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Swan, Karen; Black, John B. – 1988
This report investigated the relationship between learning to program LOGO and the development of problem solving skills. Subjects were 133 students in grades 4-8 who had at least 30 hours of experience with both graphics and lists programming in Logo. Students were randomly assigned to one of three contextual groupings, which received graphics,…
Descriptors: Academic Achievement, Cognitive Mapping, Elementary Education, Hypothesis Testing
Pinkard, John – Journal of Adventure Education and Outdoor Leadership, 1996
Custom mapping, an experiential learning strategy used in adventure education, provides a general metaphoric activity and then requires the group to customize it into their own "meta-map." This approach encourages collaboration, gives the group a high degree of autonomy in developing creative solutions, and has the potential to generate…
Descriptors: Adventure Education, Cognitive Mapping, Communication Skills, Experiential Learning