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Yuxia Shi; Zhonggen Yu – Electronic Journal of e-Learning, 2024
With the pervasiveness of laptops in the classroom setting, the effectiveness of laptop-assisted note-taking has not been comprehensively investigated. Many inconsistencies in this area still existed with intense debate towards academic performance, learning strategies, and student satisfaction. To fill this missing gap, this study probed the…
Descriptors: Notetaking, Laptop Computers, Student Satisfaction, Academic Achievement
Enas Mohammad Alwafi – Journal of Education and e-Learning Research, 2023
This study aimed to explore the effect of learner-generated digital materials on students' deep learning approach and self-efficacy. A quasi-experimental design that involves a pre-test, a post-test, a control group and an experiment group was used in this study which involved 51 students (25 students participated in the control group and 26…
Descriptors: Self Efficacy, Student Developed Materials, Computer Uses in Education, Learning
Hidayati, Nurkhairo; Fitriani, Apriza; Saputri, Wulandari; Ferazona, Sepita – Journal of Turkish Science Education, 2023
Creative thinking is an unorthodox way of thinking to produce fresh and new ideas. Creative thinking can be trained using innovative learning strategies. This study aimed to explore creative thinking aspects in the Digital Mind Maps (DMM) created by Universitas Islam Riau, Indonesia, students who were enrolled in Human Anatomy and Physiology…
Descriptors: College Students, Creative Thinking, Cognitive Mapping, Learning Strategies
Klingenberg, Sara; Fischer, Rachel; Zettler, Ingo; Makransky, Guido – Journal of Computer Assisted Learning, 2023
Introduction: This study investigates the effectiveness of the segmentation principle from the cognitive theory of multimedia learning as well as the effectiveness of the generative learning strategy of summarization in immersive virtual reality (IVR) within a sample of preadolescents. Although previous research has supported the effectiveness of…
Descriptors: Computer Simulation, Computer Uses in Education, Secondary School Students, STEM Education
Glogger-Frey, Inga; Treier, Anne-Katrin; Renkl, Alexander – Instructional Science: An International Journal of the Learning Sciences, 2022
A worked-out or an open inventing problem with contrasting cases can prepare learners for learning from subsequent instruction differently regarding motivation and cognition. In addition, such activities potentially initiate different learning processes during the subsequent ("future") learning phase. In this experiment (N = 45…
Descriptors: Preservice Teachers, Motivation, Learning Processes, Learning Strategies
Hegedus, Stephen J.; Otálora, Yenny – Educational Studies in Mathematics, 2023
Our research aimed to investigate the potential learning benefits to young children of implementing digital interactive multimodal technologies that provide both visual and haptic experiences in elementary mathematics classrooms. We studied the ways in which fourth-grade students collaboratively create collective strategies for solving…
Descriptors: Elementary School Students, Grade 4, Learning Strategies, Cooperative Learning
Lonneke Boels; Enrique Garcia Moreno-Esteva; Arthur Bakker; Paul Drijvers – International Journal of Artificial Intelligence in Education, 2024
As a first step toward automatic feedback based on students' strategies for solving histogram tasks we investigated how strategy recognition can be automated based on students' gazes. A previous study showed how students' task-specific strategies can be inferred from their gazes. The research question addressed in the present article is how data…
Descriptors: Eye Movements, Learning Strategies, Problem Solving, Automation
Nizar Bitar; Nitza Davidovitch – TechTrends: Linking Research and Practice to Improve Learning, 2024
This qualitative case study examines the cultural adaptation of digital learning tools in Israeli higher education. We explored three questions: (1) How do lecturers experience and implement digital learning tools? (2) What unique challenges and opportunities arise in this cultural context? (3) What strategies do educators employ for culturally…
Descriptors: Foreign Countries, Higher Education, College Faculty, Educational Practices
Susantini, Endang; Puspitawati, Rinie Pratiwi; Raharjo; Suaidah, Husfina Lailiyatus – Research and Practice in Technology Enhanced Learning, 2021
ICT-based learning provides opportunities for teachers and students to learn digitally, as well as letting the students become autonomous learners. One of the efforts to actualize such typical learning mode is to provide digitalized learning media, such as e-Books. An e-Book of metacognitive learning strategies aimed to train students'…
Descriptors: Metacognition, Learning Strategies, Books, Electronic Publishing
Gerber Hornink, Gabriel; Costa, Manuel João – Biochemistry and Molecular Biology Education, 2021
Learning metabolic pathways is vital for understanding biochemical processes and all of their implications for life. Their learning in the virtual environment is complex and generative learning strategies, such as the construction of online conceptual maps, can help in this process. This article presents a proposal for the collaborative…
Descriptors: Concept Mapping, Computer Uses in Education, Computer Mediated Communication, Brainstorming
Dina Fitria Murad; Meta Amalya Dewi; Arbaiah Inn; Silvia Ayunda Murad; Noor Udin; Taufik Darwis – Journal of Educators Online, 2025
This study aims to produce a more personalized recommendation system for online learning using multicriteria in collaborative filtering and data from the Binus Online Learning repository as a knowledge base. The study uses forecasting (regression) and consists of three stages: (1) collecting data on the results of the learning process; (2) adding…
Descriptors: Electronic Learning, Data Collection, Context Effect, Learning Processes
Abouelenein, Yousri Attia Mohamed; Nagy Elmaadaway, Mohamed Ali – Journal of Educational Computing Research, 2023
The current study aims to determine the effect of teaching a mechanic neuro-computerized course through virtual learning environments (VLE) to develop computational thinking among mathematics pre-service teachers. The neuro-computerized virtual learning environments (NCVLE) model was designed to be used to teach the mechanics course to third-year…
Descriptors: Computation, Thinking Skills, Electronic Learning, Learning Strategies
Saqr, Mohammed; Peeters, Ward; Viberg, Olga – Research and Practice in Technology Enhanced Learning, 2021
Writing in an academic context often requires students in higher education to acquire a new set of skills while familiarising themselves with the goals, objectives and requirements of the new learning environment. Students' ability to continuously self-regulate their writing process, therefore, is seen as a determining factor in their learning…
Descriptors: Academic Language, Self Management, Learning Strategies, Student Behavior
Stanislaus, Irudayaselvam – Interactive Technology and Smart Education, 2022
Purpose: The Catholic Church expects theological institutes, priests and seminarians to be well-informed, critical and creative users of information and communications technology. Currently, most theological institutes use the traditional face-to-face teaching method. An attempt to implement blended learning as an innovative teaching and learning…
Descriptors: Catholics, Theological Education, Blended Learning, Information Technology
Reyna, Jorge; Hanham, Jose; Vlachopoulos, Panos; Meier, Peter – Research in Science Education, 2021
This study explored the self-regulation strategies and learning experiences of undergraduate science students completing Learner-Generated Digital Media (LGDM) assignments that had been implemented using a theory-driven, systematic approach. The rationale for using LGDM in science education is to facilitate student learning of complex scientific…
Descriptors: College Science, Undergraduate Students, Self Management, Educational Experience