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Moos, Daniel C.; Bonde, Caitlin – Technology, Knowledge and Learning, 2016
This study examined the effectiveness of embedding self-regulated learning (SRL) prompts in a video designed for the flipped class model. The sample included 32 undergraduate participants who were randomly assigned to one of two conditions: control (video) or experimental (video + SRL prompts). Prior knowledge was measured with a pre-test, SRL was…
Descriptors: Video Technology, Cues, Learning Strategies, Instructional Effectiveness
Sonnenberg, Christoph; Bannert, Maria – Journal of Educational Data Mining, 2016
In computer-supported learning environments, the deployment of self-regulatory skills represents an essential prerequisite for successful learning. Metacognitive prompts are a promising type of instructional support to activate students' strategic learning activities. However, despite positive effects in previous studies, there are still a large…
Descriptors: Data Analysis, Metacognition, Prompting, Cues
Bidabadi, Farinaz Shirani; Yamat, Hamidah – International Journal of Qualitative Studies in Education (QSE), 2014
This paper discusses the findings of a qualitative study on the strategies employed by Iranian freshmen in extensive listening. A group of 12 freshman university students were purposefully selected based on their scores in the Oxford Placement Test administered. Four learners were identified as advanced, four as intermediate, and four as lower…
Descriptors: Foreign Countries, Qualitative Research, Learning Strategies, English (Second Language)
Hancock, Andy – Language and Education, 2016
This article draws on research carried out in a Chinese complementary school in Scotland. The research focused on children's experience of learning to read Chinese and on the strategies that they used to support their learning. Here, I provide an account of one particular aspect of this research, namely the creation of a dialogic space for…
Descriptors: Chinese, Community Schools, Teacher Student Relationship, Foreign Countries
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Berthold, Kirsten; Nuckles, Matthias; Renkl, Alexander – Learning and Instruction, 2007
Although writing learning protocols is an effective follow-up course work activity, many learners tend to do it in a rather suboptimal way. Hence, we analyzed the effects of instructional support in the form of prompts. The effects of different types of prompts were investigated in an experiment with four conditions: cognitive prompts,…
Descriptors: Control Groups, Learning Strategies, Psychology, Undergraduate Students
Rivera, Ferdinand; Becker, Joanne Rossi – International Group for the Psychology of Mathematics Education, 2003
In this report, we address the following questions: What aspects of information do preservice elementary teachers rely on when performing inductive reasoning? What contexts enable them to perceive the inherent invariant relationships from a finite sample and, thus, formulate viable generalizations? To what extent are they able to justify inductive…
Descriptors: Logical Thinking, Preservice Teachers, Cues, Models