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Kérivel, Thibault; Bossard, Cyril; Kermarrec, Gilles – Learning Organization, 2022
Purpose: This paper aims to explore team learning processes used by soccer players in a professional training context by focusing on their identification and evolution for 22 months. Design/methodology/approach: A soccer team from a professional academy participated to this study based on six training sessions. Qualitative data on training…
Descriptors: Cooperative Learning, Teamwork, Longitudinal Studies, Learning Processes
Shih, Ya-Chun – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This study incorporated Google Street View into a 3D virtual environment, known as VECAR, in which EFL learners controlled their avatars to learn vocabulary in a context of New York City. New York City's Times Square is full of real-life materials, realia, which can be used to assist situated incidental vocabulary learning and to connect…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
Cassidy, Kate; Lacey, Mark – Taproot, 1998
Effective adventure programming is explained in terms of the "significant learning" experience, involving periods of tension, questioning, and transfer during personal and social learning. Adventure programming that is supportive, adaptive, and properly sequenced maximizes the potential of significant learning. Trust- and…
Descriptors: Adventure Education, Experiential Learning, Group Dynamics, Learning Processes
Pfannkuche, Anthony; And Others – 1979
The manual designed to accompany an orientation seminar for students concerning language learning processes and strategies and the design of their program includes materials for five sessions, in three sections. The first section covers language learning and acquisition in general and contains a survey of the participants' foreign language…
Descriptors: Class Activities, Classroom Techniques, Course Organization, Interlanguage