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Thavikulwat, Precha – Simulation and Games, 1988
Discussion of educational games that can be configured to accommodate changes in the structure of the game focuses on MANAGEMENT 500, a microcomputer-controlled prototype business simulation game. Three modes of learning that can be emphasized through a configurable simulation game are explained: learning by discovery, by perseverance, and by…
Descriptors: Business, Competition, Computer Simulation, Discovery Learning
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Perkins, D. N.; And Others – 1985
Under normal instructional circumstances, some youngsters learn programming in BASIC or LOGO better than others. Clinical investigations of novice programmers suggest that this happens in part because different students bring different patterns of learning to the programming context. Many students disengage from the task whenever trouble occurs,…
Descriptors: Classroom Observation Techniques, Cognitive Style, Discovery Learning, Elementary Secondary Education
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Yelland, Nicola – Early Child Development and Care, 1995
Explored the performance of primary school children in Logo programming tasks while they worked in one of three gender pairs (girl, boy, or boy-girl). Found no considerable differences in performance based on gender. Results suggest that what distinguished performance was the application of metastrategic processes--the most effective solutions…
Descriptors: Computer Software, Computer Uses in Education, Cooperative Learning, Discovery Learning
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Dugdale, Sharon – Journal of Mathematical Behavior, 1990
The third in a series of 3 articles, a study of 30 students was conducted to test the effect of restructuring a unit on trigonometric identities around microcomputer activities based on the themes of educational undercurrents identified in Part II. Experimental-group students scored significantly higher relating trigonometric functions to their…
Descriptors: Analytic Geometry, Computer Assisted Instruction, Computer Software, Discovery Learning
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Elshout, Jan J.; Veenman, Marcel V. J. – Journal of Educational Research, 1992
The relationship between intellectual ability, working method, and learning was investigated with simulations in both structured and unstructured learning environments. High- and low-intelligence college students' thinking-aloud protocols were analyzed on quality of working method. Results indicated that both intellectual ability and working…
Descriptors: Cognitive Ability, Cognitive Style, College Students, Computer Simulation
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Hativa, Nira – Mathematics Education Research Journal, 1992
Examined the problem-solving strategies of above average students (n=42) in grades 2-4 on problems involving forgotten or new material while practicing arithmetic with a computer. Identified the different problem-solving strategies used, sorted them into categories, and illustrated them with examples from students' protocols. Made suggestions for…
Descriptors: Academically Gifted, Arithmetic, Cognitive Style, Computer Assisted Instruction