning, 2017
E-learning has made course evaluation easier in many ways, as a multitude of learner data can be collected and related to student performance. At the same time, open learning environments can be a difficult field for evaluation, with a large variance in participants' knowledge level, learner behaviour, and commitment. In this study the…
Descriptors: Web Based Instruction, Electronic Learning, Mathematics Instruction, Course Evaluation
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Nakayama, Minoru; Mutsuura, Kouichi; Yamamoto, Hiroh – Electronic Journal of e-Learning, 2016
Student's emotional aspects are often discussed in order to promote better learning activity in blended learning courses. To observe these factors, course participant's self-efficacy and reflections upon their studies were surveyed, in addition to the surveying of the metrics of student's characteristics during a Bachelor level credit course.…
Descriptors: Undergraduate Students, Student Attitudes, Reflection, Blended Learning
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Chan, Kevin; Cheung, George; Wan, Kelvin; Brown, Ian; Luk, Green – Electronic Journal of e-Learning, 2015
In understanding how active and blended learning approaches with learning technologies engagement in undergraduate education, current research models tend to undermine the effect of learners' variations, particularly regarding their styles and approaches to learning, on intention and use of learning technologies. This study contributes to further…
Descriptors: Active Learning, Technology Integration, Higher Education, Undergraduate Students
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Kalloo, Vani; Mohan, Permanand – Electronic Journal of e-Learning, 2012
A mobile learning research project was conducted in Trinidad and Tobago to determine if mobile learning can assist high school students in learning mathematics. Several innovative techniques were used in this research to address the problem of high failure rates of mathematics in high schools in the Caribbean. A mobile learning application was…
Descriptors: Electronic Learning, Mathematics Curriculum, Student Attitudes, Learning Strategies
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Obikwelu, Chinedu; Read, Janet; Sim, Gavin – Electronic Journal of e-Learning, 2013
For a child to learn through Problem-Solving in Serious games, the game scaffolding mechanism has to be effective. Scaffolding is based on the Vygotzkian Zone of Proximal Development (ZPD) concept which refers to the distance between the actual development level as determined by independent problem solving and the level of potential development as…
Descriptors: Problem Solving, Scaffolding (Teaching Technique), Learning Strategies, Child Development
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Hwang, Isabel; Tam, Michael; Lam, Shun Leung; Lam, Paul – Electronic Journal of e-Learning, 2012
Dynamic concepts are difficult to explain in traditional media such as still slides. Animations seem to offer the advantage of delivering better representations of these concepts. Compared with static images and text, animations can present procedural information (e.g. biochemical reaction steps, physiological activities) more explicitly as they…
Descriptors: Physiology, Animation, Use Studies, Supplementary Reading Materials
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Banditvilai, Choosri – Electronic Journal of e-Learning, 2016
This paper presents a case study of using blended learning to enhance students' language skills and learner autonomy in an Asian university environment. Blended learning represents an educational environment for much of the world where computers and the Internet are readily available. It combines self-study with valuable face-to-face interaction…
Descriptors: Language Skills, Blended Learning, Case Studies, Asians
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Levinsen, Karin Tweddell – Electronic Journal of e-Learning, 2011
In the globalized economies e-permeation has become a basic condition in our everyday lives. ICT can no longer be understood solely as artefacts and tools and computer-related literacy are no longer restricted to the ability to operate digital tools for specific purposes. The network society, and therefore also eLearning are characterized by…
Descriptors: Electronic Learning, Definitions, Lifelong Learning, Adult Learning
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