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De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning
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Mor Deshen; Nava Cohen – Journal of Jewish Education, 2025
This study proposes a new learning strategy for teaching biblical texts using visual design strategies. Traditionally, biblical texts have been taught using a teacher-centered transmission approach, which does not engage digital students, who are accustomed to visually accessing information. The proposed learning strategy introduces an…
Descriptors: Active Learning, Inquiry, Biblical Literature, Visual Learning
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Chen Feng; Haesol Bae; Krista Glazewski; Cindy E. Hmelo-Silver; Thomas A. Brush; Bradford W. Mott; Seung Y. Lee; James C. Lester – Educational Technology & Society, 2024
Successful problem-based learning (PBL) often requires students to collectively regulate their learning processes as a group and engage in socially shared regulation of learning (SSRL). This paper focuses on how facilitators supported SSRL in the context of middle-school game-based PBL. Using conversation analysis, this study analyzed text-based…
Descriptors: Middle School Students, Middle School Teachers, Game Based Learning, Problem Based Learning
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Amjaad Tariq Mujallid – European Journal of Education, 2024
The COVID-19 pandemic has led to a shift towards online and blended learning; however, most students and faculty members still report more challenges in online courses regarding social interaction and engagement. This paper aimed to design an interactive blended course following Merrills' first principles of instruction model to develop students'…
Descriptors: Active Learning, Learning Strategies, Blended Learning, Technology Uses in Education
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Qianqi Gui; Supawadee Kanjanakate; Nirat Jantharajit – World Journal of Education, 2024
This article reviews the application of active learning and collaborative learning in music education, focusing on their combined impact on students' musical performance skills and learning attitudes. Through an analysis of existing literature, this study identifies key theoretical perspectives and practical applications of these approaches. A…
Descriptors: Music Education, Active Learning, Cooperative Learning, Music Activities
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Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
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Michael P. A. Murphy; Andrea Phillipson; Karalyn E. McRae; Andrew B. Leger – Learning Environments Research, 2024
"Active learning classrooms" are purpose-built learning spaces designed to facilitate active learning strategies. While sometimes constructed as new rooms, active learning classrooms may also be retrofit from existing learning spaces. The ongoing evaluation of active learning classrooms helps to generate new research insights,…
Descriptors: Active Learning, Teaching Methods, Faculty Development, Teacher Surveys
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Retno Dwiyanti; Ali Muhtadi – International Society for Technology, Education, and Science, 2024
The purpose of this study was to explore the role and application of project-based learning (PjBL) strategies as an alternative to the psychomotor field in virtual Islamic boarding schools. The research method used is bibliographic research. Data collection techniques are documented. Data were analyzed using critical text analysis. The results of…
Descriptors: Student Projects, Active Learning, Islam, Teaching Methods
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Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
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Marcos Vinícius Ramos Afonso; Rodrigo Braga Lopes; Eric Francelino Andrade; Luciano José Pereira – Advances in Physiology Education, 2024
Endocrine physiology is a complex subject for students. Game-based learning (GBL) and case-based learning (CBL) are active methodologies that are widely used because of their potential for motivation and greater proximity to the reality of modern students. We evaluated the effectiveness of GBL and CBL among veterinary medicine students compared…
Descriptors: Game Based Learning, Anxiety, Likert Scales, Student Attitudes
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Oana Stanciu; Angela Jones; Nele Metzner; Yana Fandakova; Azzurra Ruggeri – Developmental Psychology, 2024
Successful active learning has often been quantified with respect to either the efficiency of information search or the accuracy of subsequent recall. In this article, we explored the hypothesis that children's memory is influenced by the types of information search strategies they implement, which may emphasize different aspects of the task…
Descriptors: Foreign Countries, Children, Memory, Preadolescents
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Bojan Lazarevic; Maja Stojanovic; Jelena Pisarov; Nemanja Bojanic – Journal of Baltic Science Education, 2024
This study examined the impact on the motivation of students toward learning physics upon applying the Nikola Tesla Center (NTC) learning system. The research was conducted using a quasi-experiment with a pretest-posttest non-equivalent control group design. The participants considered were a large group of 1371 students, from various grades and…
Descriptors: Learning Motivation, Science Education, Physics, Science Instruction
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Yue Liu; Yuxuan Lu; Shixiu Ren; Danhui Zhang – Research in Science Education, 2024
Web-based inquiry learning provides opportunities for students to take responsibility to regulate their learning. However, due to a lack of science inquiry-specific self-regulated learning (SRL) frameworks, there is insufficient understanding of SRL processes in inquiry-based science learning. This study aims to explore students' SRL patterns by…
Descriptors: Metacognition, Learning Strategies, Science Instruction, Scientific Research
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Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
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Karwadi Karwadi; Abd Razak Zakaria; Ahmad Syafii – Journal of Education and Learning (EduLearn), 2024
This study aims to ascertain the impact of the Active learning method on high-order thinking skills (HOTS) within the realm of Islamic education. Our primary contribution is the comprehensive meta-analysis of various preliminary and university educational studies. Using RStudio, we analyzed the differences in effect sizes, variations, and groups…
Descriptors: Islam, Religious Education, Thinking Skills, Meta Analysis
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