Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Source
International Educational… | 2 |
Author
Baker, Ryan S. | 2 |
Andres, Juliana Ma. Alexandra… | 1 |
Asbell-Clarke, Jodi | 1 |
Brooks, Jamiella | 1 |
Hutt, Stephen | 1 |
Mills, Caitlin | 1 |
Ocumpaugh, Jaclyn | 1 |
Rowe, Elizabeth | 1 |
Sethuraman, Sheela | 1 |
Young, Tyron | 1 |
Zhang, Jiayi | 1 |
More ▼ |
Publication Type
Reports - Research | 2 |
Speeches/Meeting Papers | 2 |
Education Level
Secondary Education | 2 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Zhang, Jiayi; Andres, Juliana Ma. Alexandra L.; Hutt, Stephen; Baker, Ryan S.; Ocumpaugh, Jaclyn; Mills, Caitlin; Brooks, Jamiella; Sethuraman, Sheela; Young, Tyron – International Educational Data Mining Society, 2022
Self-regulated learning (SRL) is a critical component of mathematics problem solving. Students skilled in SRL are more likely to effectively set goals, search for information, and direct their attention and cognitive process so that they align their efforts with their objectives. An influential framework for SRL, the SMART model, proposes that…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Solving, Metacognition
Rowe, Elizabeth; Baker, Ryan S.; Asbell-Clarke, Jodi – International Educational Data Mining Society, 2015
Educational games have the potential to be innovative forms of learning assessment, by allowing us to not just study their knowledge but the process that takes students to that knowledge. This paper examines the mediating role of players' moves in digital games on changes in their pre-post classroom measures of implicit science learning. We…
Descriptors: Educational Games, Science Instruction, Video Games, Coding