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Amber Sewell – International Journal of Designs for Learning, 2023
This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It…
Descriptors: Computer Simulation, Academic Libraries, Library Instruction, Educational Technology
Liu, Yiming; Sun, Jerry Chih-Yuan; Chen, Ssu-Kuang – Interactive Learning Environments, 2023
This study integrated augmented reality (AR) and three-dimensional (3D) maps into mobile learning for library use instruction. To maximize the benefits of mobile library applications (MLAs), their technology acceptance was examined. Because of the e-learning context, the General Extended Technology Acceptance Model for E-Learning (GETAMEL)…
Descriptors: Computer Simulation, Maps, Telecommunications, Handheld Devices
Kannegiser, Samantha – College & Research Libraries, 2021
Academic libraries use scavenger hunt library orientations to engage students and teach them about the library. Libraries are also starting to use augmented reality (AR) technology in orientations, instruction, and programming. Some libraries have tried augmented reality scavenger hunts for freshman library orientations, but studies have not been…
Descriptors: Computer Simulation, Library Instruction, Instructional Effectiveness, Anxiety
Martha Bongiorno – Knowledge Quest, 2024
In the author's decade-long journey as a school library media specialist, they have witnessed an evolution in the role of education. In today's increasingly interconnected world, going beyond traditional literacy and nurturing informed, empathetic global citizens is becoming a fundamental aspect of our teaching and learning. The United Nations'…
Descriptors: Media Specialists, School Libraries, Global Approach, Library Role
Lin, Hota Chia-Sheng; Yu, Shih-Jou; Sun, Jerry Chih-Yuan; Jong, Morris Siu Yung – Interactive Learning Environments, 2021
This study aimed to investigate differences in students' situational interest (exploration intention, instant enjoyment, novelty, attention demand, challenge, and total interest) and cognitive load (intrinsic, extraneous, and germane) of VR-guide and map-guide groups in a university library. The VR-guide group used wearable spherical video-based…
Descriptors: College Students, Library Instruction, Student Interests, Cognitive Processes
Johnson, Karlie Loren; Westbrooks, Kimberly – International Journal on Social and Education Sciences, 2021
From 2016-2019, Jacksonville State University (JSU) librarians embraced the call to incorporate increased active learning into traditional library information instruction. Librarians began this process by integrating the use of a scavenger hunt into the Houston Cole Library's new orientation tailgate event. Breakout EDU Escape Room kits with a…
Descriptors: Instructional Effectiveness, Nontraditional Education, Library Instruction, Academic Libraries
Mulch, Beth Ebenstein – Knowledge Quest, 2014
In this article, high school librarian Beth Ebenstein Mulch describes how she used iPads to introduce students at T. C. Williams High School (Alexandria, Virginia) to the school library. Her goal was for the library to come to life in front of new students and for them to learn from peers about all the great resources and services their library…
Descriptors: High Schools, School Libraries, Library Instruction, Handheld Devices
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2020
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the…
Descriptors: Educational Technology, Technology Uses in Education, Professional Development, Feminism
Davis, Marian G.; Smith, Carol E. – Journal of Library & Information Services In Distance Learning, 2009
Embedded librarianship in distance learning courses taught within virtual environments such as Second Life is an emerging, leading-edge practice. This paper describes the experiences of librarians embedded in undergraduate English composition courses taught entirely in Second Life and presents the results of an empirical research study to assess…
Descriptors: Library Instruction, Distance Education, Virtual Classrooms, Computer Simulation

Mosley, Pixey Anne; Xiao, Daniel – RSR: Reference Services Review, 1996
The philosophy, design, implementation and evaluation of a World Wide Web-accessible Virtual Library Tour of Texas A & M University's Evans Library is presented. Its design combined technical computer issues and library instruction expertise. The tour can be used to simulate a typical walking tour through the library or heading directly to a…
Descriptors: Academic Libraries, Computer Simulation, Computer System Design, Higher Education
Champion, Brian – 1986
In response to requests from the University of Alberta Department of Computing Services for PLATO (Programmed Logic for Automatic Teaching Operations) applications in structured learning situations, a program for computer-assisted bibliographic instruction (BI) was developed. The program is divided into the following six units: (1) Introduction;…
Descriptors: Academic Libraries, College Freshmen, Computer Assisted Instruction, Computer Simulation

Richardson, Gregg – Research Strategies, 1994
Examines factors that should be considered in designing an independent study undergraduate library skills course using computer-assisted instruction based on experiences at the University of Minnesota, Saint Paul. Highlights include the use of HyperCard, revising modules, interaction, simulations, student attitudes, lack of instructor feedback,…
Descriptors: College Libraries, Computer Assisted Instruction, Computer Simulation, Costs
Rumsey, Eric – Computers in Libraries, 1992
Describes a HyperCard-based simulation/tutorial for the Macintosh that is designed to teach users to search the Medline CD-ROM database on an IBM microcomputer. Results of a user survey are reported, and the potential of HyperCard for bibliographic instruction, including the use of the tutorial to develop transparencies, is discussed. (MES)
Descriptors: College Libraries, Computer Assisted Instruction, Computer Simulation, Computer Software
Andrews, K.; And Others – 1994
This document contains 102 one-page conference demonstrations/posters of individual research in the use of multimedia and hypermedia in education. Teaching and learning strategies and styles are addressed; multimedia applications for cooperative learning, problem solving and decision making are related. The uses of object-oriented modelling,…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Computer Uses in Education