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Showing 1 to 15 of 48 results Save | Export
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Ia Williamsson; Linda Askenäs – Learning Organization, 2024
Purpose: This study aims to understand how practitioners use their insights in software development models to share experiences within and between organizations. Design/methodology/approach: This is a qualitative study of practitioners in software development projects, in large-, medium- or small-size businesses. It analyzes interview material in…
Descriptors: Organizational Learning, Computer Software, Business, Reflection
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Lasfeto, Deddy Barnabas; Ulfa, Saida – Journal of Educational Computing Research, 2023
This study proposes an online learning model based on fuzzy expert systems to recommend learning contents that are most appropriate for facilitating more efficient learning. The process used two computer applications which are Matlab for fuzzy analysis and the learning management system Moodle platform for online learning environment. Besides,…
Descriptors: Learning Management Systems, Online Courses, Learning Processes, Computer Software
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Joel Weijia Lai; Wei Qiu; Maung Thway; Lei Zhang; Nurabidah Binti Jamil; Chit Lin Su; Samuel S. H. Ng; Fun Siong Lim – Journal of Learning Analytics, 2025
The growing use of generative AI (GenAI) has sparked discussions regarding integrating these tools into educational settings to enrich the learning experience of teachers and students. Self-regulated learning (SRL) research is pivotal in addressing this inquiry. One prevalent manifestation of GenAI is the large-language model (LLM) chatbot,…
Descriptors: Artificial Intelligence, Computer Software, Learning Analytics, Introductory Courses
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Wu, Hao; Molnár, Gyöngyvér – European Journal of Psychology of Education, 2021
The purpose of this study is to examine cross-national differences in students' exploration strategies in a computer-simulated CPS (complex problem-solving) environment and to identify similarities and qualitative differences in the way Hungarian and Chinese students explore a CPS environment. In a sample of 187 Chinese and 835 Hungarian students…
Descriptors: Cross Cultural Studies, Problem Solving, Computer Simulation, Teaching Methods
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Ting-Chia Hsu; Ching Chang; Tien-Hsiu Jen – Interactive Learning Environments, 2024
Young learners' vocabulary learning needs interaction with language input when they are engaged in an activity. Given that AI-supported image recognition technologies offer hands-on learning in authentic contexts, and that self-regulated learning (SRL) enables learners to monitor and evaluate their learning when interacting with multi-sensory…
Descriptors: Metacognition, Multisensory Learning, Vocabulary Development, Learning Strategies
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Viberg, Olga; Kukulska-Hulme, Agnes; Peeters, Ward – International Journal of Mobile and Blended Learning, 2023
Mobile-assisted language learning (MALL) research includes examination and development of second language learners' cognitive and metacognitive self-regulated learning skills, but the affective learning component of self-regulation in this context remains largely unexplored. Support for affective learning, which is defined by learners' beliefs,…
Descriptors: Metacognition, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Kessler, Matt – Computer Assisted Language Learning, 2023
Mobile-assisted language learning (MALL) has witnessed an explosion of interest from consumers and researchers. However, consumers often complain about the limited functionality of MALL applications, which typically do not allow for critical self-reflection or for users to consider different aspects of their learning such as the task itself, the…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
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Yahaya, Wan Ahmad Jaafar Wan; Zaini, Khairulnisak Mohamad – TechTrends: Linking Research and Practice to Improve Learning, 2020
The Islamic funeral is one of the topics in the syllabus of Islamic Education, and it is deemed to be Fard Kifayah (collective obligation). It is the final duty and responsibility of the living towards the dead. However, not every Muslim knows the Islamic funeral, and many fear to take part in the ritual activity and are afraid of seeing the…
Descriptors: Islam, Anxiety, Learning Strategies, Computer Software
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Mingjie Zou; Binhai Ren – Journal for the Psychology of Language Learning, 2024
Flow, a subjective state of optimal engagement and immersion, is characterized by a balance of perceived challenges and skills, interest, attention, and a sense of control (Csikszentmihalyi, 1990). Investigating flow in language learning can provide valuable insights into effective learning processes and contexts (Egbert, 2003). Self-regulated…
Descriptors: Metacognition, Learning Strategies, English (Second Language), Second Language Learning
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Vargas-Macías, Zulma Liliana; Rodríguez-Hernandez, Ariel Adolfo; Sánchez-Sáenz, Claudia Liliana – GIST Education and Learning Research Journal, 2020
This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) have been implemented, as an ICT-mediated learning strategy for learning and training in the education. A systemic literary review of works on the subject is carried out to contextualize and identify methods,…
Descriptors: Computer Games, Teaching Methods, Learning Strategies, Game Based Learning
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Hirata, Saki; Yamada, Masanori – International Association for Development of the Information Society, 2022
Vocabulary learning that overlooks the discrimination of single sounds in English language learning could lead to communication difficulties, such as the inability to hear and speak English pronunciation. To address this issue, vocalization strategy, in which students listen to the sounds of words and memorize them aloud, is considered a useful…
Descriptors: Vocabulary Development, Audio Equipment, Pronunciation, English (Second Language)
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Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
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Li, Shan; Zheng, Juan – Asia-Pacific Education Researcher, 2018
The one-to-one computing environment provides students adaptive and individualized learning experiences, which has the great potential to enhance their learning performances, but it also requires students to actively motivate themselves to self-regulate their learning processes. This study examined the relationships between self-efficacy, task…
Descriptors: Self Efficacy, Grade 7, Learning Experience, Learning Processes
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Machado, Cristiane Tolentino; Carvalho, Ana Amélia – Journal of Continuing Higher Education, 2020
Undergraduates need to develop critical thinking, problem-solving skills, and deep understanding of concepts. Concept maps are considered an educational tool that promotes meaningful learning and that has demonstrated potential effects in the learning process. Based on studies carried out in adult/higher education, the aim of this review is to…
Descriptors: Concept Mapping, Educational Benefits, Undergraduate Students, Adult Education
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Tymoshchuk, Nataliia – Arab World English Journal, 2022
The research paper examines current tendencies in implementing e-learning as an integral part of the educational process, particularly in foreign language learning in higher education. The scholar attempts to answer the following question: How can e-learning contribute to effective foreign language learning? We have identified how e-learning is…
Descriptors: Second Language Learning, Second Language Instruction, Foreign Countries, Electronic Learning
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