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Boström, Lena; Collén, Charlotta; Damber, Ulla; Gidlund, Ulrika – Education Sciences, 2021
This article presents a literature review focusing on international research concerning distance education and students' study strategies during the last 20 years. As distance education in higher education is a steadily growing trend and in particular because the COVID-19 pandemic has escalated the transition from campus education to different…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
Putinatr, Chompunoot; Kiattikomol, Paiboon – International Journal of Instruction, 2022
Technology provides occasions for language learners to engage in authentic communication with native speakers around the world. However, in order for such language learning to be successful, it must take into account learners' affective or emotional needs. Traditional approaches to language learning have neglected the affective domain. This study…
Descriptors: Native Speakers, Preservice Teachers, Teacher Education Programs, Language Teachers
Xuan, Di; Ismail, Wail Muin; Zailani, Muhammad Azhar – International Journal of Language Education, 2020
This paper aims to clarify the concepts related to the use of social media usage and motivation and their effect on the learning of a new language. They have also investigated the relationship between these variables and determined the influence of motivation and SMU on the academic performance of the students. For this purpose, quantitative…
Descriptors: Native Speakers, Semitic Languages, Second Language Learning, Learning Strategies
OECD Publishing, 2024
This volume of PISA examines the readiness of students to engage with learning strategies, to be motivated to learn and to be confident in their abilities and in their capacity to improve their skills and knowledge. Countries like Korea have reduced mathematics anxiety, Portugal excels in critical thinking, and more low-performing students in…
Descriptors: Learning Readiness, Learning Strategies, Disadvantaged, Low Achievement
Wang, Y.-H. – Journal of Computer Assisted Learning, 2017
This study aimed to explore whether integrating augmented reality (AR) techniques could support a software editing course and to examine the different learning effects for students using online-based and AR-based blended learning strategies. The researcher adopted a comparative research approach with a total of 103 college students participating…
Descriptors: College Students, Computer Software, Computer System Design, Blended Learning
Denham, André R. – Technology, Knowledge and Learning, 2016
Designing and developing games for learning is a difficult endeavor. Educational game designers must not only make an engaging and motivating game, but must also ensure that learning takes place as a result of gameplay. Educational researchers have sought to define design principles in order to lessen the difficulty involved with game design. In…
Descriptors: Educational Games, Play, Learning Activities, Educational Researchers
Figueroa Flores, Jorge Francisco – Digital Education Review, 2015
One major competence for learners in the 21st century is acquiring a second language (L2). Based on this, L2 instruction has integrated new concepts to motivate learners in their pursue of achieving fluency. A concept that is adaptable to digital natives and digital immigrants that are learning a L2 is Gamification. As a pedagogical strategy,…
Descriptors: Second Language Learning, Learning Motivation, Technology Integration, Teaching Methods
Kyppö, Anna – Research-publishing.net, 2015
This paper offers insight into learning Slovak in an e-learning environment. The need to reach distance-learners of Slovak led to the implementation of a web-based course on Slovak language and culture in 2008-2010. The pedagogical basis of the course, called Virtual Slovak, is the socioconstructivist approach to teaching and learning, in which…
Descriptors: Foreign Countries, Slavic Languages, Second Language Learning, Electronic Learning

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