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Ying-Lien Lin; Wei-Tsong Wang; Zhi-Lun Lai – Education and Information Technologies, 2025
Although some studies have examined the effects of self-regulated learning (SRL) strategies on learning effectiveness, inconsistent results have been reported. Additionally, studies that adopt the perspective of SRL to evaluate the effect of metacognitive skills on students' actual learning effectiveness in digital game-based learning (DGBL)…
Descriptors: Prior Learning, Metacognition, Game Based Learning, Learning Strategies
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Esinam Afi Kayi; Michael M. van Wyk – Open Praxis, 2025
This study explores final year Distance Education learners' self-regulated learning strategies in a blended learning environment at Ghanaian higher education institutions. This exploratory interpretivist study adopted a qualitative research approach, using a multiple case study design. The study sampled 12 purposively selected Distance Education…
Descriptors: Foreign Countries, Academic Achievement, Metacognition, Learning Strategies
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Ghadah Al Murshidi; Kseniia Adamovich; Jamie Costley; Ekaterina Andronova; Hamda Alblooshi; Ruwaya Alderei; Anna Gorbunova – International Journal of Distance Education Technologies, 2025
The aim of the present paper is to explore students' perceptions of MOOCs in relation to their learning strategies. Drawing upon cognitive appraisal theory and learning strategies framework, the study examines the perception of MOOCs as threats or challenges and assesses students' learning approaches through the prism of deep and surface learning…
Descriptors: MOOCs, Learning Strategies, Student Attitudes, Cognitive Style
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Jia-Hua Zhao; Shu-Tao Shangguan; Guo Long; Qi-Fan Yang – Journal of Science Education and Technology, 2025
Digital game-based learning is a student-centered learning environment that influences learning success and learning motivation. Whereas, a poorly designed instructional game will impair learning. Through extensive knowledge construction and high engagement, collaborative concept mapping strategies have the potential to address above problems.…
Descriptors: Educational Principles, Teaching Methods, Science Instruction, Cooperative Learning
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Diksha Kharbanda; Ritesh Khunyakari – Early Childhood Education Journal, 2025
Recent literature emphasises the role of exploration, designerly play, creative thinking, and handling of materials in the beginning years of learning. This paper reports findings from a study involving 24 children (aged 4 to 10 years), where the researchers engaged with four-story contexts (tasks) that had embedded problem scenarios. In response…
Descriptors: Thinking Skills, Design, Children, Play
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Elisabeth C. McLane; S. Kyle Hatcher; Diana Selmeczy – Child Development, 2025
Prioritizing what information to learn based on value is a critical developmental skill. Across two studies, value-based memory was assessed predominately in White children aged 6- to 7-years-old and 9- to 10-years-old using a nationwide sample collected between 2020 and 2023. Children learned cue-target associations worth varying point values.…
Descriptors: Memory, Learning Strategies, Whites, Children
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Casey L. Roark; Vishal Thakkar; Bharath Chandrasekaran; Tracy M. Centanni – Journal of Speech, Language, and Hearing Research, 2024
Purpose: Developmental dyslexia is proposed to involve selective procedural memory deficits with intact declarative memory. Recent research in the domain of category learning has demonstrated that adults with dyslexia have selective deficits in Information-Integration (II) category learning that is proposed to rely on procedural learning…
Descriptors: Dyslexia, Children, Nonverbal Communication, Learning Disabilities
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Mark Abdelshiheed; Tiffany Barnes; Min Chi – International Journal of Artificial Intelligence in Education, 2024
Two metacognitive knowledge types in deductive domains are procedural and conditional. This work presents a preliminary study on the impact of metacognitive knowledge and motivation on transfer across two Intelligent Tutoring Systems (ITSs), then two experiments on metacognitive knowledge instruction. Throughout this work, we trained students on a…
Descriptors: Metacognition, Intelligent Tutoring Systems, Cognitive Processes, Learning Strategies
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Julius Meier; Peter Hesse; Stephan Abele; Alexander Renkl; Inga Glogger-Frey – Instructional Science: An International Journal of the Learning Sciences, 2024
Self-explanation prompts in example-based learning are usually directed backwards: Learners are required to self-explain problem-solving steps just presented ("retrospective" prompts). However, it might also help to self-explain upcoming steps ("anticipatory" prompts). The effects of the prompt type may differ for learners with…
Descriptors: Problem Based Learning, Problem Solving, Prompting, Models
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Kashmi Mondal – Journal on Educational Psychology, 2025
This paper delves into the theoretical dimensions of metacognition, exploring how learners' awareness of their learning strategies and thought processes impacts language acquisition. Metacognition, or the awareness and regulation of one's own cognitive processes, plays a pivotal role in language learning by empowering learners to navigate the…
Descriptors: Metacognition, Second Language Learning, Reflection, Self Management
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Kristy L. Armitage; Alicia K. Jones; Jonathan Redshaw – Cognitive Science, 2025
With the rise of wearable technologies, mobile devices and artificial intelligence comes a growing pressure to understand downstream effects of cognitive offloading on children's future thinking and behavior. Here, we explored whether compelling children to use an indiscriminate cognitive offloading strategy affects their subsequent strategy…
Descriptors: Cognitive Processes, Cognitive Ability, Problem Solving, Learning Strategies
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Lanqin Zheng; Yunchao Fan; Zichen Huang; Lei Gao – Journal of Computer Assisted Learning, 2024
Background: Online collaborative learning has been widely adopted in the field of education. However, learners often find it difficult to engage in collaboratively building knowledge and jointly regulating online collaborative learning. Objectives: The study compared the impacts of the three learning approaches on collaborative knowledge building,…
Descriptors: Cooperative Learning, Electronic Learning, College Students, Learning Strategies
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Seda Özer Sanal; Fulya Torun – Journal of Visual Literacy, 2024
This study examined the individual and collaborative infographic development processes of middle school students in a qualitative research context. In the first phase, individual and collaborative infographics were developed, a simultaneous think-aloud protocol and interviews were conducted. In the second phase, focus group interviews were…
Descriptors: Visual Aids, Cognitive Processes, Cooperative Learning, Student Attitudes
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Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
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Kuhlmann, Shelbi L.; Bernacki, Matthew L.; Greene, Jeffrey A. – New Directions for Teaching and Learning, 2023
The affordances of computer-based learning environments make them powerful tools for conveying information in higher education. However, to most effectively use these environments, students must be adept at self-regulating their learning. This self-regulation is effortful, including a myriad of processes, including defining tasks, making plans,…
Descriptors: Multimedia Instruction, Learning Theories, Learning Strategies, Electronic Learning
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