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Edward Lock; Kate Kelly; Fotios Sidiroglou – Journal of Further and Higher Education, 2025
Blended learning strategies that employ online resources and face-to-face classes are widely utilised within higher education. Although research suggests that online learning resources can enhance engagement and improve student outcomes, debate continues regarding how best to design the online component of a blended learning strategy. This study…
Descriptors: Blended Learning, Flipped Classroom, Educational Attainment, Learner Engagement
De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning
Mor Deshen; Nava Cohen – Journal of Jewish Education, 2025
This study proposes a new learning strategy for teaching biblical texts using visual design strategies. Traditionally, biblical texts have been taught using a teacher-centered transmission approach, which does not engage digital students, who are accustomed to visually accessing information. The proposed learning strategy introduces an…
Descriptors: Active Learning, Inquiry, Biblical Literature, Visual Learning
Chen Feng; Haesol Bae; Krista Glazewski; Cindy E. Hmelo-Silver; Thomas A. Brush; Bradford W. Mott; Seung Y. Lee; James C. Lester – Educational Technology & Society, 2024
Successful problem-based learning (PBL) often requires students to collectively regulate their learning processes as a group and engage in socially shared regulation of learning (SSRL). This paper focuses on how facilitators supported SSRL in the context of middle-school game-based PBL. Using conversation analysis, this study analyzed text-based…
Descriptors: Middle School Students, Middle School Teachers, Game Based Learning, Problem Based Learning
Chun-Wai Ma; Oscar Chun Lung Ng; Siu Ling Chan; Jody Kwok-Pui Chu; Simon Wai Ching Sin; Stanley Sau Ching Wong – Discover Education, 2025
Academic journals are valuable sources of scholarly information. Although journal articles are sometimes used to assist medical education, it is uncertain whether journal articles related to lecture content increase students' learning motivation. In the present study, we found that learning activities supported by lecture-related journal articles…
Descriptors: Lecture Method, Journal Articles, Medical Students, Medical Education
Amjaad Tariq Mujallid – European Journal of Education, 2024
The COVID-19 pandemic has led to a shift towards online and blended learning; however, most students and faculty members still report more challenges in online courses regarding social interaction and engagement. This paper aimed to design an interactive blended course following Merrills' first principles of instruction model to develop students'…
Descriptors: Active Learning, Learning Strategies, Blended Learning, Technology Uses in Education
Qianqi Gui; Supawadee Kanjanakate; Nirat Jantharajit – World Journal of Education, 2024
This article reviews the application of active learning and collaborative learning in music education, focusing on their combined impact on students' musical performance skills and learning attitudes. Through an analysis of existing literature, this study identifies key theoretical perspectives and practical applications of these approaches. A…
Descriptors: Music Education, Active Learning, Cooperative Learning, Music Activities
Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
Michael P. A. Murphy; Andrea Phillipson; Karalyn E. McRae; Andrew B. Leger – Learning Environments Research, 2024
"Active learning classrooms" are purpose-built learning spaces designed to facilitate active learning strategies. While sometimes constructed as new rooms, active learning classrooms may also be retrofit from existing learning spaces. The ongoing evaluation of active learning classrooms helps to generate new research insights,…
Descriptors: Active Learning, Teaching Methods, Faculty Development, Teacher Surveys
Andy Nguyen; Faaiz Gul; Belle Dang; Luna Huynh; Tuure Tuunanen – Innovations in Education and Teaching International, 2025
Generative Artificial Intelligence (GenAI) technologies have introduced significant changes to higher education, but the role of Embodied GenAI Agents in Mixed Reality (MR) environments is still relatively unexplored. This study was carried out to develop an embodied GenAI system designed to facilitate active learning, self-regulated learning and…
Descriptors: Active Learning, Higher Education, Self Management, Learning Strategies
Abrham Abebe; Tsegeye Zeleke; Wudu Melese – Discover Education, 2025
This study aims to determine the effect of inquiry-based learning using the 5E instructional model on students' attitudes toward learning history. A quantitative quasi-experimental design was employed, utilizing a pre-post attitude questionnaire. A total of 149 tenth-grade students from two different schools in Bonga town participated in the…
Descriptors: Foreign Countries, Active Learning, Inquiry, Teaching Models
Retno Dwiyanti; Ali Muhtadi – International Society for Technology, Education, and Science, 2024
The purpose of this study was to explore the role and application of project-based learning (PjBL) strategies as an alternative to the psychomotor field in virtual Islamic boarding schools. The research method used is bibliographic research. Data collection techniques are documented. Data were analyzed using critical text analysis. The results of…
Descriptors: Student Projects, Active Learning, Islam, Teaching Methods
Patrick H. M. Sins; Lida T. Klaver; Jaap de Brouwer; Tessa H. S. Eysink; Alieke M. van Dijk – Psychology in the Schools, 2025
Supporting students' self-regulated learning (SRL) is essential in education, yet most interventions adopt a one-size-fits-all approach, overlooking individual differences in students' ability to engage in SRL. Tailored instruction requires reliable assessment tools that distinguish between students' "availability" (knowledge) and…
Descriptors: Elementary School Students, Independent Study, Learning Strategies, Inquiry
Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
Marcos Vinícius Ramos Afonso; Rodrigo Braga Lopes; Eric Francelino Andrade; Luciano José Pereira – Advances in Physiology Education, 2024
Endocrine physiology is a complex subject for students. Game-based learning (GBL) and case-based learning (CBL) are active methodologies that are widely used because of their potential for motivation and greater proximity to the reality of modern students. We evaluated the effectiveness of GBL and CBL among veterinary medicine students compared…
Descriptors: Game Based Learning, Anxiety, Likert Scales, Student Attitudes

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