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Showing 1 to 15 of 20 results Save | Export
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Nizar Bitar; Nitza Davidovitch – TechTrends: Linking Research and Practice to Improve Learning, 2024
This qualitative case study examines the cultural adaptation of digital learning tools in Israeli higher education. We explored three questions: (1) How do lecturers experience and implement digital learning tools? (2) What unique challenges and opportunities arise in this cultural context? (3) What strategies do educators employ for culturally…
Descriptors: Foreign Countries, Higher Education, College Faculty, Educational Practices
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Roman, Tiffany A.; Callison, Matthew; Myers, Rodney D.; Berry, Anne H. – TechTrends: Linking Research and Practice to Improve Learning, 2020
Authentic learning in online education is feasible with intentional instructional strategies and appropriate educational technologies, yet as a learning approach, barriers to implementation still exist. We argue that authentic learning in online education can be successfully supported when the characteristics of authentic learning are (a)…
Descriptors: Authentic Learning, Distance Education, Evidence Based Practice, Peer Evaluation
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Smith, Shaunna; Rodriguez, Shelly – TechTrends: Linking Research and Practice to Improve Learning, 2021
Maker-centered learning is a creative hands-on educational strategy that uses a variety of tools and materials to support the iterative design of physical or digital artifacts. It involves the "messy" process of trial and error; therefore, authentic integration of maker-centered learning requires teachers to embrace ambiguity. This…
Descriptors: Ambiguity (Context), Shared Resources and Services, Learning Strategies, Experiential Learning
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Besser, Erin D.; Newby, Timothy J. – TechTrends: Linking Research and Practice to Improve Learning, 2020
There is growing interest in how various technical tools can be used to leverage the instructional process for both teaching and learning. Digital badges are a visual representation of learning and skills. Digital badges have been used as a way to reduce gaps in knowledge (Bowen and Thomas "Change," 46(1), 21-25, 2014; Guskey…
Descriptors: Feedback (Response), Recognition (Achievement), Information Storage, Evaluation Methods
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Yahaya, Wan Ahmad Jaafar Wan; Zaini, Khairulnisak Mohamad – TechTrends: Linking Research and Practice to Improve Learning, 2020
The Islamic funeral is one of the topics in the syllabus of Islamic Education, and it is deemed to be Fard Kifayah (collective obligation). It is the final duty and responsibility of the living towards the dead. However, not every Muslim knows the Islamic funeral, and many fear to take part in the ritual activity and are afraid of seeing the…
Descriptors: Islam, Anxiety, Learning Strategies, Computer Software
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Bruso, Jackie L.; Stefaniak, Jill E. – TechTrends: Linking Research and Practice to Improve Learning, 2016
This study examined the potential of utilizing the Motivated Strategies for Learning Questionnaire (MSLQ) and the Online Strategies for Learning Questionnaire (OSLQ) as instruments in predicting academic success as measured by overall grade point average (GPA). These instruments were of particular interest because the MSLQ was designed to measure…
Descriptors: Learning Strategies, Questionnaires, Learning Motivation, Prediction
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Reyes, Jacqueleen A. – TechTrends: Linking Research and Practice to Improve Learning, 2015
This paper examines the current state of learning analytics (LA), its stakeholders and the benefits and challenges these stakeholders face. LA is a field of research that involves the gathering, analyzing and reporting of data related to learners and their environments with the purpose of optimizing the learning experience. Stakeholders in LA are…
Descriptors: Learning Experience, Stakeholders, Educational Research, Program Effectiveness
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Naghdipour, Bakhtiar; Eldridge, Nilgün Hancioglu – TechTrends: Linking Research and Practice to Improve Learning, 2016
The use of online social networking sites for educational purposes or expanding curricular opportunities has recently sparked debates in scholarly forums. This potential, however, has yet to attract sufficient attention in second language classes, and particularly in English as a Foreign Language (EFL) contexts. The current study explores the…
Descriptors: Social Media, Affordances, English Language Learners, Second Language Instruction
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Union, Craig D.; Union, Lori Walker; Green, Tim D. – TechTrends: Linking Research and Practice to Improve Learning, 2015
This study explored the effects of a portable technology intervention, the Nook Simple Touch eReader, on student performance in Reading and English/Language Arts when included as an integral part of the teaching and learning process in an elementary third-grade classroom. This study used the participating students' end-of-year second-grade scores…
Descriptors: Handheld Devices, Electronic Learning, Grade 3, Technology Uses in Education
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Greenhalgh, Spencer P.; Koehler, Matthew J. – TechTrends: Linking Research and Practice to Improve Learning, 2017
Researchers have argued that Twitter has potential to support high-quality professional development (PD) that can respond to teachers' questions and concerns just in time and "on the spot." Yet, very little attention has been paid to instances where Twitter has made just-in-time learning possible. In this paper, we examine one instance…
Descriptors: Faculty Development, Mass Media Use, Educational Technology, Social Media
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Veletsianos, George – TechTrends: Linking Research and Practice to Improve Learning, 2017
Hashtags offer exciting opportunities for professional development, teaching, and learning. However, their use reflects users' needs and desires. To illustrate and problematize the ways hashtags are used in professional development settings, this study reports on users' participation patterns, users' roles, and content contributed to three unique…
Descriptors: Mixed Methods Research, Learning Strategies, Professional Development, Mass Media Use
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West, Richard E. – TechTrends: Linking Research and Practice to Improve Learning, 2010
Students usually have plenty of experience with online social technologies, but they lack understanding about how to use these tools and methods for course learning. This article is designed to help college students who are anxious about participating in an online learning community or do not know how to build one effectively. With ideas derived…
Descriptors: College Students, Guides, Social Networks, Cooperative Learning
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Zydney, Janet Mannheimer; Hasselbring, Ted S. – TechTrends: Linking Research and Practice to Improve Learning, 2014
Teachers are challenged to create flexible learning environments that prepare students with diverse learning needs for adaptable thinking in a fast-paced and changing society. To address this need, we used a design-based research approach to develop a technology-based solution to individualize mathematical problem solving instruction to students…
Descriptors: Learning Strategies, Mathematics Education, Problem Solving, Individualized Instruction
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Seok, Soonhwa; DaCosta, Boaventura; Kinsell, Carolyn; Poggio, John C.; Meyen, Edward L. – TechTrends: Linking Research and Practice to Improve Learning, 2010
This article proposes a computer-mediated intersensory learning model as an alternative to traditional instructional approaches for students with learning disabilities (LDs) in the inclusive classroom. Predominant practices of classroom inclusion today reflect the six principles of zero reject, nondiscriminatory evaluation, appropriate education,…
Descriptors: Civil Rights, Learning Disabilities, Student Participation, Federal Legislation
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Hirumi, Atsusi; Appelman, Bob; Rieber, Lloyd; Van Eck, Richard – TechTrends: Linking Research and Practice to Improve Learning, 2010
In this three part series, four professors who teach graduate level courses on the design of instructional video games discuss their perspectives on preparing instructional designers to optimize game-based learning. Part I set the context for the series and one of four panelists discussed what he believes instructional designers should know about…
Descriptors: Instructional Design, Video Games, Educational Technology, Educational Games
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