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Hariyanto; Hikamah, Siti Roudlotul; Maghfiroh, Nasruliyah Hikmatul; Priawasana, Endra – Journal of Education and Learning (EduLearn), 2023
This study aims to test the discovery model integrated with the reading, questioning, and answering (RQA) model. This research is a quasi-study which involves the second semester XI grade students of state senior high school (SMA) Negeri in Situbondo as subjects. The number of students who studied was 160 people from four different classes in the…
Descriptors: High School Students, Problem Solving, Discovery Learning, Cultural Influences
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Crawford, Pam; Moseley, Daniel; Nancarrow, Mike; Ward, Erika – PRIMUS, 2018
One of the greatest challenges facing students new to calculus is the ability to persevere in the face of failure. Whether the student is choosing an integration technique or a series test, calculus is often the first course in mathematics where the path to the solution is not prescribed in an algorithmic way. At Jacksonville University we…
Descriptors: Calculus, Mathematics Instruction, Teaching Methods, Active Learning
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2015
These proceedings contain the papers of the 12th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2015), October 24-26, 2015, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by Maynooth University, Ireland, and endorsed by the…
Descriptors: Conferences (Gatherings), Computer Uses in Education, Learning Processes, Expertise
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Antle, Alissa N. – Behaviour & Information Technology, 2013
In order to better understand how to design hands-on child-computer interaction, we explore how different styles of interaction facilitate children's thinking while they use their hands to manipulate objects. We present an exploratory study of children solving a spatial puzzle task. We investigate how the affordances of physical, graphical…
Descriptors: Thinking Skills, Hands on Science, Cognitive Style, Problem Solving
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Fyfe, Emily R.; Rittle-Johnson, Bethany; DeCaro, Marci S. – Journal of Educational Psychology, 2012
Providing exploratory activities prior to explicit instruction can facilitate learning. However, the level of guidance provided during the exploration has largely gone unstudied. In this study, we examined the effects of 1 form of guidance, feedback, during exploratory mathematics problem solving for children with varying levels of prior domain…
Descriptors: Prior Learning, Feedback (Response), Learning Theories, Problem Solving
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Stanley, Dick; Sundstrom, Manya – Journal of Mathematics Teacher Education, 2007
This paper describes an approach for pre-service or in-service mathematics education that teaches sophisticated mathematics using only the tools of high school mathematics. The idea is to start with a standard problem from high school mathematics and let the solution to this problem serve as a platform for asking good mathematical questions and…
Descriptors: Inservice Teacher Education, Preservice Teacher Education, Mathematics Education, High Schools
Reimann, Peter – 1994
Recent research has demonstrated that knowledge about specific instances may be of more relevance to reasoning than has previously been assumed. Students can rely on principles they have learned, or they can recall something similar previously experienced, and base the new prediction on it in an instance-based approach. Instance-based (or…
Descriptors: Case Method (Teaching Technique), Discovery Learning, Experiential Learning, Learning Strategies
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Baldwin, Dorothy – Educational Leadership, 1984
Describes a "thinking strand" in social studies instruction in a New Jersey school district. An inservice training program enables teachers to apply critical thinking skills in the classroom, actively engaging students through the use of debates, case studies, and problem-solving activities. (TE)
Descriptors: Critical Thinking, Discovery Learning, Elementary Secondary Education, Inservice Teacher Education
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Marchionini, Gary – Journal of Education for Library and Information Science, 1989
Describes a methodology for creating and using instructional activities enhanced by the use of problem-specific scenarios that include electronic templates for use in both large group and individual modes. Examples of templates used for instruction in planning, decision making, statistical concepts, and software evaluation are presented. (13…
Descriptors: Computer Assisted Instruction, Courseware, Decision Making, Discovery Learning
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English, Lyn D. – Journal for Research in Mathematics Education, 1993
Investigated strategies that 7- to 12-year-old children (n=96) spontaneously applied in solving novel combinatorial problems. With experience in solving two-dimensional problems, children were able to refine their strategies and adapt them to three dimensions. Results on some problems indicated significant effects of age. (Contains 32 references.)…
Descriptors: Cognitive Processes, Discovery Learning, Elementary Education, Elementary School Mathematics
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Sfard, Anna – For the Learning of Mathematics, 1991
A personal experience is described concerning problem solving that incorporates the computer to help generate multiple examples of proposed conjectures as solutions. The positive potential of technology to allow students of mathematics to experience the process of discovering mathematics through conjecture and generalization is emphasized. (MDH)
Descriptors: Computer Assisted Instruction, Discovery Learning, Learning Strategies, Mathematics Education
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Lesgold, Alan M. – American Psychologist, 2001
Reviews psychological research on learning by doing, noting the role that learning-by-doing can play in education and training. Discusses how one University of Pittsburgh professor/researcher and his colleagues and students implemented this approach and describes lessons learned from the experience, explaining how improved forms of…
Descriptors: Active Learning, Awards, College Students, Discovery Learning
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Perkins, D. N.; And Others – 1985
Under normal instructional circumstances, some youngsters learn programming in BASIC or LOGO better than others. Clinical investigations of novice programmers suggest that this happens in part because different students bring different patterns of learning to the programming context. Many students disengage from the task whenever trouble occurs,…
Descriptors: Classroom Observation Techniques, Cognitive Style, Discovery Learning, Elementary Secondary Education
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Yelland, Nicola – Early Child Development and Care, 1995
Explored the performance of primary school children in Logo programming tasks while they worked in one of three gender pairs (girl, boy, or boy-girl). Found no considerable differences in performance based on gender. Results suggest that what distinguished performance was the application of metastrategic processes--the most effective solutions…
Descriptors: Computer Software, Computer Uses in Education, Cooperative Learning, Discovery Learning
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Brown, Ian C. – Mathematics in School, 1991
Described is an activity that categorizes a two-digit number as "sneaky" if the continued process of taking the difference of the squares of its digits leads to a difference of zero. Other categorizations are determined by whether the difference process ends in a one-digit number or continues in a loop of numbers. (MDH)
Descriptors: Discovery Learning, Elementary Secondary Education, Enrichment Activities, Inquiry
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