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John Willison; Claire Draper; Laura Fornarino; Menghua Li; Tala Sabri; Yan Shi; Xinshuo Zhao – Studies in Science Education, 2024
The development of student metacognition has the potential to provide some of the greatest learning gains in science education, even outstripping the contribution of general intelligence. While models for metacognition are in broad agreement about their nature, they vary widely in essential elements and the relationships between them, especially…
Descriptors: Metacognition, Learning Strategies, Correlation, Guidelines
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Obaid, Teeba; Nesbit, John C.; Mahmoody Ghaidary, Ahmad; Jain, Misha; Hajian, Shiva – Instructional Science: An International Journal of the Learning Sciences, 2023
Understanding scientific phenomena requires learners to construct mental models of causal systems. Simulation-based discovery learning offers learners the opportunity to construct mental models and test them against the behavior of a simulation. The purpose of this study was to investigate sequential patterns of learner actions and utterances…
Descriptors: Inferences, Simulation, Discovery Learning, Science Education
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N. Nurmi; Herawati Susilo; I. Ibrohim; S. Suhadi – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Metacognitive skills are important because they help people develop an understanding of effective strategies. This skill also helps improve one's critical thinking and creative thinking so as to be able to overcome problems in everyday life. The purpose of this research is to train students' metacognitive skills through biology learning using the…
Descriptors: Metacognition, Thinking Skills, Skill Development, Learning Strategies
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Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
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Genejane M. Adarlo; Marlene M. De Leon; Abigail Marie T. Favis – International Society for Technology, Education, and Science, 2023
Society has increasingly looked upon science education to prepare the public for Industrial Revolution 4.0, as scientific reasoning and practices can hone 21st century skills, including scientific literacy. However, the COVID-19 pandemic has changed how science is taught and learned. Hence, this mixed methods study seeks to determine if there…
Descriptors: Scientific Literacy, Pandemics, COVID-19, Online Courses
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Han, Hwa-Jung; Shim, Kew-Cheol – Asia-Pacific Science Education, 2019
This study suggests an engineering design process-based (EDP-based) teaching and learning model in science education and examines its educational potential for scientifically gifted students. This model consists of activities designed to help students come up with creative solutions using the engineering design process in a methodological manner…
Descriptors: Engineering Education, Gifted, Foreign Countries, Teaching Methods
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Chen, Chih-Ming; Wang, Wen-Fang – Journal of Science Education and Technology, 2020
Analyzing learners' learning behaviors helps teachers understand how learning behaviors of learners influence learning performance. To determine which learning behaviors influence learners' science-based inquiry learning performance, this work develops an xAPI (Experience Application Programming Interface)-based learning record store module…
Descriptors: Learning Processes, Science Education, Correlation, Inquiry
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Li, Wei; Chiu, Chuang-Kai; Tseng, Judy C. R. – Educational Technology & Society, 2019
In context-aware ubiquitous learning, the learning resources of the learning environment are limited, and the learners need to frequently move between learning targets. Therefore, how to provide appropriate learning paths for students in the real world is essential in context-aware ubiquitous learning. In this study, a personalized navigation…
Descriptors: Cognitive Style, Navigation, Electronic Learning, Educational Technology
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Siburian, Jodion; Corebima, Aloysius Duran; Ibrohim; Saptasari, Murni – Eurasian Journal of Educational Research, 2019
Purpose: A correlational research was conducted to reveal the correlation between critical thinking and creative thinking skills on students' cognitive learning results in inquiry learning strategy and to reveal the contribution of critical thinking skills and creative thinking skills to students' cognitive learning results. Method: The population…
Descriptors: Correlation, Critical Thinking, Thinking Skills, Biology
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Hardman, Mark – School Science Review, 2017
Doing science involves the development and evaluation of models. These models are not objective truths but can be understood as explanations, which scientists use to explore and reason about an aspect of the world. Learning science involves students expressing and engaging with models in the classroom. However, this learning should not be seen as…
Descriptors: Models, Science Education, Learning Strategies, Learning Processes
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Segedy, James R.; Kinnebrew, John S.; Biswas, Gautam – Journal of Learning Analytics, 2015
Researchers have long recognized the potential benefits of open-ended computer- based learning environments (OELEs) to help students develop self-regulated learning (SRL) behaviours. However, measuring self-regulation in these environments is a difficult task. In this paper, we present our work in developing and evaluating "coherence…
Descriptors: Educational Environment, Computer Assisted Instruction, Independent Study, Learning Strategies
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Entress, Cole; Wagner, Aimee – Science Teacher, 2014
Scientists, science teachers, and serious students recognize that success in science classes requires consistent practice--including study at home. Whether balancing chemical equations, calculating angular momentum, or memorizing the steps of cell division, students must review material repeatedly to fully understand new ideas--and must practice…
Descriptors: Science Education, Science Instruction, Science Interests, Learning Strategies
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Andrée, Maria; Lager-Nyqvist, Lotta – Research in Science Education, 2013
In science education, students sometimes create and engage in spontaneous science-oriented play where ideas about science and scientists are put to use. However, in previous research, little attention has been given to the role of informal spontaneous play in school science classrooms. We argue that, in order to enhance our understanding of…
Descriptors: Science Education, Play, Learning Processes, Secondary School Students
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Winters, Fielding I.; Alexander, Patricia A. – Instructional Science: An International Journal of the Learning Sciences, 2011
Peer collaboration is a pedagogical method currently used to facilitate learning in classrooms. Similarly, computer-learning environments (CLEs) are often used to promote student learning in science classrooms, in particular. However, students often have difficulty utilizing these environments effectively. Does peer collaboration help students…
Descriptors: Cooperation, Hypermedia, Anatomy, Human Body
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Nash, Padraig; Shaffer, David Williamson – Journal of Computer Assisted Learning, 2011
Players of epistemic games--computer games that simulate professional practica--have been shown to develop epistemic frames: a profession's particular way of seeing and solving problems. This study examined the interactions between players and mentors in one epistemic game, Urban Science. Using a new method called epistemic network analysis, we…
Descriptors: Mentors, Network Analysis, Practicums, Problem Solving
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